Player Matchup

Cerberus
Cerberus
Gold IV
 
Cerberus
Gold IV
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Gold II
AQUARYOUS
Atlas
Gold II
Level 159
God Stats
0W - 8L
1,427 SR
Queue Stats
156W - 160L
1,548 MMR
Solo
Serqet
Serqet
Gold I
BeakerMeadows20
Serqet
Gold I
Level 146
God Stats
3W - 3L
1,763 SR
Queue Stats
219W - 204L
1,574 MMR
Solo
Chronos
Chronos
Gold III
Native_thugg818
Chronos
Gold III
Level 82
God Stats
143W - 112L
1,551 SR
Queue Stats
725W - 766L
1,552 MMR
Solo
Freya
Freya
Silver I
basullivan70
Freya
Silver I
Level 108
God Stats
8W - 8L
1,739 SR
Queue Stats
124W - 119L
1,570 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 129
1,596 SR
1,549 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 143
1,533 SR
1,528 MMR
Gilgamesh
Gilgamesh
Platinum V
 
Gilgamesh
Platinum V
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Gold V
 
Kali
Gold V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Platinum V
BMORE_Chaos
Medusa
Platinum V
Level 129
God Stats
13W - 8L
1,606 SR
Queue Stats
399W - 389L
1,553 MMR
Solo
Sol
Sol
Bronze III
ClutchTheJoke
Sol
Bronze III
Level 147
God Stats
1W - 1L
1,746 SR
Queue Stats
9W - 13L
1,541 MMR
Solo
Sylvanus
Sylvanus
Silver I
Smooth_Moe
Sylvanus
Silver I
Level 160
God Stats
1W - 3L
1,312 SR
Queue Stats
422W - 416L
1,546 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
0 / 4 / 0
5,263
478
2,874
7,326
4,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Atlas
AQUARYOUS
Atlas
8
1 / 2 / 1
5,218
474
2,415
8,851
4,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
1 / 3 / 0
5,455
496
2,009
8,200
2,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 0 / 1
5,229
475
5,504
5,704
1,549
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 4 / 0
5,214
474
1,216
6,198
1,124
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
PersephoneArachneThoth

VS

Bans
CliodhnaBastetGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
4 / 0 / 2
7,399
673
6,202
7,059
3,780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kali
 
Kali
11
3 / 0 / 1
6,456
587
3,432
7,447
2,276
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Medusa
12
2 / 0 / 4
7,380
671
4,025
3,436
1,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
2 / 0 / 2
6,607
601
6,808
4,339
1,283
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sylvanus
Smooth_Moe
Sylvanus
10
1 / 2 / 5
6,134
558
4,315
8,310
4,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
26
2
Kills
12
13
Deaths
2
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
4
0
0
W
Gilgamesh
 
Gilgamesh
4
0
2
5
W
Kali
 
Kali
3
0
1
3.5
L
Atlas
AQUARYOUS
Atlas
1
2
1
0.75
W
Medusa
2
0
4
4
L
1
3
0
0.33
W
2
0
2
3
L
0
0
1
0.5
W
Sylvanus
Smooth_Moe
Sylvanus
1
2
5
1.75
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,018
Damage
24,782
36,279
Taken
30,591
14,180
Mitigated
12,769
12,188
Healing
12,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
2,874
149
0
2,213
7,326
4,246
0
0
7,326
24,678
0
W
Gilgamesh
 
Gilgamesh
6,202
2,276
0
2,030
7,059
3,780
813
2,395
4,360
0
42,083
W
Kali
 
Kali
3,432
1,543
0
1,501
7,447
2,276
0
1,237
6,178
0
40,229
L
Atlas
AQUARYOUS
Atlas
2,415
841
0
1,841
8,851
4,808
0
3,683
5,168
15,264
0
W
Medusa
4,025
1,164
0
2,133
3,436
1,059
522
1,032
2,404
0
50,862
L
2,009
572
0
2,856
8,200
2,453
0
3,331
4,869
0
27,499
W
6,808
3,317
0
2,311
4,339
1,283
1,162
2,322
2,017
39,743
0
L
5,504
476
0
3,320
5,704
1,549
0
3,230
2,474
35,080
0
W
Sylvanus
Smooth_Moe
Sylvanus
4,315
1,337
898
3,344
8,310
4,371
248
4,687
3,341
19,307
7,264
L
1,216
778
0
1,958
6,198
1,124
0
422
5,776
25,835
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,379
Gold Earned
33,976
290
Minions Killed
392
0
Camps Cleared
0
1,040,652
Distance Traveled
1,052,883
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,263
478
75
7
0
210,442
5
W
Gilgamesh
7,399
673
89
8
0
209,867
2
W
Kali
6,456
587
74
7
0
253,688
3
L
Atlas
5,218
474
33
3
0
203,165
3
W
Medusa
7,380
671
105
10
0
198,314
4
L
Serqet
5,455
496
62
6
0
234,940
3
W
Sol
6,607
601
80
7
0
204,835
6
L
Chronos
5,229
475
57
5
0
210,432
2
W
Sylvanus
6,134
558
44
4
0
186,179
4
L
Freya
5,214
474
63
6
0
181,673
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role