Player Matchup

Persephone
Persephone
DeathbyDoberman_
Persephone
Level 78
God Stats
5W - 8L
1,595 SR
Queue Stats
49W - 53L
1,495 Elo+
Party 2
Neith
Neith
QueensRage
Neith
Level 125
God Stats
2W - 2L
1,788 SR
Queue Stats
6W - 3L
1,561 Elo+
Party 1
Cernunnos
Cernunnos
Sh0rtSt0p2121
Cernunnos
Level 128
God Stats
22W - 12L
1,703 SR
Queue Stats
217W - 219L
1,568 Elo+
Party 2
Xing Tian
Xing Tian
Yoshthe1st
Xing Tian
Level 109
God Stats
2W - 1L
1,562 SR
Queue Stats
4W - 5L
1,676 Elo+
Party 1
Shiva
Shiva
nvarcade
Shiva
Level 129
God Stats
55W - 48L
1,672 SR
Queue Stats
210W - 204L
1,543 Elo+
Party 2
Team Averages
Level 114
1,664 SR
1,568 Elo+

VS

Team Averages
Level 79
1,563 SR
1,522 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Le_Faucheur-34-
Neith
Level 81
God Stats
54W - 54L
1,551 SR
Queue Stats
804W - 868L
1,491 Elo+
Solo
Scylla
Scylla
OG_SolidFox13
Scylla
Level 76
God Stats
15W - 16L
1,490 SR
Queue Stats
129W - 130L
1,481 Elo+
Solo
Ymir
Ymir
SoP IANSILVA
Ymir
Level 120
God Stats
0W - 1L
1,522 SR
Queue Stats
27W - 19L
1,570 Elo+
Solo
Nu Wa
Nu Wa
TaylorTwitch
Nu Wa
Level 28
God Stats
7W - 4L
1,755 SR
Queue Stats
34W - 26L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
DeathbyDoberman_
Persephone
13
0 / 1 / 6
7,539
754
5,348
4,959
1,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
15
1 / 0 / 4
8,370
837
3,564
5,041
1,762
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

Cernunnos
Sh0rtSt0p2121
Cernunnos
16
7 / 0 / 9
8,674
867
11,142
8,326
2,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
Yoshthe1st
Xing Tian
14
6 / 4 / 7
8,187
819
5,040
11,942
9,323
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Shiva
nvarcade
Shiva
16
4 / 1 / 9
8,570
857
11,463
11,382
9,415
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
13
2 / 6 / 2
7,354
735
3,983
8,956
2,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
1 / 2 / 4
8,090
809
10,105
9,010
3,143
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
0 / 5 / 1
7,269
727
4,751
8,630
2,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
0 / 4 / 1
6,596
660
2,261
10,781
5,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
3 / 1 / 3
8,379
838
11,134
5,945
1,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
17
18
Kills
6
6
Deaths
18
35
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
2
6
2
0.5
W
Persephone
DeathbyDoberman_
Persephone
0
1
6
3
L
1
2
4
1.5
L
0
5
1
0.1
W
Neith
1
0
4
3
W
Cernunnos
Sh0rtSt0p2121
Cernunnos
7
0
9
11.5
L
0
4
1
0.13
L
3
1
3
4.5
W
Xing Tian
Yoshthe1st
Xing Tian
6
4
7
2.38
W
Shiva
nvarcade
Shiva
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,557
Damage
32,234
41,650
Taken
43,322
24,380
Mitigated
15,982
6,833
Healing
6,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
3,983
927
0
117
8,956
2,930
0
1,687
7,211
0
11,129
W
Persephone
DeathbyDoberman_
Persephone
5,348
88
0
269
4,959
1,400
0
2,275
2,617
28,504
0
L
10,105
2,312
0
1,942
9,010
3,143
76
2,715
6,275
0
31,126
L
4,751
320
186
829
8,630
2,318
0
901
7,711
24,800
0
W
Neith
3,564
358
47
1,042
5,041
1,762
0
1,641
3,368
0
34,073
W
Cernunnos
Sh0rtSt0p2121
Cernunnos
11,142
3,472
0
2,548
8,326
2,480
746
4,802
3,418
0
42,020
L
2,261
139
0
2,794
10,781
5,603
0
2,872
7,783
8,057
0
L
11,134
3,571
0
913
5,945
1,988
495
1,935
3,954
38,605
0
W
Xing Tian
Yoshthe1st
Xing Tian
5,040
356
425
1,089
11,942
9,323
200
4,068
7,795
14,916
0
W
Shiva
nvarcade
Shiva
11,463
1,535
445
968
11,382
9,415
125
4,965
6,306
0
45,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,340
Gold Earned
37,688
265
Minions Killed
204
0
Camps Cleared
0
1,059,219
Distance Traveled
873,399
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
7,354
735
15
2
0
138,256
0
W
Persephone
7,539
754
54
5
0
223,831
0
L
Neith
8,090
809
70
7
0
193,068
4
L
Scylla
7,269
727
48
5
0
196,913
3
W
Neith
8,370
837
71
7
0
188,622
2
W
Cernunnos
8,674
867
53
5
0
217,989
2
L
Ymir
6,596
660
8
1
0
140,796
2
L
Nu Wa
8,379
838
63
6
0
204,366
2
W
Xing Tian
8,187
819
19
2
0
199,924
1
W
Shiva
8,570
857
68
7
0
228,853
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role