Player Matchup

Zhong Kui
Zhong Kui
Doge2aMilly
Zhong Kui
Level 105
God Stats
1W - 3L
1,687 SR
Queue Stats
175W - 162L
1,476 Elo+
Solo
Arachne
Arachne
Dreadmonger
Arachne
Level 103
God Stats
3W - 2L
1,584 SR
Queue Stats
10W - 11L
1,479 Elo+
Solo
Zeus
Zeus
FatBoii-_-420
Zeus
Level 126
God Stats
9W - 13L
1,564 SR
Queue Stats
208W - 215L
1,438 Elo+
Solo
Neith
Neith
felix98
Neith
Level 126
God Stats
2W - 5L
1,376 SR
Queue Stats
67W - 92L
1,428 Elo+
Party 1
Horus
Horus
full_98felix
Horus
Level 119
God Stats
11W - 11L
1,500 SR
Queue Stats
135W - 154L
1,441 Elo+
Party 1
Team Averages
Level 116
1,542 SR
1,452 Elo+

VS

Team Averages
Level 111
1,536 SR
1,487 Elo+
Thor
Thor
 
Thor
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
DizzyOpz
Nu Wa
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
217W - 223L
1,488 Elo+
Solo
Hercules
Hercules
thedarknight244
Hercules
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 51L
1,470 Elo+
Solo
Bacchus
Bacchus
warcris99
Bacchus
Level 46
God Stats
1W - 0L
1,487 SR
Queue Stats
41W - 43L
1,466 Elo+
Solo
Danzaburou
Danzaburou
weldbell
Danzaburou
Level 123
God Stats
27W - 18L
1,694 SR
Queue Stats
312W - 334L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Doge2aMilly
Zhong Kui
17
2 / 10 / 2
11,228
468
15,606
21,379
15,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
Dreadmonger
Arachne
18
4 / 10 / 2
12,336
514
6,929
26,925
10,557
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
4 / 8 / 2
10,440
435
13,155
16,682
5,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Neith
felix98
Neith
17
0 / 3 / 3
10,656
444
6,877
15,291
5,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

16
0 / 4 / 3
10,280
428
4,005
20,187
24,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
20
11 / 7 / 8
13,338
556
10,239
23,975
11,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
DizzyOpz
Nu Wa
19
5 / 1 / 14
13,070
545
22,004
9,784
4,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Hercules
20
7 / 1 / 15
13,232
551
14,997
23,334
28,285
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
warcris99
Bacchus
18
7 / 0 / 21
13,310
555
14,132
14,538
25,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Danzaburou
weldbell
Danzaburou
20
5 / 1 / 11
15,075
628
14,039
16,530
7,577
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
104
10
Kills
35
35
Deaths
10
12
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
11
7
8
2.14
W
Nu Wa
DizzyOpz
Nu Wa
5
1
14
12
L
Zhong Kui
Doge2aMilly
Zhong Kui
2
10
2
0.3
L
Arachne
Dreadmonger
Arachne
4
10
2
0.5
L
4
8
2
0.63
L
Neith
felix98
Neith
0
3
3
0.5
L
0
4
3
0.38
W
Hercules
7
1
15
14.5
W
Bacchus
warcris99
Bacchus
7
0
21
17.5
W
Danzaburou
weldbell
Danzaburou
5
1
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,572
Damage
75,411
100,464
Taken
88,161
60,945
Mitigated
76,225
27,445
Healing
37,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
10,239
2,128
0
9,401
23,975
11,003
1,028
7,720
16,059
0
82,893
W
Nu Wa
DizzyOpz
Nu Wa
22,004
4,118
0
5,585
9,784
4,041
5,881
4,552
4,978
97,790
0
L
Zhong Kui
Doge2aMilly
Zhong Kui
15,606
4,177
0
2,965
21,379
15,146
420
6,873
13,850
76,364
9,561
L
Arachne
Dreadmonger
Arachne
6,929
4,464
0
6,241
26,925
10,557
0
8,189
18,533
0
80,470
L
13,155
1,249
0
1,708
16,682
5,151
0
6,619
10,016
63,807
0
L
Neith
felix98
Neith
6,877
1,887
0
4,006
15,291
5,251
639
7,017
8,176
0
74,490
L
4,005
1,812
5,559
6,966
20,187
24,840
0
8,838
11,040
0
31,583
W
Hercules
14,997
2,240
0
14,505
23,334
28,285
1,361
11,633
11,573
4,177
67,731
W
Bacchus
warcris99
Bacchus
14,132
979
0
3,824
14,538
25,319
341
4,831
9,533
39,486
0
W
Danzaburou
weldbell
Danzaburou
14,039
4,858
0
4,604
16,530
7,577
2,472
1,811
14,679
0
129,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,940
Gold Earned
68,025
519
Minions Killed
651
0
Camps Cleared
0
1,991,784
Distance Traveled
2,353,777
40
Wards Purchased
42
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
13,338
556
119
5
0
454,432
2
W
Nu Wa
13,070
545
141
6
0
441,210
12
L
Zhong Kui
11,228
468
142
6
0
348,139
2
L
Arachne
12,336
514
110
5
0
409,114
11
L
Zeus
10,440
435
94
4
0
341,729
10
L
Neith
10,656
444
138
6
0
419,501
10
L
Horus
10,280
428
35
1
0
473,301
7
W
Hercules
13,232
551
133
6
0
444,862
9
W
Bacchus
13,310
555
45
2
0
539,333
10
W
Danzaburou
15,075
628
213
9
0
473,940
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role