Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
DNeilson04
Ullr
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 145L
1,342 Elo+
Solo
Shiva
Shiva
FederFrosch5907
Shiva
Level 40
God Stats
8W - 13L
1,226 SR
Queue Stats
54W - 84L
1,309 Elo+
Party 2
Raijin
Raijin
Gulasch_Anna_
Raijin
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 60L
1,297 Elo+
Party 2
Bacchus
Bacchus
rustyunicorns98
Bacchus
Level 36
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 20L
1,343 Elo+
Solo
Team Averages
Level 38
1,445 SR
1,358 Elo+

VS

Team Averages
Level 91
1,488 SR
1,462 Elo+
Bastet
Bastet
KTEROXX
Bastet
Level 160
God Stats
4W - 1L
1,484 SR
Queue Stats
27W - 32L
1,439 Elo+
Party 1
Artemis
Artemis
Polopolo-lenzo2
Artemis
Level 28
God Stats
21W - 17L
1,461 SR
Queue Stats
23W - 22L
1,443 Elo+
Party 1
Sylvanus
Sylvanus
RaaDaa_
Sylvanus
Level 132
God Stats
1W - 3L
1,270 SR
Queue Stats
23W - 21L
1,401 Elo+
Party 1
Cthulhu
Cthulhu
dipogo_deezer
Cthulhu
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
109W - 101L
1,373 Elo+
Solo
Achilles
Achilles
huraone87
Achilles
Level 48
God Stats
2W - 0L
1,726 SR
Queue Stats
14W - 17L
1,650 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
3 / 6 / 5
7,872
492
9,609
14,787
8,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
1 / 4 / 2
7,994
500
4,006
11,886
4,076
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
6 / 4 / 2
9,351
584
9,334
16,593
7,189
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

13
4 / 7 / 3
8,080
505
8,134
10,896
3,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

11
0 / 3 / 4
6,870
429
2,305
8,409
6,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
KTEROXX
Bastet
17
12 / 0 / 6
10,521
658
17,728
13,320
4,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

14
3 / 2 / 5
8,340
521
7,490
11,185
4,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
RaaDaa_
Sylvanus
13
4 / 4 / 3
8,094
506
5,441
13,202
6,069
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
11
3 / 2 / 3
7,703
481
4,666
14,499
11,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
huraone87
Achilles
13
2 / 6 / 3
7,855
491
5,738
12,011
7,919
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
44
14
Kills
24
24
Deaths
14
16
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
6
5
0.92
L
1
4
2
0.5
L
6
4
2
1.75
L
4
7
3
0.79
W
Bastet
KTEROXX
Bastet
12
0
6
15
W
3
2
5
2.75
W
Sylvanus
RaaDaa_
Sylvanus
4
4
3
1.38
W
Cthulhu
3
2
3
2.25
W
Achilles
huraone87
Achilles
2
6
3
0.58
L
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,388
Damage
41,063
62,571
Taken
64,217
29,011
Mitigated
33,948
12,522
Healing
26,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
9,609
1,477
0
3,056
14,787
8,431
75
3,629
11,158
0
40,453
L
4,006
1,753
0
2,784
11,886
4,076
808
1,679
10,207
0
55,084
L
9,334
1,859
217
3,636
16,593
7,189
489
1,084
15,509
0
50,933
L
8,134
1,256
22
1,801
10,896
3,241
392
2,800
8,096
43,114
0
W
Bastet
KTEROXX
Bastet
17,728
5,273
0
8,267
13,320
4,840
531
2,681
10,413
0
65,190
W
7,490
4,042
108
5,436
11,185
4,022
460
2,584
8,299
0
53,534
W
Sylvanus
RaaDaa_
Sylvanus
5,441
1,065
2,450
4,899
13,202
6,069
0
1,778
11,304
39,955
0
W
Cthulhu
4,666
943
197
2,321
14,499
11,098
0
2,581
11,751
28,668
0
W
Achilles
huraone87
Achilles
5,738
1,838
98
2,262
12,011
7,919
1,654
0
12,011
0
37,902
L
2,305
160
68
938
8,409
6,074
166
915
7,494
19,962
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,167
Gold Earned
42,513
393
Minions Killed
366
0
Camps Cleared
0
1,501,497
Distance Traveled
1,531,536
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,872
492
64
4
0
316,048
3
L
Ullr
7,994
500
106
7
0
286,319
3
L
Shiva
9,351
584
105
7
0
306,989
1
L
Raijin
8,080
505
88
6
0
280,286
0
W
Bastet
10,521
658
112
7
0
363,258
0
W
Artemis
8,340
521
86
5
0
285,913
0
W
Sylvanus
8,094
506
73
5
0
255,626
0
W
Cthulhu
7,703
481
33
2
0
318,718
1
W
Achilles
7,855
491
62
4
0
308,021
7
L
Bacchus
6,870
429
30
2
0
311,855
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role