Player Matchup

Sylvanus
Sylvanus
Gold IV
InsaneSim
Sylvanus
Gold IV
Level 149
God Stats
21W - 38L
1,187 SR
Queue Stats
390W - 389L
1,492 MMR
Solo
Medusa
Medusa
Gold IV
bearshark87
Medusa
Gold IV
Level 113
God Stats
29W - 27L
1,613 SR
Queue Stats
379W - 389L
1,501 MMR
Solo
Loki
Loki
Gold II
l800-Find-A-Ho3
Loki
Gold II
Level 105
God Stats
12W - 17L
1,536 SR
Queue Stats
431W - 413L
1,491 MMR
Solo
Mulan
Mulan
Silver II
sinor05
Mulan
Silver II
Level 79
God Stats
0W - 1L
1,571 SR
Queue Stats
23W - 27L
1,482 MMR
Party 1
Ah Puch
Ah Puch
Bronze IV
thyraelmight
Ah Puch
Bronze IV
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 116
1,482 SR
1,493 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 131
1,516 SR
1,494 MMR
Ymir
Ymir
Gold III
Almightyjdp
Ymir
Gold III
Level 158
God Stats
5W - 5L
1,625 SR
Queue Stats
125W - 103L
1,620 MMR
Party 2
Susano
Susano
Gold V
I_Need_A_Nerf03
Susano
Gold V
Level 145
God Stats
1W - 0L
1,353 SR
Queue Stats
84W - 86L
1,386 MMR
Party 2
Hera
Hera
Silver III
LadyHellbend
Hera
Silver III
Level 128
God Stats
5W - 12L
1,491 SR
Queue Stats
102W - 105L
1,487 MMR
Party 3
Danzaburou
Danzaburou
Gold IV
Timboo Jimboo
Danzaburou
Gold IV
Level 119
God Stats
22W - 27L
1,622 SR
Queue Stats
318W - 320L
1,490 MMR
Solo
Chaac
Chaac
Silver III
lxxGHOST
Chaac
Silver III
Level 105
God Stats
17W - 7L
1,489 SR
Queue Stats
51W - 50L
1,487 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
InsaneSim
Sylvanus
16
2 / 8 / 6
10,385
399
10,735
23,643
28,106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Medusa
20
4 / 9 / 3
12,791
492
19,213
25,920
8,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
7 / 8 / 1
11,933
459
12,786
21,418
7,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mulan
sinor05
Mulan
16
1 / 9 / 0
9,964
383
8,899
19,774
25,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ah Puch
thyraelmight
Ah Puch
17
1 / 9 / 5
10,408
400
10,691
18,155
5,610
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
AtlasArtioAgniBellona

VS

Bans
KukulkanCliodhnaShivaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 0 / 22
15,251
587
12,324
26,910
37,087
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

20
9 / 8 / 12
14,333
551
17,589
21,218
8,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
9 / 3 / 15
15,544
598
20,495
12,531
3,811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Timboo Jimboo
Danzaburou
20
3 / 5 / 14
15,825
609
14,263
23,216
8,629
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Chaac
lxxGHOST
Chaac
20
14 / 0 / 11
16,867
649
20,899
24,185
34,527
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
117
15
Kills
43
43
Deaths
16
15
Assists
74
Player
Kills
Deaths
Assists
KDA
W
8
0
22
19
W
9
8
12
1.88
L
Sylvanus
InsaneSim
Sylvanus
2
8
6
0.63
W
9
3
15
5.5
W
Danzaburou
Timboo Jimboo
Danzaburou
3
5
14
2
L
Medusa
4
9
3
0.61
L
7
8
1
0.94
W
Chaac
lxxGHOST
Chaac
14
0
11
19.5
L
Mulan
sinor05
Mulan
1
9
0
0.11
L
Ah Puch
thyraelmight
Ah Puch
1
9
5
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,324
Damage
85,570
108,910
Taken
108,060
75,715
Mitigated
92,120
28,198
Healing
39,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,324
2,810
4,281
7,384
26,910
37,087
687
8,092
18,636
48,188
0
W
17,589
3,536
0
4,007
21,218
8,066
113
4,395
16,585
0
79,838
L
Sylvanus
InsaneSim
Sylvanus
10,735
3,452
1,846
6,351
23,643
28,106
0
11,724
11,919
33,545
12,091
W
20,495
7,321
66
4,368
12,531
3,811
3,092
3,586
8,945
107,746
0
W
Danzaburou
Timboo Jimboo
Danzaburou
14,263
5,251
0
7,072
23,216
8,629
7,343
2,531
20,440
0
139,317
L
Medusa
19,213
9,197
0
6,626
25,920
8,985
0
6,540
19,380
0
119,410
L
12,786
3,305
0
7,332
21,418
7,476
0
3,507
17,911
0
93,769
W
Chaac
lxxGHOST
Chaac
20,899
3,654
0
12,273
24,185
34,527
1,938
4,217
19,590
0
114,155
L
Mulan
sinor05
Mulan
8,899
1,740
0
3,111
19,774
25,538
0
5,341
14,346
0
55,078
L
Ah Puch
thyraelmight
Ah Puch
10,691
516
0
2,932
18,155
5,610
135
5,620
12,535
71,256
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,481
Gold Earned
77,820
615
Minions Killed
748
0
Camps Cleared
0
2,129,776
Distance Traveled
2,542,720
23
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
15,251
587
58
2
0
532,629
4
W
Susano
14,333
551
108
4
0
535,669
0
L
Sylvanus
10,385
399
69
3
0
429,186
7
W
Hera
15,544
598
194
7
0
471,878
7
W
Danzaburou
15,825
609
167
6
0
477,527
4
L
Medusa
12,791
492
177
7
0
410,478
8
L
Loki
11,933
459
133
5
0
464,057
3
W
Chaac
16,867
649
221
9
0
525,017
1
L
Mulan
9,964
383
115
4
0
393,780
5
L
Ah Puch
10,408
400
121
5
0
432,275
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role