Player Matchup

Ymir
Ymir
Gold IV
C10iRaul
Ymir
Gold IV
Level 156
God Stats
22W - 21L
1,504 SR
Queue Stats
299W - 287L
1,228 MMR
Solo
Chiron
Chiron
Silver I
KnightPardo
Chiron
Silver I
Level 103
God Stats
5W - 4L
1,500 SR
Queue Stats
118W - 129L
1,254 MMR
Solo
Zeus
Zeus
Silver I
M1ster Pickl3s
Zeus
Silver I
Level 89
God Stats
3W - 3L
1,402 SR
Queue Stats
96W - 102L
1,323 MMR
Solo
Fenrir
Fenrir
Gold V
Messiah401K
Fenrir
Gold V
Level 160
God Stats
12W - 16L
1,491 SR
Queue Stats
314W - 325L
1,253 MMR
Solo
Nu Wa
Nu Wa
Silver I
k1ng__sh4bz
Nu Wa
Silver I
Level 85
God Stats
17W - 9L
1,574 SR
Queue Stats
50W - 56L
1,196 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 119
1,494 SR
1,251 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 131
1,608 SR
1,251 MMR
Apollo
Apollo
Silver I
BeWDro717
Apollo
Silver I
Level 126
God Stats
1W - 1L
1,882 SR
Queue Stats
141W - 122L
1,238 MMR
Solo
Amaterasu
Amaterasu
Gold V
Danocastle
Amaterasu
Gold V
Level 122
God Stats
3W - 1L
1,696 SR
Queue Stats
123W - 145L
1,283 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver II
JR1405Q
Tsukuyomi
Silver II
Level 124
God Stats
29W - 38L
1,421 SR
Queue Stats
255W - 274L
1,160 MMR
Solo
Thoth
Thoth
Gold V
SlippingSmile52
Thoth
Gold V
Level 121
God Stats
30W - 33L
1,500 SR
Queue Stats
256W - 261L
1,327 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
Walrus Defender
Kuzenbo
Silver I
Level 160
God Stats
72W - 84L
1,542 SR
Queue Stats
692W - 724L
1,248 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
2 / 3 / 12
10,385
519
6,561
25,200
24,063
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Chiron
20
6 / 0 / 7
12,257
613
9,984
9,384
3,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

18
6 / 3 / 7
11,675
584
18,068
9,959
3,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Fenrir
19
7 / 0 / 4
11,251
563
8,752
16,581
6,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

19
4 / 1 / 6
12,601
630
27,997
10,338
4,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
AtlasGebArtioArachneChaac

VS

Bans
MulanLokiShivaAwilixMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
BeWDro717
Apollo
16
0 / 4 / 0
9,251
463
8,198
14,346
4,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Amaterasu
Danocastle
Amaterasu
17
1 / 3 / 1
10,170
509
6,974
27,291
21,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Tsukuyomi
JR1405Q
Tsukuyomi
16
3 / 7 / 1
9,900
495
8,934
17,097
4,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
2 / 6 / 3
9,274
464
9,760
13,698
3,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
1 / 5 / 4
8,399
420
6,385
17,572
22,118
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
16
25
Kills
7
7
Deaths
25
36
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Apollo
BeWDro717
Apollo
0
4
0
0
W
Ymir
2
3
12
2.67
L
Amaterasu
Danocastle
Amaterasu
1
3
1
0.5
L
Tsukuyomi
JR1405Q
Tsukuyomi
3
7
1
0.5
W
Chiron
6
0
7
9.5
W
6
3
7
3.17
W
Fenrir
7
0
4
9
L
2
6
3
0.58
L
1
5
4
0.6
W
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,362
Damage
40,251
71,462
Taken
90,004
41,248
Mitigated
56,739
28,932
Healing
29,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
BeWDro717
Apollo
8,198
4,119
0
4,512
14,346
4,163
0
3,837
10,367
0
78,882
W
Ymir
6,561
1,349
3,073
3,924
25,200
24,063
90
8,869
16,331
29,972
0
L
Amaterasu
Danocastle
Amaterasu
6,974
1,980
0
14,721
27,291
21,828
0
18,526
7,940
0
106,012
L
Tsukuyomi
JR1405Q
Tsukuyomi
8,934
1,529
0
4,771
17,097
4,958
0
9,220
7,714
0
72,071
W
Chiron
9,984
4,189
1,162
5,622
9,384
3,357
1,611
1,115
8,269
0
97,658
W
18,068
2,890
0
3,323
9,959
3,053
430
4,340
5,619
93,039
0
W
Fenrir
8,752
1,287
0
8,210
16,581
6,592
0
1,708
14,873
0
92,973
L
9,760
359
0
2,426
13,698
3,672
621
9,712
3,836
64,025
0
L
6,385
1,846
354
2,648
17,572
22,118
0
9,899
7,521
27,857
0
W
27,997
10,997
0
3,618
10,338
4,183
1,415
113
10,225
99,135
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,169
Gold Earned
46,994
666
Minions Killed
671
0
Camps Cleared
0
1,972,419
Distance Traveled
1,816,745
31
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
9,251
463
163
8
0
337,091
4
W
Ymir
10,385
519
34
2
0
366,631
6
L
Amaterasu
10,170
509
226
11
0
371,799
0
L
Tsukuyomi
9,900
495
128
6
0
380,434
1
W
Chiron
12,257
613
177
9
0
401,932
4
W
Zeus
11,675
584
168
8
0
354,629
5
W
Fenrir
11,251
563
118
6
0
454,966
5
L
Thoth
9,274
464
120
6
0
364,683
8
L
Kuzenbo
8,399
420
34
2
0
362,738
4
W
Nu Wa
12,601
630
169
8
0
394,261
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role