Player Matchup

Neith
Neith
 
Neith
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
CJJFF
He Bo
Level 45
God Stats
0W - 2L
1,295 SR
Queue Stats
10W - 21L
1,328 Elo+
Party 4
Ares
Ares
OHAY0 P0KK0
Ares
Level 7
God Stats
8W - 11L
1,334 SR
Queue Stats
86W - 102L
1,312 Elo+
Party 2
Gilgamesh
Gilgamesh
WackyRaces
Gilgamesh
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 21L
1,311 Elo+
Party 4
Arachne
Arachne
hades36
Arachne
Level 126
God Stats
11W - 7L
1,500 SR
Queue Stats
168W - 189L
1,500 Elo+
Party 2
Team Averages
Level 65
1,426 SR
1,390 Elo+

VS

Team Averages
Level 70
1,508 SR
1,395 Elo+
Fenrir
Fenrir
 
Fenrir
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Crgio2323
Ymir
Level 14
God Stats
17W - 12L
1,711 SR
Queue Stats
31W - 32L
1,371 Elo+
Party 1
Sun Wukong
Sun Wukong
TheBalto
Sun Wukong
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 36L
1,371 Elo+
Party 1
Cernunnos
Cernunnos
officiaI_vanessa
Cernunnos
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,366 Elo+
Party 3
Anubis
Anubis
ttvHustenSaft
Anubis
Level 16
God Stats
2W - 1L
1,330 SR
Queue Stats
2W - 2L
1,366 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
3 / 4 / 8
7,945
467
10,729
9,303
3,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

He Bo
CJJFF
He Bo
14
6 / 7 / 2
9,294
547
8,046
10,328
2,727
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
2 / 3 / 5
7,723
454
3,455
11,124
7,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gilgamesh
WackyRaces
Gilgamesh
14
0 / 3 / 2
7,826
460
2,096
7,779
5,202
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arachne
hades36
Arachne
15
5 / 4 / 3
9,461
557
10,334
15,412
6,443
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
18
14 / 4 / 2
11,170
657
14,701
15,292
7,232
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ymir
14
1 / 3 / 6
9,278
546
3,551
9,136
6,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sun Wukong
TheBalto
Sun Wukong
17
5 / 0 / 3
10,659
627
7,337
11,206
6,029
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cernunnos
13
1 / 5 / 2
7,831
461
7,478
10,926
3,297
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
0 / 4 / 1
8,327
490
3,636
8,551
2,823
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
35
16
Kills
21
21
Deaths
16
20
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
4
8
1.75
W
Fenrir
 
Fenrir
14
4
2
3.75
L
He Bo
CJJFF
He Bo
6
7
2
1
W
Ymir
1
3
6
1.33
L
2
3
5
1.5
W
Sun Wukong
TheBalto
Sun Wukong
5
0
3
6.5
L
Gilgamesh
WackyRaces
Gilgamesh
0
3
2
0.33
L
Arachne
hades36
Arachne
5
4
3
1.63
W
Cernunnos
1
5
2
0.4
W
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,660
Damage
36,703
53,946
Taken
55,111
24,986
Mitigated
25,616
13,656
Healing
13,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
10,729
5,419
0
3,043
9,303
3,062
452
1,804
7,499
0
53,015
W
Fenrir
 
Fenrir
14,701
4,313
0
6,253
15,292
7,232
1,544
1,824
13,468
0
70,055
L
He Bo
CJJFF
He Bo
8,046
35
0
1,488
10,328
2,727
159
1,480
8,848
46,559
0
W
Ymir
3,551
518
0
1,021
9,136
6,235
527
1,916
7,220
32,533
0
L
3,455
549
0
2,893
11,124
7,552
57
1,709
9,415
14,209
1,203
W
Sun Wukong
TheBalto
Sun Wukong
7,337
1,795
0
4,487
11,206
6,029
688
0
10,929
1,998
61,625
L
Gilgamesh
WackyRaces
Gilgamesh
2,096
425
0
1,467
7,779
5,202
0
424
7,355
0
33,499
L
Arachne
hades36
Arachne
10,334
6,555
0
4,765
15,412
6,443
0
2,067
13,345
0
69,940
W
Cernunnos
7,478
2,871
181
988
10,926
3,297
908
1,724
9,202
0
43,448
W
3,636
131
0
1,021
8,551
2,823
2,441
5,642
2,873
45,995
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,249
Gold Earned
47,265
402
Minions Killed
456
0
Camps Cleared
0
1,568,952
Distance Traveled
1,593,247
15
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,945
467
90
5
0
270,275
3
W
Fenrir
11,170
657
92
5
0
357,051
2
L
He Bo
9,294
547
96
6
0
287,176
3
W
Ymir
9,278
546
55
3
0
321,578
6
L
Ares
7,723
454
15
1
0
307,032
0
W
Sun Wukong
10,659
627
153
9
0
343,066
9
L
Gilgamesh
7,826
460
88
5
0
346,981
5
L
Arachne
9,461
557
113
7
0
357,488
4
W
Cernunnos
7,831
461
74
4
0
293,544
5
W
Anubis
8,327
490
82
5
0
278,008
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role