Player Matchup

Cerberus
Cerberus
FlamezZ_OnMee
Cerberus
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
314W - 325L
1,443 Elo+
Party 3
Hachiman
Hachiman
GodKing611
Hachiman
Level 17
God Stats
25W - 40L
1,350 SR
Queue Stats
489W - 602L
1,335 Elo+
Party 3
Ymir
Ymir
JayyLouis
Ymir
Level 29
God Stats
36W - 41L
1,443 SR
Queue Stats
189W - 218L
1,441 Elo+
Party 3
Awilix
Awilix
VA HOLLA
Awilix
Level 117
God Stats
26W - 33L
1,442 SR
Queue Stats
448W - 512L
1,402 Elo+
Party 3
Hou Yi
Hou Yi
ZipEmUp
Hou Yi
Level 67
God Stats
10W - 12L
1,465 SR
Queue Stats
267W - 286L
1,484 Elo+
Party 3
Team Averages
Level 63
1,440 SR
1,421 Elo+

VS

Team Averages
Level 52
1,589 SR
1,512 Elo+
Chang'e
Chang'e
 
Chang'e
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
AteOhToo Flava
Merlin
Level 69
God Stats
3W - 2L
1,524 SR
Queue Stats
277W - 283L
1,491 Elo+
Party 2
Atlas
Atlas
Lancerstrong12
Atlas
Level 68
God Stats
5W - 4L
1,535 SR
Queue Stats
313W - 316L
1,491 Elo+
Party 2
Sun Wukong
Sun Wukong
PeguinSavage19
Sun Wukong
Level 48
God Stats
192W - 116L
1,703 SR
Queue Stats
262W - 169L
1,655 Elo+
Party 1
Da Ji
Da Ji
xxSlayerxx-allen
Da Ji
Level 46
God Stats
5W - 0L
1,684 SR
Queue Stats
45W - 50L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
FlamezZ_OnMee
Cerberus
15
0 / 8 / 5
9,892
989
9,128
24,221
24,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hachiman
GodKing611
Hachiman
16
2 / 6 / 4
10,181
1,018
6,553
12,587
4,358
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ymir
16
0 / 1 / 5
9,884
988
4,545
9,992
12,046
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Awilix
VA HOLLA
Awilix
15
1 / 5 / 5
9,641
964
9,778
15,982
5,991
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hou Yi
ZipEmUp
Hou Yi
16
5 / 10 / 3
11,531
1,153
14,715
17,723
6,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Team 1 Tickets

111

VS

Team 2 Tickets

303

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
18
9 / 2 / 21
12,747
1,275
22,603
11,345
8,444
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

17
3 / 0 / 18
10,715
1,072
13,595
7,160
2,885
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
4 / 2 / 19
10,992
1,099
9,766
10,004
12,727
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
PeguinSavage19
Sun Wukong
17
0 / 2 / 19
9,870
987
8,718
10,623
12,902
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
14 / 2 / 13
12,799
1,280
19,551
10,854
4,491
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
120
8
Kills
30
30
Deaths
8
22
Assists
90
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
9
2
21
9.75
W
3
0
18
12
L
Cerberus
FlamezZ_OnMee
Cerberus
0
8
5
0.31
L
Hachiman
GodKing611
Hachiman
2
6
4
0.67
L
Ymir
0
1
5
2.5
W
4
2
19
6.75
W
Sun Wukong
PeguinSavage19
Sun Wukong
0
2
19
4.75
L
Awilix
VA HOLLA
Awilix
1
5
5
0.7
L
Hou Yi
ZipEmUp
Hou Yi
5
10
3
0.65
W
14
2
13
10.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,719
Damage
74,233
80,505
Taken
49,986
52,973
Mitigated
41,449
5,223
Healing
13,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
22,603
2,739
4,701
5,325
11,345
8,444
0
2,830
8,515
46,897
0
W
13,595
1,626
0
0
7,160
2,885
0
2,812
4,348
25,604
0
L
Cerberus
FlamezZ_OnMee
Cerberus
9,128
835
0
2,752
24,221
24,459
0
11,868
12,353
20,369
0
L
Hachiman
GodKing611
Hachiman
6,553
4,344
0
0
12,587
4,358
0
7,964
4,623
0
24,669
L
Ymir
4,545
518
0
25
9,992
12,046
0
5,533
4,459
22,470
0
W
9,766
3,420
66
163
10,004
12,727
0
3,020
6,984
22,853
0
W
Sun Wukong
PeguinSavage19
Sun Wukong
8,718
1,258
119
2,102
10,623
12,902
0
2,109
8,514
0
17,735
L
Awilix
VA HOLLA
Awilix
9,778
2,994
0
98
15,982
5,991
0
9,026
6,956
0
16,103
L
Hou Yi
ZipEmUp
Hou Yi
14,715
7,789
0
2,348
17,723
6,119
0
11,653
6,070
0
33,122
W
19,551
5,088
0
642
10,854
4,491
0
2,902
7,952
80
23,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,129
Gold Earned
57,123
154
Minions Killed
158
5
Camps Cleared
5
861,279
Distance Traveled
892,880
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
12,747
1,275
66
7
3
184,044
2
W
Merlin
10,715
1,072
43
4
1
178,090
0
L
Cerberus
9,892
989
29
3
0
185,132
0
L
Hachiman
10,181
1,018
37
4
0
148,778
0
L
Ymir
9,884
988
41
4
0
148,652
0
W
Atlas
10,992
1,099
21
2
1
187,129
0
W
Sun Wukong
9,870
987
14
1
0
171,558
0
L
Awilix
9,641
964
9
1
1
218,473
0
L
Hou Yi
11,531
1,153
38
4
4
160,244
2
W
Da Ji
12,799
1,280
14
1
0
172,059
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role