Player Matchup

Jormungandr
Jormungandr
Platinum III
A_Potato_Goat
Jormungandr
Platinum III
Level 150
God Stats
25W - 17L
1,762 SR
Queue Stats
78W - 68L
1,950 MMR
Party 2
Thoth
Thoth
Gold I
ChefArra
Thoth
Gold I
Level 47
God Stats
7W - 3L
1,735 SR
Queue Stats
49W - 49L
1,895 MMR
Party 1
Artio
Artio
Diamond IV
Nickelangelos
Artio
Diamond IV
Level 155
God Stats
2W - 1L
1,533 SR
Queue Stats
191W - 172L
2,103 MMR
Solo
Neith
Neith
Diamond IV
joopjans
Neith
Diamond IV
Level 160
God Stats
5W - 3L
1,734 SR
Queue Stats
111W - 95L
2,200 MMR
Party 2
Fenrir
Fenrir
Platinum II
Уami
Fenrir
Platinum II
Level 127
God Stats
3W - 3L
1,500 SR
Queue Stats
217W - 185L
2,187 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 128
1,653 SR
2,067 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 131
1,828 SR
2,086 MMR
Achilles
Achilles
Diamond III
Fledermois
Achilles
Diamond III
Level 158
God Stats
5W - 3L
1,637 SR
Queue Stats
91W - 86L
2,232 MMR
Solo
Hachiman
Hachiman
Platinum III
Insidioous
Hachiman
Platinum III
Level 108
God Stats
2W - 1L
1,936 SR
Queue Stats
45W - 33L
1,894 MMR
Party 3
Khepri
Khepri
Platinum I
Life-_is_Life
Khepri
Platinum I
Level 68
God Stats
8W - 6L
2,015 SR
Queue Stats
128W - 106L
2,097 MMR
Solo
Zhong Kui
Zhong Kui
Platinum V
Revuto
Zhong Kui
Platinum V
Level 159
God Stats
4W - 3L
1,770 SR
Queue Stats
279W - 260L
1,949 MMR
Party 3
Hades
Hades
Diamond III
cristianrivero2
Hades
Diamond III
Level 160
God Stats
12W - 7L
1,783 SR
Queue Stats
100W - 80L
2,260 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
A_Potato_Goat
Jormungandr
20
2 / 4 / 7
14,446
556
11,253
25,495
30,366
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thoth
ChefArra
Thoth
20
3 / 3 / 7
13,863
533
18,431
14,244
4,832
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

17
1 / 4 / 8
11,596
446
7,369
20,996
24,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Neith
joopjans
Neith
20
3 / 4 / 4
15,418
593
10,865
12,444
3,954
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
Уami
Fenrir
20
6 / 2 / 3
14,765
568
10,896
19,601
8,959
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
GilgameshLokiMedusaBastet

VS

Bans
GebCliodhnaShivaBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Fledermois
Achilles
20
5 / 2 / 4
14,886
573
13,577
17,048
15,749
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hachiman
Insidioous
Hachiman
20
1 / 3 / 4
14,267
549
10,008
16,283
6,010
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
2 / 2 / 8
13,203
508
6,490
17,562
22,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zhong Kui
Revuto
Zhong Kui
20
5 / 5 / 1
14,628
563
21,273
20,581
20,308
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

20
4 / 3 / 6
14,035
540
19,498
20,365
11,879
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
40
15
Kills
17
17
Deaths
15
29
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
A_Potato_Goat
Jormungandr
2
4
7
1.38
W
Thoth
ChefArra
Thoth
3
3
7
2.17
L
Achilles
Fledermois
Achilles
5
2
4
3.5
L
Hachiman
Insidioous
Hachiman
1
3
4
1
L
2
2
8
3
W
1
4
8
1.25
L
Zhong Kui
Revuto
Zhong Kui
5
5
1
1.1
L
4
3
6
2.33
W
Neith
joopjans
Neith
3
4
4
1.25
W
Fenrir
Уami
Fenrir
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,814
Damage
70,846
92,780
Taken
91,839
72,817
Mitigated
76,136
18,360
Healing
41,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
A_Potato_Goat
Jormungandr
11,253
4,387
0
1,201
25,495
30,366
429
15,575
9,888
87,531
0
W
Thoth
ChefArra
Thoth
18,431
740
0
1,981
14,244
4,832
794
9,366
4,618
117,177
0
L
Achilles
Fledermois
Achilles
13,577
3,555
0
5,291
17,048
15,749
1,018
4,646
12,402
0
133,633
L
Hachiman
Insidioous
Hachiman
10,008
6,474
0
9,846
16,283
6,010
2,924
3,923
12,360
0
138,647
L
6,490
304
0
3,625
17,562
22,190
115
6,201
11,361
25,257
0
W
7,369
947
1,367
5,746
20,996
24,706
0
11,229
9,517
25,027
5,529
L
Zhong Kui
Revuto
Zhong Kui
21,273
3,222
0
9,612
20,581
20,308
1,455
13,731
6,850
101,790
0
L
19,498
937
2,426
10,819
20,365
11,879
1,446
8,871
11,494
133,133
0
W
Neith
joopjans
Neith
10,865
2,666
0
3,024
12,444
3,954
2,749
4,511
7,837
0
124,151
W
Fenrir
Уami
Fenrir
10,896
2,652
0
5,041
19,601
8,959
1,856
5,842
13,659
0
147,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,088
Gold Earned
71,019
880
Minions Killed
857
0
Camps Cleared
0
2,563,122
Distance Traveled
2,608,057
31
Wards Purchased
39
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
14,446
556
178
7
0
478,498
8
W
Thoth
13,863
533
222
9
0
509,927
6
L
Achilles
14,886
573
179
7
0
615,294
4
L
Hachiman
14,267
549
200
8
0
503,606
13
L
Khepri
13,203
508
17
1
0
530,380
12
W
Artio
11,596
446
41
2
0
485,285
9
L
Zhong Kui
14,628
563
199
8
0
455,867
8
L
Hades
14,035
540
262
10
0
502,910
2
W
Neith
15,418
593
247
10
0
464,415
7
W
Fenrir
14,765
568
192
7
0
624,997
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role