Player Matchup

Scylla
Scylla
DeepMountain_
Scylla
Level 152
God Stats
25W - 19L
1,683 SR
Queue Stats
1,011W - 1,001L
1,523 Elo+
Solo
Artemis
Artemis
KiiRex
Artemis
Level 40
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 22L
1,443 Elo+
Party 1
Hun Batz
Hun Batz
Sufferth0rn
Hun Batz
Level 123
God Stats
1W - 2L
1,500 SR
Queue Stats
128W - 117L
1,574 Elo+
Party 1
Thoth
Thoth
TheTrueManiac
Thoth
Level 160
God Stats
1W - 1L
1,715 SR
Queue Stats
60W - 54L
1,532 Elo+
Solo
Artio
Artio
damianvdk1
Artio
Level 89
God Stats
7W - 7L
1,452 SR
Queue Stats
161W - 134L
1,544 Elo+
Party 1
Team Averages
Level 113
1,570 SR
1,523 Elo+

VS

Team Averages
Level 99
1,660 SR
1,507 Elo+
Fenrir
Fenrir
NikiTBloW
Fenrir
Level 119
God Stats
1W - 1L
1,716 SR
Queue Stats
16W - 14L
1,484 Elo+
Party 2
Ganesha
Ganesha
Schinockel93
Ganesha
Level 81
God Stats
4W - 1L
1,763 SR
Queue Stats
87W - 90L
1,525 Elo+
Party 2
Ah Puch
Ah Puch
Ticka88
Ah Puch
Level 113
God Stats
2W - 1L
1,710 SR
Queue Stats
77W - 75L
1,528 Elo+
Party 2
Nu Wa
Nu Wa
josedota123
Nu Wa
Level 124
God Stats
3W - 2L
1,460 SR
Queue Stats
189W - 174L
1,548 Elo+
Solo
Chaac
Chaac
sakncd
Chaac
Level 59
God Stats
4W - 4L
1,649 SR
Queue Stats
125W - 146L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 4 / 9
11,483
883
17,909
11,989
4,927
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
KiiRex
Artemis
15
2 / 8 / 10
9,408
724
10,825
16,069
5,983
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hun Batz
Sufferth0rn
Hun Batz
16
3 / 7 / 9
9,791
753
16,720
14,686
5,652
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

17
9 / 11 / 5
11,232
864
15,640
18,026
6,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artio
16
2 / 6 / 13
9,909
762
7,230
20,326
24,861
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
NikiTBloW
Fenrir
17
7 / 7 / 8
11,005
847
10,133
15,084
7,275
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
Schinockel93
Ganesha
17
0 / 3 / 25
11,043
849
8,633
14,857
18,248
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ah Puch
Ticka88
Ah Puch
17
11 / 5 / 6
10,907
839
15,624
12,918
5,158
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
3 / 7 / 17
10,461
805
12,404
12,081
4,533
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
sakncd
Chaac
20
15 / 4 / 15
13,116
1,009
25,059
29,046
32,796
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
107
26
Kills
36
36
Deaths
26
46
Assists
71
Player
Kills
Deaths
Assists
KDA
L
10
4
9
3.63
L
Artemis
KiiRex
Artemis
2
8
10
0.88
W
Fenrir
NikiTBloW
Fenrir
7
7
8
1.57
W
Ganesha
Schinockel93
Ganesha
0
3
25
4.17
L
Hun Batz
Sufferth0rn
Hun Batz
3
7
9
1.07
L
9
11
5
1.05
W
Ah Puch
Ticka88
Ah Puch
11
5
6
2.8
L
Artio
2
6
13
1.42
W
3
7
17
1.64
W
Chaac
sakncd
Chaac
15
4
15
5.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,324
Damage
71,853
81,096
Taken
83,986
47,960
Mitigated
68,010
17,056
Healing
31,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,909
1,308
648
1,337
11,989
4,927
0
4,138
7,851
40,657
0
L
Artemis
KiiRex
Artemis
10,825
3,355
1,007
3,097
16,069
5,983
0
7,274
8,795
0
21,447
W
Fenrir
NikiTBloW
Fenrir
10,133
1,082
1,714
2,564
15,084
7,275
138
6,324
8,760
0
15,137
W
Ganesha
Schinockel93
Ganesha
8,633
612
1,316
2,349
14,857
18,248
398
7,655
7,202
18,004
0
L
Hun Batz
Sufferth0rn
Hun Batz
16,720
3,013
1,234
1,390
14,686
5,652
0
7,322
7,364
0
35,018
L
15,640
1,555
355
1,645
18,026
6,537
0
6,582
11,444
26,392
0
W
Ah Puch
Ticka88
Ah Puch
15,624
1,255
2,603
3,443
12,918
5,158
1,190
7,885
5,033
31,609
0
L
Artio
7,230
835
2,388
3,955
20,326
24,861
0
11,345
8,981
14,270
0
W
12,404
2,066
3,281
2,119
12,081
4,533
3,043
5,468
6,613
24,949
0
W
Chaac
sakncd
Chaac
25,059
3,204
701
11,715
29,046
32,796
131
13,447
15,599
0
45,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,823
Gold Earned
56,532
154
Minions Killed
122
0
Camps Cleared
0
1,127,053
Distance Traveled
1,217,222
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
11,483
883
39
3
0
248,482
1
L
Artemis
9,408
724
35
3
0
192,211
0
W
Fenrir
11,005
847
11
1
0
255,766
0
W
Ganesha
11,043
849
4
0
0
249,905
0
L
Hun Batz
9,791
753
41
3
0
250,179
0
L
Thoth
11,232
864
27
2
0
187,486
0
W
Ah Puch
10,907
839
40
3
0
226,696
0
L
Artio
9,909
762
12
1
0
248,695
0
W
Nu Wa
10,461
805
19
1
0
230,833
2
W
Chaac
13,116
1,009
48
4
0
254,022
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role