Player Matchup

Mercury
Mercury
Masters
 
Mercury
Masters
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Diamond II
KaOsPoSeIdOn13
Vulcan
Diamond II
Level 157
God Stats
6W - 1L
1,908 SR
Queue Stats
303W - 294L
2,402 MMR
Solo
Fenrir
Fenrir
Masters
POS1TiV ViBE
Fenrir
Masters
Level 160
God Stats
2W - 4L
1,475 SR
Queue Stats
131W - 76L
2,723 MMR
Solo
Sol
Sol
Diamond II
Zeltron6xBillion
Sol
Diamond II
Level 59
God Stats
6W - 2L
1,841 SR
Queue Stats
252W - 229L
2,318 MMR
Solo
Achilles
Achilles
Diamond II
wwamk
Achilles
Diamond II
Level 146
God Stats
12W - 18L
1,688 SR
Queue Stats
361W - 356L
2,299 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 125
1,683 SR
2,248 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 158
1,624 SR
2,185 MMR
Aphrodite
Aphrodite
Diamond III
 
Aphrodite
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Masters
 
Anubis
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Diamond I
Chronic1446
Apollo
Diamond I
Level 154
God Stats
31W - 25L
1,671 SR
Queue Stats
168W - 158L
2,551 MMR
Solo
Geb
Geb
Diamond I
Sauce_Iopathe
Geb
Diamond I
Level 158
God Stats
8W - 8L
1,761 SR
Queue Stats
91W - 74L
2,594 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Masters
VadiiimRU
Morgan Le Fay
Masters
Level 156
God Stats
3W - 3L
1,690 SR
Queue Stats
53W - 37L
2,780 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
9 / 1 / 5
9,391
722
7,949
9,724
3,046
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

14
5 / 1 / 4
8,472
652
10,618
5,721
1,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Fenrir
12
2 / 3 / 11
7,511
578
4,344
11,771
7,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 3 / 5
8,255
635
5,459
9,242
2,430
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Achilles
wwamk
Achilles
12
1 / 1 / 2
7,447
573
6,153
10,405
9,051
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Bans
Ah PuchBastetCliodhnaCupidBellona

VS

Bans
ArtioShivaAtlasNemesisArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
13
0 / 3 / 1
7,394
569
4,023
10,540
12,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Anubis
 
Anubis
12
2 / 4 / 3
7,125
548
6,887
9,117
3,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
13
6 / 4 / 2
8,118
624
6,577
9,003
2,704
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

10
0 / 4 / 7
6,129
471
3,479
10,697
6,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Morgan Le Fay
VadiiimRU
Morgan Le Fay
11
1 / 3 / 3
6,620
509
5,042
6,958
2,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
25
18
Kills
9
9
Deaths
18
27
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
9
1
5
11.5
L
Aphrodite
 
Aphrodite
0
3
1
0.17
L
Anubis
 
Anubis
2
4
3
0.88
L
Apollo
6
4
2
1.75
W
5
1
4
7
W
Fenrir
2
3
11
2.5
L
0
4
7
0.88
L
Morgan Le Fay
VadiiimRU
Morgan Le Fay
1
3
3
0.83
W
1
3
5
1.17
W
Achilles
wwamk
Achilles
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,523
Damage
26,008
46,863
Taken
46,315
24,064
Mitigated
28,157
12,135
Healing
15,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
7,949
5,818
0
875
9,724
3,046
0
3,668
6,056
0
74,285
L
Aphrodite
 
Aphrodite
4,023
988
315
6,648
10,540
12,071
0
0
10,540
48,668
0
L
Anubis
 
Anubis
6,887
477
0
2,915
9,117
3,960
0
4,552
4,565
53,896
0
L
Apollo
6,577
3,394
0
2,847
9,003
2,704
0
4,111
4,892
0
52,011
W
10,618
1,542
0
500
5,721
1,556
0
4,435
1,286
56,712
0
W
Fenrir
4,344
829
0
2,328
11,771
7,981
0
4,243
7,333
0
10,559
L
3,479
623
312
1,813
10,697
6,984
0
4,966
5,731
13,049
0
L
Morgan Le Fay
VadiiimRU
Morgan Le Fay
5,042
378
0
590
6,958
2,438
0
1,655
5,303
41,595
0
W
5,459
2,594
0
4,792
9,242
2,430
522
2,592
6,650
55,362
8,769
W
Achilles
wwamk
Achilles
6,153
1,596
0
3,640
10,405
9,051
0
4,493
5,912
0
41,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,076
Gold Earned
35,386
430
Minions Killed
404
0
Camps Cleared
0
1,423,453
Distance Traveled
1,231,328
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,391
722
115
9
0
334,500
3
L
Aphrodite
7,394
569
108
8
0
221,441
5
L
Anubis
7,125
548
99
8
0
235,647
1
L
Apollo
8,118
624
105
8
0
246,502
4
W
Vulcan
8,472
652
97
7
0
281,898
2
W
Fenrir
7,511
578
21
2
0
274,766
7
L
Geb
6,129
471
16
1
0
257,076
5
L
Morgan Le Fay
6,620
509
76
6
0
270,662
5
W
Sol
8,255
635
118
9
0
254,882
3
W
Achilles
7,447
573
79
6
0
277,407
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role