Player Matchup
Ah Muzen Cab
Diamond I
Level 160
God Stats
13W - 4L
1,832 SR
Queue Stats
53W - 38L
2,471
MMR
Team Averages
Diamond I
Average Tier
Level 160
1,832 SR
2,471
MMR
VS
Team Averages
Platinum III
Average Tier
Level 119
1,875 SR
2,071
MMR
Match Stats
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
iQ ToNY
Ah Muzen Cab
17
3 / 1 / 0
10,918
993
14,055
10,256
5,545
Y10 Evolved Transcendence
+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
Genji's Guard
+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction
PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.
Mace
+10
Physical Power
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
vSota
Sol
15
1 / 3 / 0
9,166
833
5,301
16,714
11,788
Manikin Scepter
+10
Basic Attack Damage
+7%
Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.
OLD Ring of Hecate
+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal
PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).
Breastplate of Valor
+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction
Emerald Ring
+20
Magical Power
+5%
Attack Speed
Match Insights
Player Kills, Deaths, and Assists
Damage Breakdown
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
10,918
993
131
12
5
218,670
2
L
9,166
833
102
9
4
192,692
1