Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
FZelek
Jing Wei
Level 107
God Stats
0W - 2L
1,682 SR
Queue Stats
22W - 26L
1,523 Elo+
Party 1
Agni
Agni
Marckechu
Agni
Level 112
God Stats
0W - 1L
1,490 SR
Queue Stats
181W - 179L
1,602 Elo+
Solo
Ne Zha
Ne Zha
PerishSongWRATH
Ne Zha
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
168W - 133L
1,508 Elo+
Party 1
Artio
Artio
xBeelzebub
Artio
Level 133
God Stats
0W - 1L
1,593 SR
Queue Stats
27W - 28L
1,538 Elo+
Party 1
Team Averages
Level 103
1,553 SR
1,534 Elo+

VS

Team Averages
Level 102
1,691 SR
1,601 Elo+
Ra
Ra
BarzinVana
Ra
Level 86
God Stats
13W - 3L
1,855 SR
Queue Stats
276W - 301L
1,534 Elo+
Solo
Shiva
Shiva
Mega279
Shiva
Level 53
God Stats
21W - 9L
1,591 SR
Queue Stats
57W - 27L
1,612 Elo+
Party 2
Pele
Pele
Ratusca
Pele
Level 145
God Stats
14W - 10L
1,571 SR
Queue Stats
244W - 188L
1,651 Elo+
Party 2
Neith
Neith
andreic100
Neith
Level 74
God Stats
8W - 3L
1,747 SR
Queue Stats
131W - 89L
1,644 Elo+
Party 2
Vulcan
Vulcan
batugen
Vulcan
Level 150
God Stats
4W - 0L
1,693 SR
Queue Stats
138W - 123L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
17
3 / 7 / 4
10,567
503
14,564
23,351
18,828
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jing Wei
FZelek
Jing Wei
17
4 / 7 / 2
10,579
504
8,496
19,247
5,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Agni
16
7 / 7 / 1
10,734
511
8,673
13,374
2,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
1 / 9 / 7
8,393
400
9,913
19,912
8,267
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artio
15
1 / 6 / 1
9,582
456
9,051
25,152
23,482
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
0 / 1 / 8
12,612
601
10,495
9,330
6,583
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Shiva
Mega279
Shiva
18
5 / 3 / 18
12,123
577
8,452
16,566
12,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pele
Ratusca
Pele
20
20 / 5 / 9
14,799
705
33,530
24,096
11,740
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Neith
20
9 / 3 / 13
13,260
631
16,792
14,217
4,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Vulcan
batugen
Vulcan
18
2 / 5 / 9
11,501
548
8,815
10,176
3,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
93
16
Kills
36
36
Deaths
17
15
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
3
7
4
0.71
W
0
1
8
4
L
Jing Wei
FZelek
Jing Wei
4
7
2
0.71
L
Agni
7
7
1
1.07
W
Shiva
Mega279
Shiva
5
3
18
4.67
L
1
9
7
0.5
W
Pele
Ratusca
Pele
20
5
9
4.9
W
Neith
9
3
13
5.17
W
Vulcan
batugen
Vulcan
2
5
9
1.3
L
Artio
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,697
Damage
78,084
101,036
Taken
74,385
58,774
Mitigated
37,597
20,260
Healing
24,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
14,564
6,937
0
1,918
23,351
18,828
0
2,680
20,671
0
85,847
W
10,495
1,370
1,494
4,425
9,330
6,583
353
5,450
3,534
89,562
0
L
Jing Wei
FZelek
Jing Wei
8,496
6,415
0
4,827
19,247
5,292
2,194
1,645
17,602
0
83,698
L
Agni
8,673
160
0
837
13,374
2,905
0
2,736
10,638
63,806
0
W
Shiva
Mega279
Shiva
8,452
780
247
3,287
16,566
12,008
246
3,055
11,786
152
26,796
L
9,913
1,647
0
4,350
19,912
8,267
0
2,854
17,058
0
44,076
W
Pele
Ratusca
Pele
33,530
10,879
0
7,513
24,096
11,740
1,093
4,582
18,987
0
131,129
W
Neith
16,792
7,740
0
6,770
14,217
4,260
2,704
2,345
11,469
0
89,053
W
Vulcan
batugen
Vulcan
8,815
2,272
0
1,257
10,176
3,006
411
2,887
6,763
86,945
0
L
Artio
9,051
1,101
216
8,112
25,152
23,482
0
9,446
15,706
68,062
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,855
Gold Earned
64,295
575
Minions Killed
612
0
Camps Cleared
0
1,926,310
Distance Traveled
2,192,238
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
10,567
503
122
6
0
402,911
3
W
Ra
12,612
601
169
8
0
419,858
3
L
Jing Wei
10,579
504
135
6
0
384,609
1
L
Agni
10,734
511
129
6
0
386,380
2
W
Shiva
12,123
577
35
2
0
458,406
6
L
Ne Zha
8,393
400
61
3
0
386,803
2
W
Pele
14,799
705
143
7
0
502,296
2
W
Neith
13,260
631
122
6
0
378,793
0
W
Vulcan
11,501
548
143
7
0
432,885
4
L
Artio
9,582
456
128
6
0
365,607
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role