Player Matchup

Chaac
Chaac
Gold I
Hisokx
Chaac
Gold I
Level 149
God Stats
9W - 5L
1,651 SR
Queue Stats
78W - 75L
1,512 MMR
Solo
Bacchus
Bacchus
Gold IV
InsaneSim
Bacchus
Gold IV
Level 149
God Stats
40W - 23L
1,530 SR
Queue Stats
390W - 389L
1,492 MMR
Solo
Cabrakan
Cabrakan
Gold III
KazuoTaoka_-
Cabrakan
Gold III
Level 99
God Stats
7W - 10L
1,652 SR
Queue Stats
154W - 154L
1,512 MMR
Solo
Medusa
Medusa
Gold IV
djmax4535
Medusa
Gold IV
Level 153
God Stats
7W - 11L
1,100 SR
Queue Stats
669W - 674L
1,466 MMR
Solo
Merlin
Merlin
Silver I
vPsyco1935
Merlin
Silver I
Level 121
God Stats
5W - 5L
1,500 SR
Queue Stats
30W - 23L
1,466 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 134
1,487 SR
1,490 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 122
1,604 SR
1,494 MMR
Terra
Terra
Gold V
 
Terra
Gold V
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Gold IV
CharlyDanielMTZ
Ravana
Gold IV
Level 148
God Stats
16W - 12L
1,747 SR
Queue Stats
262W - 261L
1,512 MMR
Solo
Shiva
Shiva
Silver I
Giuseppe42069
Shiva
Silver I
Level 128
God Stats
0W - 2L
1,676 SR
Queue Stats
10W - 9L
1,502 MMR
Solo
Kukulkan
Kukulkan
Bronze IV
LCGamesDigitais_
Kukulkan
Bronze IV
Level 118
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 14L
1,454 MMR
Solo
Izanami
Izanami
Gold III
lVIagix
Izanami
Gold III
Level 109
God Stats
7W - 7L
1,595 SR
Queue Stats
529W - 534L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Hisokx
Chaac
11
0 / 1 / 1
6,261
626
2,766
4,846
2,183
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
InsaneSim
Bacchus
9
2 / 0 / 2
5,819
582
2,155
5,881
4,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cabrakan
KazuoTaoka_-
Cabrakan
11
5 / 1 / 2
6,545
655
4,923
6,029
2,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
djmax4535
Medusa
11
1 / 1 / 3
6,054
605
2,882
3,446
1,140
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
vPsyco1935
Merlin
11
4 / 1 / 3
6,522
652
3,415
2,949
855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
AchillesCliodhnaAtlas

VS

Bans
ArachneThothMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
7
0 / 3 / 0
4,225
423
862
7,681
3,393
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
3 / 3 / 0
5,697
570
2,925
5,941
1,891
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
1 / 1 / 0
6,300
630
3,021
5,431
1,897
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

8
0 / 4 / 3
5,118
512
2,756
5,206
1,560
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
lVIagix
Izanami
3
0 / 1 / 0
3,639
364
271
924
128
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
7
12
Kills
4
4
Deaths
12
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
0
3
0
0
L
3
3
0
1
L
1
1
0
1
W
Chaac
Hisokx
Chaac
0
1
1
0.5
W
Bacchus
InsaneSim
Bacchus
2
0
2
3
W
Cabrakan
KazuoTaoka_-
Cabrakan
5
1
2
6
L
0
4
3
0.38
W
Medusa
djmax4535
Medusa
1
1
3
2.5
L
Izanami
lVIagix
Izanami
0
1
0
0
W
Merlin
vPsyco1935
Merlin
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,141
Damage
9,835
23,151
Taken
25,183
10,958
Mitigated
8,869
8,095
Healing
3,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
862
91
124
1,051
7,681
3,393
0
3,618
4,063
11,560
0
L
2,925
1,377
0
987
5,941
1,891
0
2,000
3,941
0
28,657
L
3,021
868
0
924
5,431
1,897
0
269
5,162
0
42,411
W
Chaac
Hisokx
Chaac
2,766
274
0
2,259
4,846
2,183
0
0
4,846
0
41,216
W
Bacchus
InsaneSim
Bacchus
2,155
384
0
1,656
5,881
4,120
0
1,411
4,470
12,540
0
W
Cabrakan
KazuoTaoka_-
Cabrakan
4,923
565
0
2,357
6,029
2,660
0
1,190
4,071
29,411
5,270
L
2,756
138
0
160
5,206
1,560
0
3,931
1,275
27,629
0
W
Medusa
djmax4535
Medusa
2,882
1,465
0
1,273
3,446
1,140
1,070
302
3,144
0
37,756
L
Izanami
lVIagix
Izanami
271
225
0
124
924
128
0
286
638
0
5,417
W
Merlin
vPsyco1935
Merlin
3,415
131
0
550
2,949
855
644
715
2,234
32,551
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,201
Gold Earned
24,979
325
Minions Killed
268
0
Camps Cleared
0
962,388
Distance Traveled
759,906
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
4,225
423
22
2
0
173,671
0
L
Ravana
5,697
570
69
7
0
193,452
0
L
Shiva
6,300
630
112
11
0
164,725
0
W
Chaac
6,261
626
84
8
0
187,254
5
W
Bacchus
5,819
582
15
2
0
202,004
4
W
Cabrakan
6,545
655
75
8
0
208,768
0
L
Kukulkan
5,118
512
54
5
0
179,543
6
W
Medusa
6,054
605
78
8
0
171,325
2
L
Izanami
3,639
364
11
1
0
48,515
1
W
Merlin
6,522
652
73
7
0
193,037
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role