Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Lotharnis
Artemis
Level 25
God Stats
128W - 18L
2,001 SR
Queue Stats
274W - 69L
1,729 Elo+
Party 1
Nike
Nike
Skeirimm
Nike
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 10L
1,821 Elo+
Party 1
Freya
Freya
Suppemannen
Freya
Level 129
God Stats
3W - 1L
1,500 SR
Queue Stats
274W - 69L
1,724 Elo+
Party 1
Erlang Shen
Erlang Shen
Warkoi
Erlang Shen
Level 126
God Stats
3W - 2L
1,537 SR
Queue Stats
274W - 68L
1,736 Elo+
Party 1
Team Averages
Level 106
1,608 SR
1,702 Elo+

VS

Team Averages
Level 52
1,522 SR
1,438 Elo+
Zeus
Zeus
Alcasinter
Zeus
Level 42
God Stats
7W - 4L
1,204 SR
Queue Stats
166W - 187L
1,397 Elo+
Solo
Tsukuyomi
Tsukuyomi
HHHHHAN
Tsukuyomi
Level 104
God Stats
7W - 5L
1,584 SR
Queue Stats
203W - 203L
1,438 Elo+
Solo
Sobek
Sobek
IFTimmek
Sobek
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 27L
1,439 Elo+
Party 2
Ullr
Ullr
NoXXiaR
Ullr
Level 44
God Stats
0W - 4L
1,823 SR
Queue Stats
41W - 53L
1,405 Elo+
Party 2
Olorun
Olorun
Quidditchhp
Olorun
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
69W - 68L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
19
3 / 3 / 22
12,379
1,125
15,683
16,798
19,337
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Artemis
Lotharnis
Artemis
18
5 / 0 / 12
12,310
1,119
11,966
3,774
1,506
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nike
18
7 / 5 / 21
12,866
1,170
15,767
17,494
25,010
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
16 / 0 / 13
15,043
1,368
30,895
9,524
3,303
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Erlang Shen
Warkoi
Erlang Shen
18
5 / 4 / 20
12,612
1,147
16,807
22,666
24,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Team 1 Tickets

226

VS

Team 2 Tickets

76

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 9 / 8
11,751
1,068
14,622
16,434
7,172
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
HHHHHAN
Tsukuyomi
17
1 / 7 / 9
11,194
1,018
14,431
23,130
9,759
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sobek
IFTimmek
Sobek
17
1 / 5 / 7
10,694
972
8,720
21,207
31,804
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ullr
NoXXiaR
Ullr
17
4 / 8 / 6
11,592
1,054
14,962
18,338
8,231
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
17
2 / 7 / 6
11,177
1,016
11,048
16,854
8,465
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
48
36
Kills
12
12
Deaths
36
88
Assists
36
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
3
3
22
4.67
L
4
9
8
0.89
L
Tsukuyomi
HHHHHAN
Tsukuyomi
1
7
9
0.79
L
Sobek
IFTimmek
Sobek
1
5
7
0.9
W
Artemis
Lotharnis
Artemis
5
0
12
11
L
Ullr
NoXXiaR
Ullr
4
8
6
0.88
L
Olorun
2
7
6
0.71
W
Nike
7
5
21
3.5
W
16
0
13
22.5
W
Erlang Shen
Warkoi
Erlang Shen
5
4
20
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,118
Damage
63,783
70,256
Taken
95,963
73,518
Mitigated
65,431
9,944
Healing
11,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
15,683
458
0
492
16,798
19,337
0
9,214
7,584
0
40,096
L
14,622
3,365
180
1,413
16,434
7,172
0
4,647
11,787
34,360
0
L
Tsukuyomi
HHHHHAN
Tsukuyomi
14,431
2,682
0
2,825
23,130
9,759
0
6,093
17,037
0
29,902
L
Sobek
IFTimmek
Sobek
8,720
1,026
0
1,311
21,207
31,804
0
10,281
10,926
13,320
0
W
Artemis
Lotharnis
Artemis
11,966
6,017
0
397
3,774
1,506
0
1,988
1,786
0
31,080
L
Ullr
NoXXiaR
Ullr
14,962
7,106
0
226
18,338
8,231
0
6,281
12,057
0
41,511
L
Olorun
11,048
5,285
2,031
3,720
16,854
8,465
0
3,593
13,261
32,216
0
W
Nike
15,767
1,889
0
1,159
17,494
25,010
0
9,403
8,091
0
26,218
W
30,895
10,538
0
3,854
9,524
3,303
0
3,416
6,108
53,553
0
W
Erlang Shen
Warkoi
Erlang Shen
16,807
8,860
0
4,042
22,666
24,362
0
10,369
12,297
0
26,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,210
Gold Earned
56,408
199
Minions Killed
192
8
Camps Cleared
6
1,130,508
Distance Traveled
1,014,327
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
12,379
1,125
51
5
0
224,498
0
L
Zeus
11,751
1,068
41
4
0
184,920
0
L
Tsukuyomi
11,194
1,018
28
3
3
232,690
0
L
Sobek
10,694
972
13
1
0
209,002
1
W
Artemis
12,310
1,119
56
5
0
219,561
0
L
Ullr
11,592
1,054
59
5
3
202,590
0
L
Olorun
11,177
1,016
51
5
0
185,125
0
W
Nike
12,866
1,170
22
2
1
210,884
2
W
Freya
15,043
1,368
50
5
3
251,141
3
W
Erlang Shen
12,612
1,147
20
2
4
224,424
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role