Player Matchup

Chronos
Chronos
Juanjo935
Chronos
Level 128
God Stats
21W - 10L
1,732 SR
Queue Stats
289W - 279L
1,581 Elo+
Solo
Atlas
Atlas
XTrapp_GoddX
Atlas
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
107W - 100L
1,478 Elo+
Solo
Bacchus
Bacchus
eagles arce1
Bacchus
Level 129
God Stats
3W - 4L
1,594 SR
Queue Stats
177W - 160L
1,560 Elo+
Party 3
Cernunnos
Cernunnos
egrew
Cernunnos
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,507 Elo+
Solo
Baron Samedi
Baron Samedi
x T I2 I S T o
Baron Samedi
Level 144
God Stats
65W - 39L
1,550 SR
Queue Stats
611W - 602L
1,518 Elo+
Party 3
Team Averages
Level 125
1,575 SR
1,529 Elo+

VS

Team Averages
Level 137
1,622 SR
1,561 Elo+
Janus
Janus
Awake The Sheep
Janus
Level 160
God Stats
2W - 4L
1,287 SR
Queue Stats
210W - 171L
1,521 Elo+
Party 2
Cthulhu
Cthulhu
Jaskier4218
Cthulhu
Level 121
God Stats
40W - 13L
1,766 SR
Queue Stats
169W - 151L
1,618 Elo+
Solo
Neith
Neith
Noble lDl
Neith
Level 127
God Stats
9W - 4L
1,517 SR
Queue Stats
596W - 560L
1,586 Elo+
Party 1
Hercules
Hercules
U1338010871
Hercules
Level 151
God Stats
2W - 4L
1,728 SR
Queue Stats
653W - 609L
1,517 Elo+
Party 1
Arachne
Arachne
mellingsarijuana
Arachne
Level 125
God Stats
0W - 1L
1,811 SR
Queue Stats
58W - 51L
1,562 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Juanjo935
Chronos
20
3 / 4 / 10
18,679
667
18,546
26,545
26,093
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
1 / 5 / 13
13,660
488
14,705
27,848
39,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bacchus
eagles arce1
Bacchus
20
7 / 5 / 9
15,359
549
13,690
22,606
20,196
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cernunnos
egrew
Cernunnos
20
8 / 5 / 8
17,237
616
19,786
23,977
9,359
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
x T I2 I S T o
Baron Samedi
20
7 / 5 / 10
15,248
545
20,138
18,921
9,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 5 / 4
13,174
471
11,735
12,088
4,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
Jaskier4218
Cthulhu
20
6 / 5 / 5
13,619
486
25,459
24,792
22,961
Neith
Noble lDl
Neith
20
3 / 5 / 6
13,925
497
22,498
21,082
7,925
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hercules
U1338010871
Hercules
16
3 / 6 / 9
11,792
421
10,017
34,865
51,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

20
8 / 5 / 7
13,634
487
11,782
24,608
11,732
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
55
26
Kills
24
24
Deaths
26
50
Assists
31
Player
Kills
Deaths
Assists
KDA
L
4
5
4
1.2
L
Cthulhu
Jaskier4218
Cthulhu
6
5
5
1.7
W
Chronos
Juanjo935
Chronos
3
4
10
2
L
Neith
Noble lDl
Neith
3
5
6
1.2
L
Hercules
U1338010871
Hercules
3
6
9
1.25
W
1
5
13
1.5
W
Bacchus
eagles arce1
Bacchus
7
5
9
2.3
W
Cernunnos
egrew
Cernunnos
8
5
8
2.4
L
8
5
7
2.3
W
Baron Samedi
x T I2 I S T o
Baron Samedi
7
5
10
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,865
Damage
81,491
119,897
Taken
117,435
104,501
Mitigated
98,521
50,251
Healing
33,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,735
311
0
1,801
12,088
4,451
0
5,855
6,233
117,953
0
L
Cthulhu
Jaskier4218
Cthulhu
25,459
1,502
1,451
6,606
24,792
22,961
206
13,427
11,365
89,363
0
W
Chronos
Juanjo935
Chronos
18,546
7,703
0
14,092
26,545
26,093
4,556
12,413
14,066
156,556
18,198
L
Neith
Noble lDl
Neith
22,498
8,368
0
5,278
21,082
7,925
1,114
11,055
10,027
0
130,817
L
Hercules
U1338010871
Hercules
10,017
2,530
592
12,439
34,865
51,452
91
21,235
13,630
0
25,478
W
14,705
5,801
0
5,678
27,848
39,376
2,269
9,439
18,134
46,544
0
W
Bacchus
eagles arce1
Bacchus
13,690
818
0
6,800
22,606
20,196
1,164
5,663
16,827
81,020
9,792
W
Cernunnos
egrew
Cernunnos
19,786
10,610
0
11,905
23,977
9,359
4,544
3,988
19,934
0
150,798
L
11,782
7,722
0
5,752
24,608
11,732
1,130
12,019
12,589
0
102,095
W
Baron Samedi
x T I2 I S T o
Baron Samedi
20,138
882
4,504
7,272
18,921
9,477
1,232
6,689
12,020
94,616
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

80,183
Gold Earned
66,144
776
Minions Killed
737
0
Camps Cleared
0
2,746,005
Distance Traveled
2,728,469
30
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
13,174
471
216
8
0
505,356
1
L
Cthulhu
13,619
486
149
5
0
558,217
3
W
Chronos
18,679
667
268
10
0
570,609
1
L
Neith
13,925
497
199
7
0
495,217
3
L
Hercules
11,792
421
31
1
0
529,937
15
W
Atlas
13,660
488
49
2
0
537,833
5
W
Bacchus
15,359
549
130
5
0
571,437
10
W
Cernunnos
17,237
616
197
7
0
521,492
4
L
Arachne
13,634
487
142
5
0
639,742
0
W
Baron Samedi
15,248
545
132
5
0
544,634
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role