Player Matchup

Serqet
Serqet
 
Serqet
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
CrazyMaks50790
Medusa
Level 29
God Stats
2W - 7L
1,453 SR
Queue Stats
11W - 24L
1,308 Elo+
Party 1
Anubis
Anubis
DaManiac00
Anubis
Level 33
God Stats
0W - 3L
1,420 SR
Queue Stats
0W - 5L
1,158 Elo+
Party 3
Ymir
Ymir
Falenangel50790
Ymir
Level 27
God Stats
0W - 3L
1,195 SR
Queue Stats
6W - 9L
1,279 Elo+
Party 1
Ra
Ra
bracs
Ra
Level 36
God Stats
0W - 2L
1,234 SR
Queue Stats
0W - 6L
1,136 Elo+
Party 3
Team Averages
Level 35
1,360 SR
1,276 Elo+

VS

Team Averages
Level 68
1,616 SR
1,365 Elo+
Nu Wa
Nu Wa
DadyTeFute
Nu Wa
Level 23
God Stats
2W - 0L
1,694 SR
Queue Stats
18W - 22L
1,441 Elo+
Party 2
Khepri
Khepri
FeralKiller
Khepri
Level 107
God Stats
14W - 8L
1,865 SR
Queue Stats
305W - 311L
1,495 Elo+
Party 2
Skadi
Skadi
Hasu00
Skadi
Level 39
God Stats
5W - 7L
1,414 SR
Queue Stats
87W - 103L
1,380 Elo+
Party 2
Amaterasu
Amaterasu
Lennox221
Amaterasu
Level 44
God Stats
18W - 8L
1,605 SR
Queue Stats
47W - 44L
1,286 Elo+
Solo
Set
Set
TheEsctaticOne
Set
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 30L
1,221 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
11
2 / 8 / 2
7,704
428
4,725
12,739
3,331
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 8 / 1
7,017
390
9,822
12,899
2,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
DaManiac00
Anubis
15
2 / 6 / 0
9,244
514
8,110
13,912
4,968
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
1 / 10 / 1
7,118
395
4,877
20,200
12,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ra
16
4 / 7 / 0
9,872
548
8,381
14,581
4,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
17
12 / 4 / 14
11,794
655
19,181
11,582
5,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Khepri
15
3 / 1 / 17
10,365
576
4,908
11,524
10,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Skadi
Hasu00
Skadi
16
11 / 2 / 11
10,797
600
18,983
13,323
4,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Amaterasu
Lennox221
Amaterasu
16
1 / 2 / 4
9,733
541
3,745
12,473
8,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
12 / 0 / 5
13,429
746
14,400
16,174
6,598
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
90
9
Kills
39
39
Deaths
9
4
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
2
8
2
0.38
L
0
8
1
0.06
L
Anubis
DaManiac00
Anubis
2
6
0
0.33
W
Nu Wa
12
4
14
4.75
L
1
10
1
0.15
W
Khepri
3
1
17
11.5
W
Skadi
Hasu00
Skadi
11
2
11
8.25
W
Amaterasu
Lennox221
Amaterasu
1
2
4
1.5
W
12
0
5
14.5
L
Ra
4
7
0
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,915
Damage
61,217
74,331
Taken
65,076
27,168
Mitigated
35,485
14,614
Healing
24,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
4,725
1,139
0
1,926
12,739
3,331
0
3,435
9,304
0
33,669
L
9,822
4,609
0
1,523
12,899
2,661
0
2,547
10,352
0
40,946
L
Anubis
DaManiac00
Anubis
8,110
904
0
6,204
13,912
4,968
649
1,390
12,522
58,884
0
W
Nu Wa
19,181
4,485
0
1,018
11,582
5,223
3,076
5,184
5,812
69,289
0
L
4,877
1,096
0
1,940
20,200
12,126
0
6,388
13,812
14,249
0
W
Khepri
4,908
443
647
3,067
11,524
10,404
789
1,954
9,336
18,264
5,755
W
Skadi
Hasu00
Skadi
18,983
12,967
558
5,506
13,323
4,899
4,594
3,660
9,272
0
66,583
W
Amaterasu
Lennox221
Amaterasu
3,745
1,665
0
5,010
12,473
8,361
1,751
5,061
7,378
0
44,495
W
14,400
8,371
0
8,478
16,174
6,598
1,572
4,971
10,939
0
112,120
L
Ra
8,381
361
103
2,918
14,581
4,082
0
9,307
5,274
70,297
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,955
Gold Earned
56,118
406
Minions Killed
500
0
Camps Cleared
0
1,456,871
Distance Traveled
1,663,348
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,704
428
57
3
0
276,986
2
L
Medusa
7,017
390
56
3
0
319,313
3
L
Anubis
9,244
514
126
7
0
252,920
1
W
Nu Wa
11,794
655
102
6
0
305,926
0
L
Ymir
7,118
395
18
1
0
273,461
1
W
Khepri
10,365
576
25
1
0
314,059
6
W
Skadi
10,797
600
103
6
0
296,857
2
W
Amaterasu
9,733
541
91
5
0
329,987
5
W
Set
13,429
746
179
10
0
416,519
2
L
Ra
9,872
548
149
8
0
334,191
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role