Player Matchup

Neith
Neith
 
Neith
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
Anastasja
Sylvanus
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 11L
1,555 Elo+
Party 2
Tiamat
Tiamat
DzikaSwiniaa
Tiamat
Level 156
God Stats
4W - 1L
1,400 SR
Queue Stats
55W - 49L
1,593 Elo+
Party 2
Pele
Pele
Morikan
Pele
Level 158
God Stats
1W - 1L
1,263 SR
Queue Stats
155W - 156L
1,549 Elo+
Party 2
Team Averages
Level 129
1,433 SR
1,540 Elo+

VS

Team Averages
Level 51
1,511 SR
1,633 Elo+
Apollo
Apollo
CLOÂCINA
Apollo
Level 120
God Stats
0W - 3L
1,325 SR
Queue Stats
124W - 100L
1,488 Elo+
Party 1
Izanami
Izanami
Mucit
Izanami
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,789 Elo+
Party 1
Achilles
Achilles
Statham2077
Achilles
Level 27
God Stats
3W - 1L
1,837 SR
Queue Stats
151W - 68L
1,635 Elo+
Party 3
Athena
Athena
Vielth
Athena
Level 59
God Stats
9W - 9L
1,392 SR
Queue Stats
479W - 258L
1,653 Elo+
Party 3
Guan Yu
Guan Yu
ШишковикУбийца
Guan Yu
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 10L
1,600 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
20
11 / 1 / 20
12,614
841
27,514
15,143
8,256
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Erlang Shen
 
Erlang Shen
19
8 / 3 / 17
11,608
774
30,197
26,583
21,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
Anastasja
Sylvanus
19
2 / 1 / 25
10,860
724
8,187
13,322
16,635
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tiamat
20
5 / 1 / 23
12,279
819
34,646
12,765
12,307
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Pele
Morikan
Pele
16
10 / 6 / 17
11,502
767
20,201
17,569
13,977
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
CLOÂCINA
Apollo
14
0 / 10 / 7
8,848
590
15,762
20,185
6,890
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Izanami
Mucit
Izanami
14
0 / 12 / 4
8,544
570
5,248
18,356
5,691
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Achilles
Statham2077
Achilles
18
3 / 3 / 8
10,790
719
14,268
32,785
39,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
Vielth
Athena
18
6 / 6 / 5
11,552
770
25,708
37,646
31,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
3 / 6 / 7
10,011
667
11,798
23,831
26,485
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

138
Kill Participation
43
36
Kills
12
12
Deaths
37
102
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
11
1
20
21
W
Erlang Shen
 
Erlang Shen
8
3
17
5.5
W
Sylvanus
Anastasja
Sylvanus
2
1
25
14.5
L
Apollo
CLOÂCINA
Apollo
0
10
7
0.35
W
Tiamat
5
1
23
16.5
W
Pele
Morikan
Pele
10
6
17
3.08
L
Izanami
Mucit
Izanami
0
12
4
0.17
L
Achilles
Statham2077
Achilles
3
3
8
2.33
L
Athena
Vielth
Athena
6
6
5
1.42
L
3
6
7
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

120,745
Damage
72,784
85,382
Taken
132,803
72,794
Mitigated
109,392
38,527
Healing
59,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
27,514
7,076
1,469
4,754
15,143
8,256
712
5,088
10,055
0
51,881
W
Erlang Shen
 
Erlang Shen
30,197
16,799
1,236
10,288
26,583
21,619
1,893
8,705
17,878
0
43,272
W
Sylvanus
Anastasja
Sylvanus
8,187
2,209
7,291
5,557
13,322
16,635
454
5,240
8,082
14,640
0
L
Apollo
CLOÂCINA
Apollo
15,762
9,596
531
3,311
20,185
6,890
0
5,021
15,164
134
34,248
W
Tiamat
34,646
4,185
380
3,578
12,765
12,307
1,064
4,493
8,272
66,385
0
W
Pele
Morikan
Pele
20,201
4,485
0
3,974
17,569
13,977
354
5,269
12,300
0
27,158
L
Izanami
Mucit
Izanami
5,248
3,160
2,178
1,774
18,356
5,691
0
4,629
13,727
0
13,898
L
Achilles
Statham2077
Achilles
14,268
1,975
661
13,511
32,785
39,139
0
11,107
21,678
6,066
16,360
L
Athena
Vielth
Athena
25,708
4,145
1,836
10,920
37,646
31,187
465
10,824
26,822
38,612
0
L
11,798
1,271
14,393
10,066
23,831
26,485
265
11,252
12,579
0
19,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,863
Gold Earned
49,745
147
Minions Killed
136
0
Camps Cleared
0
1,320,287
Distance Traveled
1,293,173
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,614
841
43
3
0
272,824
1
W
Erlang Shen
11,608
774
15
1
0
290,655
0
W
Sylvanus
10,860
724
11
1
0
213,901
0
L
Apollo
8,848
590
43
3
0
202,158
0
W
Tiamat
12,279
819
62
4
0
286,243
0
W
Pele
11,502
767
16
1
0
256,664
0
L
Izanami
8,544
570
32
2
0
230,238
2
L
Achilles
10,790
719
12
1
0
310,147
1
L
Athena
11,552
770
37
2
0
255,560
1
L
Guan Yu
10,011
667
12
1
0
295,070
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role