Player Matchup

Hades
Hades
Haotique
Hades
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 19L
1,588 Elo+
Party 3
Xing Tian
Xing Tian
Kentzy69
Xing Tian
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 18L
1,573 Elo+
Party 3
Nemesis
Nemesis
Vampirek1
Nemesis
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Vulcan
Vulcan
janekorzel
Vulcan
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Scylla
Scylla
ultimate_noise5
Scylla
Level 80
God Stats
3W - 0L
1,686 SR
Queue Stats
139W - 146L
1,473 Elo+
Solo
Team Averages
Level 48
1,537 SR
1,527 Elo+

VS

Team Averages
Level 95
1,468 SR
1,513 Elo+
King Arthur
King Arthur
BlueDevil54
King Arthur
Level 88
God Stats
1W - 5L
1,172 SR
Queue Stats
160W - 142L
1,553 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
DevilKid1993
Ah Muzen Cab
Level 99
God Stats
1W - 1L
1,714 SR
Queue Stats
77W - 75L
1,592 Elo+
Party 1
Serqet
Serqet
Droweflunt
Serqet
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 19L
1,383 Elo+
Party 1
Sol
Sol
Jyn Erso 596612
Sol
Level 118
God Stats
2W - 6L
1,294 SR
Queue Stats
170W - 180L
1,432 Elo+
Solo
Ao Kuang
Ao Kuang
Scream722
Ao Kuang
Level 144
God Stats
4W - 3L
1,661 SR
Queue Stats
208W - 163L
1,606 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Haotique
Hades
20
9 / 7 / 13
12,916
760
19,057
24,605
15,433
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xing Tian
Kentzy69
Xing Tian
20
2 / 4 / 26
13,839
814
14,854
24,734
35,236
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
Vampirek1
Nemesis
17
4 / 7 / 12
11,288
664
10,076
15,291
8,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Vulcan
janekorzel
Vulcan
20
11 / 5 / 9
14,090
829
21,431
10,516
4,494
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

20
4 / 4 / 16
13,131
772
10,025
14,275
5,969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BlueDevil54
King Arthur
17
2 / 5 / 19
11,303
665
7,123
18,175
26,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ah Muzen Cab
DevilKid1993
Ah Muzen Cab
19
4 / 6 / 15
11,511
677
17,239
17,449
7,010
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serqet
Droweflunt
Serqet
16
1 / 10 / 7
9,479
558
6,757
13,517
6,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

20
4 / 4 / 13
11,282
664
14,816
13,572
5,491
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ao Kuang
Scream722
Ao Kuang
20
16 / 5 / 8
13,115
771
19,459
17,966
8,669
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
89
30
Kills
27
27
Deaths
30
76
Assists
62
Player
Kills
Deaths
Assists
KDA
L
King Arthur
BlueDevil54
King Arthur
2
5
19
2.3
L
Ah Muzen Cab
DevilKid1993
Ah Muzen Cab
4
6
15
1.92
L
Serqet
Droweflunt
Serqet
1
10
7
0.45
W
Hades
Haotique
Hades
9
7
13
2.21
L
4
4
13
2.63
W
Xing Tian
Kentzy69
Xing Tian
2
4
26
3.75
L
Ao Kuang
Scream722
Ao Kuang
16
5
8
4
W
Nemesis
Vampirek1
Nemesis
4
7
12
1.43
W
Vulcan
janekorzel
Vulcan
11
5
9
3.1
W
4
4
16
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,443
Damage
65,394
89,421
Taken
80,679
69,740
Mitigated
53,374
31,588
Healing
24,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
BlueDevil54
King Arthur
7,123
318
722
3,386
18,175
26,053
42
12,716
5,190
0
20,238
L
Ah Muzen Cab
DevilKid1993
Ah Muzen Cab
17,239
8,598
1,205
6,100
17,449
7,010
510
13,471
3,918
0
43,888
L
Serqet
Droweflunt
Serqet
6,757
340
102
130
13,517
6,151
129
12,020
1,479
0
7,661
W
Hades
Haotique
Hades
19,057
1,755
2,410
8,298
24,605
15,433
1,946
7,884
14,646
41,392
0
L
14,816
1,794
1,735
5,390
13,572
5,491
491
11,737
1,719
45,884
0
W
Xing Tian
Kentzy69
Xing Tian
14,854
925
1,197
6,582
24,734
35,236
181
6,860
16,042
26,600
0
L
Ao Kuang
Scream722
Ao Kuang
19,459
5,035
429
5,387
17,966
8,669
328
14,806
3,006
26,478
1,050
W
Nemesis
Vampirek1
Nemesis
10,076
4,922
1,173
1,790
15,291
8,608
224
7,046
8,192
0
13,004
W
Vulcan
janekorzel
Vulcan
21,431
8,903
1,523
1,281
10,516
4,494
1,296
6,063
4,453
50,866
0
W
10,025
879
1,743
5,591
14,275
5,969
1,809
5,461
8,656
30,467
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,264
Gold Earned
56,690
199
Minions Killed
159
0
Camps Cleared
0
1,550,707
Distance Traveled
1,255,868
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
11,303
665
21
1
0
262,505
1
L
Ah Muzen Cab
11,511
677
65
4
0
246,690
0
L
Serqet
9,479
558
5
0
0
213,016
0
W
Hades
12,916
760
53
3
0
273,430
3
L
Sol
11,282
664
48
3
0
260,879
0
W
Xing Tian
13,839
814
20
1
0
328,668
1
L
Ao Kuang
13,115
771
20
1
0
272,778
0
W
Nemesis
11,288
664
17
1
0
339,974
0
W
Vulcan
14,090
829
55
3
0
308,396
1
W
Scylla
13,131
772
54
3
0
300,239
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role