Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Stefan-Marker
Nu Wa
Level 82
God Stats
4W - 5L
1,382 SR
Queue Stats
215W - 324L
1,341 Elo+
Party 1
Achilles
Achilles
vFiiggy-
Achilles
Level 141
God Stats
3W - 5L
1,421 SR
Queue Stats
94W - 102L
1,555 Elo+
Solo
Team Averages
Level 122
1,435 SR
1,465 Elo+

VS

Team Averages
Level 135
1,502 SR
1,596 Elo+
Merlin
Merlin
 
Merlin
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Cha-da-paz
Jing Wei
Level 160
God Stats
32W - 32L
1,507 SR
Queue Stats
816W - 1,003L
1,490 Elo+
Solo
Shiva
Shiva
KingBanoodle
Shiva
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,797 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
0 / 2 / 3
7,731
595
3,597
6,724
2,348
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 2 / 3
9,172
706
4,134
4,945
1,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
vFiiggy-
Achilles
15
7 / 1 / 2
9,828
756
11,991
11,447
9,428
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
1 / 4 / 4
8,320
640
7,362
8,351
2,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
Cha-da-paz
Jing Wei
14
4 / 4 / 1
9,357
720
5,006
10,004
2,838
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

8
0 / 1 / 2
7,223
556
3,589
4,722
3,791
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
12
9
Kills
5
5
Deaths
9
8
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
0
2
3
0.75
L
Merlin
 
Merlin
1
4
4
0.75
L
Jing Wei
Cha-da-paz
Jing Wei
4
4
1
1.13
L
0
1
2
1
W
2
2
3
1.75
W
Achilles
vFiiggy-
Achilles
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,722
Damage
15,957
23,116
Taken
23,077
13,343
Mitigated
8,969
5,623
Healing
3,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
3,597
807
0
399
6,724
2,348
0
1,872
4,823
0
22,183
L
Merlin
 
Merlin
7,362
393
0
500
8,351
2,340
0
1,931
6,188
29,617
0
L
Jing Wei
Cha-da-paz
Jing Wei
5,006
3,131
0
1,536
10,004
2,838
0
794
9,086
0
33,330
L
3,589
587
243
1,698
4,722
3,791
0
1,071
3,415
0
8,801
W
4,134
960
0
433
4,945
1,567
1,510
2,805
2,088
31,036
0
W
Achilles
vFiiggy-
Achilles
11,991
2,744
0
4,791
11,447
9,428
864
3,281
7,891
0
35,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,731
Gold Earned
24,900
136
Minions Killed
131
9
Camps Cleared
3
696,946
Distance Traveled
560,135
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,731
595
44
3
3
236,191
4
L
Merlin
8,320
640
42
3
0
185,081
3
L
Jing Wei
9,357
720
75
6
3
235,877
3
L
Shiva
7,223
556
14
1
0
139,177
0
W
Nu Wa
9,172
706
48
4
4
218,648
3
W
Achilles
9,828
756
44
3
2
242,107
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role