Player Matchup

Hera
Hera
Counyamama
Hera
Level 15
God Stats
4W - 3L
1,500 SR
Queue Stats
19W - 8L
1,496 Elo+
Party 2
Fenrir
Fenrir
Joceky
Fenrir
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 96L
1,525 Elo+
Party 2
Izanami
Izanami
ManuCalvo
Izanami
Level 62
God Stats
82W - 75L
1,491 SR
Queue Stats
223W - 238L
1,428 Elo+
Party 4
Horus
Horus
Sengreex
Horus
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 39L
1,442 Elo+
Party 4
Anhur
Anhur
Tabita02
Anhur
Level 20
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 13L
1,517 Elo+
Party 4
Team Averages
Level 49
1,498 SR
1,482 Elo+

VS

Team Averages
Level 41
1,393 SR
1,464 Elo+
Anubis
Anubis
 
Anubis
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Fgv2017
Neith
Level 67
God Stats
15W - 24L
1,287 SR
Queue Stats
232W - 263L
1,453 Elo+
Party 3
Nemesis
Nemesis
Fgv2022
Nemesis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,335 Elo+
Party 3
Izanami
Izanami
FireShip1588
Izanami
Level 56
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 8L
1,516 Elo+
Party 1
Athena
Athena
NotBattleTrooper
Athena
Level 26
God Stats
3W - 7L
1,177 SR
Queue Stats
103W - 104L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 2 / 8
13,758
625
16,609
9,078
4,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Joceky
Fenrir
19
8 / 2 / 13
12,222
556
10,540
12,833
6,358
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
ManuCalvo
Izanami
18
4 / 2 / 5
12,296
559
11,103
12,374
4,551
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Horus
Sengreex
Horus
20
8 / 2 / 6
13,814
628
12,461
24,336
20,221
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
Tabita02
Anhur
18
5 / 2 / 6
11,532
524
7,386
23,298
17,588
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
0 / 10 / 0
7,223
328
5,539
12,758
4,370
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Fgv2017
Neith
16
2 / 8 / 0
10,025
456
11,801
16,827
6,620
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
Fgv2022
Nemesis
12
0 / 11 / 3
8,029
365
2,028
14,507
5,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
FireShip1588
Izanami
18
5 / 5 / 1
11,168
508
11,549
12,865
3,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

15
2 / 3 / 4
9,311
423
4,873
16,683
11,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
17
37
Kills
9
10
Deaths
37
38
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
10
0
0
W
12
2
8
8
L
Neith
Fgv2017
Neith
2
8
0
0.25
L
Nemesis
Fgv2022
Nemesis
0
11
3
0.14
L
Izanami
FireShip1588
Izanami
5
5
1
1.1
W
Fenrir
Joceky
Fenrir
8
2
13
7.25
W
Izanami
ManuCalvo
Izanami
4
2
5
3.25
L
2
3
4
1.33
W
Horus
Sengreex
Horus
8
2
6
5.5
W
Anhur
Tabita02
Anhur
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,099
Damage
35,790
81,919
Taken
73,640
52,895
Mitigated
30,955
27,659
Healing
11,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
5,539
290
0
1,732
12,758
4,370
0
4,080
8,678
22,268
0
W
16,609
3,293
0
818
9,078
4,177
3,674
673
8,405
127,813
0
L
Neith
Fgv2017
Neith
11,801
6,040
0
4,562
16,827
6,620
0
3,213
13,614
0
69,777
L
Nemesis
Fgv2022
Nemesis
2,028
1,111
0
1,269
14,507
5,149
0
2,412
12,095
0
45,174
L
Izanami
FireShip1588
Izanami
11,549
9,172
0
2,384
12,865
3,254
0
3,027
9,838
0
70,183
W
Fenrir
Joceky
Fenrir
10,540
3,633
0
5,353
12,833
6,358
1,616
1,426
11,407
0
66,568
W
Izanami
ManuCalvo
Izanami
11,103
10,106
0
4,774
12,374
4,551
3,007
1,861
10,513
0
105,969
L
4,873
1,772
0
1,926
16,683
11,562
0
3,877
12,806
22,662
0
W
Horus
Sengreex
Horus
12,461
5,201
2,531
7,103
24,336
20,221
1,207
3,737
20,599
0
80,638
W
Anhur
Tabita02
Anhur
7,386
2,896
125
6,955
23,298
17,588
992
2,715
20,583
0
64,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,622
Gold Earned
45,756
684
Minions Killed
415
0
Camps Cleared
0
2,057,151
Distance Traveled
1,764,732
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,223
328
44
2
0
327,261
0
W
Hera
13,758
625
194
9
0
415,505
1
L
Neith
10,025
456
140
6
0
327,931
0
L
Nemesis
8,029
365
73
3
0
373,961
0
L
Izanami
11,168
508
122
6
0
402,034
5
W
Fenrir
12,222
556
99
5
0
482,353
0
W
Izanami
12,296
559
162
7
0
373,231
0
L
Athena
9,311
423
36
2
0
333,545
5
W
Horus
13,814
628
145
7
0
405,504
5
W
Anhur
11,532
524
84
4
0
380,558
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role