Player Matchup

Sobek
Sobek
GODZMODE10
Sobek
Level 107
God Stats
8W - 8L
1,570 SR
Queue Stats
146W - 159L
1,550 Elo+
Solo
Cliodhna
Cliodhna
HishiroChizuru
Cliodhna
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,320 Elo+
Party 2
Anhur
Anhur
ThycoolHeNrY
Anhur
Level 126
God Stats
3W - 6L
1,442 SR
Queue Stats
60W - 76L
1,516 Elo+
Party 2
Team Averages
Level 82
1,504 SR
1,462 Elo+

VS

Team Averages
Level 37
1,614 SR
1,575 Elo+
Merlin
Merlin
ProphetofPoultra
Merlin
Level 32
God Stats
24W - 23L
1,669 SR
Queue Stats
112W - 133L
1,582 Elo+
Party 1
Bastet
Bastet
forgottenkilljoy
Bastet
Level 53
God Stats
5W - 3L
1,607 SR
Queue Stats
53W - 62L
1,562 Elo+
Solo
Bacchus
Bacchus
xTHEMADPLOWx
Bacchus
Level 27
God Stats
6W - 3L
1,565 SR
Queue Stats
61W - 69L
1,582 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
16
3 / 2 / 4
11,656
686
9,976
22,330
27,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
14
6 / 9 / 3
11,045
650
17,450
19,055
7,859
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
1 / 5 / 5
11,006
647
9,512
17,668
6,676
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 5 / 9
11,984
705
15,378
10,005
4,221
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

19
11 / 5 / 5
13,696
806
21,092
17,415
5,711
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bacchus
xTHEMADPLOWx
Bacchus
17
2 / 0 / 11
12,421
731
15,440
16,082
24,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
41
10
Kills
16
16
Deaths
10
12
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Sobek
3
2
4
2.5
L
Cliodhna
6
9
3
0.83
W
3
5
9
1.5
L
1
5
5
0.7
W
11
5
5
2.7
W
Bacchus
xTHEMADPLOWx
Bacchus
2
0
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,938
Damage
51,910
59,053
Taken
43,502
41,881
Mitigated
34,255
15,344
Healing
10,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
9,976
784
419
6,818
22,330
27,346
52
12,895
9,435
26,298
0
L
Cliodhna
17,450
1,757
0
2,074
19,055
7,859
0
8,404
10,651
0
37,248
W
15,378
1,686
545
781
10,005
4,221
177
2,679
7,326
55,268
0
L
9,512
6,126
0
6,033
17,668
6,676
92
9,919
7,749
0
45,518
W
21,092
6,755
0
5,042
17,415
5,711
1,302
3,549
13,866
0
47,310
W
Bacchus
xTHEMADPLOWx
Bacchus
15,440
1,753
777
3,076
16,082
24,323
88
4,644
11,438
34,697
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,707
Gold Earned
38,101
169
Minions Killed
167
6
Camps Cleared
9
876,566
Distance Traveled
1,027,271
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
11,656
686
24
1
0
334,478
1
L
Cliodhna
11,045
650
49
3
4
294,367
4
W
Merlin
11,984
705
91
5
1
289,530
2
L
Anhur
11,006
647
96
6
2
247,721
4
W
Bastet
13,696
806
49
3
7
358,364
4
W
Bacchus
12,421
731
27
2
1
379,377
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role