Player Matchup

Sun Wukong
Sun Wukong
Gold III
 
Sun Wukong
Gold III
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Gold V
Aliray
Sylvanus
Gold V
Level 122
God Stats
6W - 6L
1,591 SR
Queue Stats
69W - 86L
1,318 MMR
Party 1
Medusa
Medusa
Gold V
FlyingGazelles
Medusa
Gold V
Level 127
God Stats
9W - 10L
1,581 SR
Queue Stats
51W - 71L
1,326 MMR
Party 1
Khepri
Khepri
Silver III
K1ttensausage
Khepri
Silver III
Level 105
God Stats
0W - 2L
1,305 SR
Queue Stats
5W - 16L
1,294 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver I
MunchingBoo
Morgan Le Fay
Silver I
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
165W - 163L
1,297 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 107
1,495 SR
1,347 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 109
1,525 SR
1,302 MMR
Bellona
Bellona
Silver IV
CRR6
Bellona
Silver IV
Level 82
God Stats
2W - 1L
1,694 SR
Queue Stats
11W - 15L
1,268 MMR
Solo
Agni
Agni
Gold V
EPiquiMA
Agni
Gold V
Level 123
God Stats
2W - 1L
1,387 SR
Queue Stats
18W - 22L
1,266 MMR
Solo
Fafnir
Fafnir
Gold V
ibylink
Fafnir
Gold V
Level 143
God Stats
9W - 7L
1,594 SR
Queue Stats
365W - 391L
1,310 MMR
Solo
Loki
Loki
Silver I
jason121698
Loki
Silver I
Level 155
God Stats
18W - 13L
1,434 SR
Queue Stats
71W - 64L
1,320 MMR
Solo
Cupid
Cupid
Silver I
xBwin
Cupid
Silver I
Level 43
God Stats
3W - 3L
1,516 SR
Queue Stats
35W - 40L
1,348 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
2 / 5 / 0
7,204
450
5,133
11,902
4,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Sylvanus
Aliray
Sylvanus
14
0 / 1 / 2
8,057
504
4,787
10,446
9,429
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
1 / 5 / 1
7,584
474
6,286
9,266
2,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
0 / 3 / 1
6,565
410
3,503
11,447
8,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Morgan Le Fay
MunchingBoo
Morgan Le Fay
13
2 / 7 / 1
7,883
493
7,274
11,046
3,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
CliodhnaThothBastetAtlas

VS

Bans
CerberusIzanamiGilgameshArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
CRR6
Bellona
15
2 / 0 / 2
9,484
593
5,819
10,600
7,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Agni
16
9 / 2 / 1
10,028
627
14,867
9,138
3,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fafnir
ibylink
Fafnir
13
0 / 1 / 12
9,104
569
4,673
16,018
20,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
6 / 1 / 3
9,786
612
6,673
8,808
3,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cupid
xBwin
Cupid
14
4 / 1 / 7
9,129
571
9,238
8,021
2,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
46
5
Kills
21
21
Deaths
5
5
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
2
5
0
0.4
L
Sylvanus
Aliray
Sylvanus
0
1
2
1
W
Bellona
CRR6
Bellona
2
0
2
3
W
Agni
9
2
1
4.75
L
1
5
1
0.3
L
0
3
1
0.17
L
Morgan Le Fay
MunchingBoo
Morgan Le Fay
2
7
1
0.36
W
Fafnir
ibylink
Fafnir
0
1
12
6
W
6
1
3
7.5
W
Cupid
xBwin
Cupid
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,983
Damage
41,270
54,107
Taken
52,585
28,301
Mitigated
36,857
12,841
Healing
15,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
5,133
1,178
0
3,435
11,902
4,405
0
2,753
9,149
0
43,196
L
Sylvanus
Aliray
Sylvanus
4,787
1,799
423
4,731
10,446
9,429
0
1,697
8,749
42,396
11,890
W
Bellona
CRR6
Bellona
5,819
864
0
5,860
10,600
7,057
608
3,896
6,704
61
56,741
W
Agni
14,867
624
0
880
9,138
3,122
120
4,867
4,271
67,323
0
L
6,286
3,124
0
1,372
9,266
2,899
0
2,955
6,311
0
45,649
L
3,503
282
0
1,899
11,447
8,296
0
4,569
6,878
10,447
0
L
Morgan Le Fay
MunchingBoo
Morgan Le Fay
7,274
155
0
981
11,046
3,272
0
7,615
3,431
54,683
0
W
Fafnir
ibylink
Fafnir
4,673
1,493
0
3,290
16,018
20,774
0
3,597
12,421
22,331
0
W
6,673
1,517
0
1,599
8,808
3,316
0
1,208
7,144
0
70,346
W
Cupid
xBwin
Cupid
9,238
5,034
817
2,837
8,021
2,588
940
1,275
6,746
0
67,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,293
Gold Earned
47,531
391
Minions Killed
487
0
Camps Cleared
0
1,487,018
Distance Traveled
1,609,415
28
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,204
450
75
5
0
333,874
3
L
Sylvanus
8,057
504
130
8
0
260,947
9
W
Bellona
9,484
593
128
8
0
315,601
9
W
Agni
10,028
627
121
8
0
325,985
9
L
Medusa
7,584
474
70
4
0
306,412
10
L
Khepri
6,565
410
15
1
0
322,735
1
L
Morgan Le Fay
7,883
493
101
6
0
263,050
5
W
Fafnir
9,104
569
25
2
0
293,399
3
W
Loki
9,786
612
101
6
0
374,852
1
W
Cupid
9,129
571
112
7
0
299,578
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role