Player Matchup

He Bo
He Bo
Commissar-Nocte
He Bo
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,362 Elo+
Party 4
Bacchus
Bacchus
LongBobcat30456
Bacchus
Level 91
God Stats
4W - 2L
1,988 SR
Queue Stats
135W - 145L
1,512 Elo+
Party 2
Nemesis
Nemesis
LordOmega9133
Nemesis
Level 33
God Stats
18W - 15L
1,462 SR
Queue Stats
60W - 66L
1,457 Elo+
Party 2
Skadi
Skadi
Ronjaxx2
Skadi
Level 62
God Stats
0W - 3L
1,335 SR
Queue Stats
3W - 6L
1,362 Elo+
Party 4
Jormungandr
Jormungandr
xDestroyer55
Jormungandr
Level 97
God Stats
2W - 7L
1,134 SR
Queue Stats
122W - 111L
1,520 Elo+
Party 2
Team Averages
Level 62
1,484 SR
1,443 Elo+

VS

Team Averages
Level 58
1,564 SR
1,576 Elo+
Arachne
Arachne
E-Almallah
Arachne
Level 44
God Stats
53W - 55L
1,500 SR
Queue Stats
378W - 403L
1,432 Elo+
Solo
Danzaburou
Danzaburou
Funfxjr
Danzaburou
Level 125
God Stats
11W - 6L
1,579 SR
Queue Stats
566W - 520L
1,554 Elo+
Party 1
Bellona
Bellona
MortalJoker204
Bellona
Level 17
God Stats
1W - 1L
1,337 SR
Queue Stats
13W - 8L
1,688 Elo+
Party 3
Ares
Ares
PapaaTerry-CodB
Ares
Level 26
God Stats
10W - 6L
1,905 SR
Queue Stats
253W - 236L
1,517 Elo+
Party 1
Sol
Sol
coldarmorTBG
Sol
Level 78
God Stats
3W - 1L
1,500 SR
Queue Stats
17W - 12L
1,688 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 5 / 0
4,009
573
1,648
4,183
1,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

6
3 / 1 / 2
4,651
664
2,659
6,140
3,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
5
0 / 2 / 0
3,613
516
735
3,044
813
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Skadi
Ronjaxx2
Skadi
5
1 / 2 / 2
3,791
542
4,283
3,913
920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
xDestroyer55
Jormungandr
4
1 / 2 / 0
3,628
518
2,182
2,785
1,412
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
E-Almallah
Arachne
9
6 / 0 / 2
5,556
794
1,755
3,664
1,091
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Danzaburou
Funfxjr
Danzaburou
6
0 / 4 / 3
3,938
563
3,621
4,815
1,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
1 / 1 / 0
4,672
667
1,761
3,681
2,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

6
0 / 1 / 2
4,100
586
1,983
5,213
2,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
5 / 1 / 3
5,293
756
3,990
4,125
1,154
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
22
6
Kills
12
12
Deaths
7
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
W
Arachne
E-Almallah
Arachne
6
0
2
7
W
Danzaburou
Funfxjr
Danzaburou
0
4
3
0.38
L
3
1
2
4
L
Nemesis
0
2
0
0
W
1
1
0
1
W
0
1
2
1
L
Skadi
Ronjaxx2
Skadi
1
2
2
1
W
5
1
3
6.5
L
Jormungandr
xDestroyer55
Jormungandr
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,507
Damage
13,110
20,065
Taken
21,498
8,093
Mitigated
7,988
4,945
Healing
7,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,648
178
0
165
4,183
1,253
0
2,762
1,421
11,267
0
W
Arachne
E-Almallah
Arachne
1,755
1,277
0
1,172
3,664
1,091
108
290
3,374
0
23,184
W
Danzaburou
Funfxjr
Danzaburou
3,621
1,476
0
1,005
4,815
1,233
0
1,279
3,536
0
16,720
L
2,659
240
0
2,588
6,140
3,695
0
1,555
4,585
9,612
0
L
Nemesis
735
193
0
170
3,044
813
0
1,036
2,008
0
11,523
W
1,761
999
0
1,935
3,681
2,177
926
2,182
1,499
0
21,288
W
1,983
207
0
1,492
5,213
2,333
25
1,380
3,833
7,255
0
L
Skadi
Ronjaxx2
Skadi
4,283
2,048
0
1,272
3,913
920
0
620
3,293
0
15,270
W
3,990
2,141
0
1,775
4,125
1,154
1,299
1,358
2,767
19,585
0
L
Jormungandr
xDestroyer55
Jormungandr
2,182
1,443
0
750
2,785
1,412
0
0
2,785
10,985
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,692
Gold Earned
23,559
107
Minions Killed
189
0
Camps Cleared
0
541,377
Distance Traveled
718,663
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
4,009
573
18
3
0
130,897
1
W
Arachne
5,556
794
62
9
0
160,853
1
W
Danzaburou
3,938
563
26
4
0
124,886
0
L
Bacchus
4,651
664
11
2
0
145,623
0
L
Nemesis
3,613
516
32
5
0
98,944
0
W
Bellona
4,672
667
56
8
0
154,908
0
W
Ares
4,100
586
9
1
0
144,719
1
L
Skadi
3,791
542
25
4
0
121,498
0
W
Sol
5,293
756
36
5
0
133,297
0
L
Jormungandr
3,628
518
21
3
0
44,415
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role