Player Matchup

Gilgamesh
Gilgamesh
Andorphin One
Gilgamesh
Level 119
God Stats
4W - 6L
1,706 SR
Queue Stats
219W - 222L
1,626 Elo+
Solo
Scylla
Scylla
DrunkiIrene
Scylla
Level 159
God Stats
34W - 33L
1,544 SR
Queue Stats
112W - 96L
1,550 Elo+
Solo
Kuzenbo
Kuzenbo
Hev23_
Kuzenbo
Level 152
God Stats
8W - 13L
1,459 SR
Queue Stats
115W - 159L
1,516 Elo+
Solo
Chiron
Chiron
OnePrime11
Chiron
Level 139
God Stats
11W - 11L
1,560 SR
Queue Stats
193W - 195L
1,529 Elo+
Solo
Sol
Sol
SsC0l64te
Sol
Level 115
God Stats
8W - 6L
1,796 SR
Queue Stats
786W - 822L
1,480 Elo+
Solo
Team Averages
Level 137
1,613 SR
1,540 Elo+

VS

Team Averages
Level 147
1,626 SR
1,547 Elo+
Zeus
Zeus
 
Zeus
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Demonic Crimson
Ganesha
Level 160
God Stats
2W - 1L
1,688 SR
Queue Stats
71W - 74L
1,571 Elo+
Solo
Ao Kuang
Ao Kuang
FivePercenter_
Ao Kuang
Level 148
God Stats
364W - 309L
1,563 SR
Queue Stats
383W - 352L
1,551 Elo+
Solo
Medusa
Medusa
VividMoth
Medusa
Level 144
God Stats
6W - 3L
1,751 SR
Queue Stats
192W - 184L
1,630 Elo+
Solo
Horus
Horus
urallcabbage
Horus
Level 144
God Stats
42W - 31L
1,628 SR
Queue Stats
270W - 288L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Andorphin One
Gilgamesh
15
1 / 6 / 4
8,160
680
7,532
17,249
8,714
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Scylla
16
1 / 3 / 3
8,752
729
10,746
10,808
3,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
Hev23_
Kuzenbo
15
1 / 3 / 5
8,485
707
8,278
15,157
15,380
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Chiron
OnePrime11
Chiron
17
4 / 4 / 1
9,537
795
11,592
11,965
3,913
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
1 / 4 / 4
9,072
756
6,379
10,240
3,212
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
17
8 / 1 / 2
9,989
832
19,633
9,090
3,717
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
0 / 4 / 15
8,771
731
4,698
13,965
13,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ao Kuang
17
7 / 2 / 4
9,679
807
13,204
15,387
5,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
VividMoth
Medusa
18
5 / 1 / 6
9,712
809
15,019
8,544
3,928
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
0 / 0 / 11
7,823
652
4,866
8,440
5,890
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
58
8
Kills
20
20
Deaths
8
17
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
8
1
2
9
L
Gilgamesh
Andorphin One
Gilgamesh
1
6
4
0.5
W
0
4
15
1.88
L
Scylla
1
3
3
0.83
W
Ao Kuang
7
2
4
4.5
L
Kuzenbo
Hev23_
Kuzenbo
1
3
5
1.17
L
Chiron
OnePrime11
Chiron
4
4
1
1.13
L
1
4
4
0.75
W
Medusa
VividMoth
Medusa
5
1
6
8
W
0
0
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,527
Damage
57,420
65,419
Taken
55,426
34,563
Mitigated
33,258
11,708
Healing
18,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
19,633
1,695
0
4,143
9,090
3,717
318
5,543
3,459
58,131
0
L
Gilgamesh
Andorphin One
Gilgamesh
7,532
1,530
0
2,736
17,249
8,714
44
8,474
8,647
0
16,880
W
4,698
227
0
1,276
13,965
13,794
0
6,130
7,613
20,160
0
L
Scylla
10,746
1,266
0
2,886
10,808
3,344
0
6,007
4,683
43,754
0
W
Ao Kuang
13,204
2,663
0
6,360
15,387
5,929
0
6,082
9,141
35,652
0
L
Kuzenbo
Hev23_
Kuzenbo
8,278
2,689
571
314
15,157
15,380
0
8,610
6,481
16,084
0
L
Chiron
OnePrime11
Chiron
11,592
3,625
449
2,673
11,965
3,913
377
6,641
5,259
0
42,887
L
6,379
1,848
0
2,079
10,240
3,212
310
7,362
2,814
38,175
0
W
Medusa
VividMoth
Medusa
15,019
5,132
0
1,439
8,544
3,928
1,479
3,206
5,260
0
43,468
W
4,866
2,536
1,837
3,224
8,440
5,890
0
3,722
4,550
0
7,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,006
Gold Earned
45,974
256
Minions Killed
249
0
Camps Cleared
0
1,247,898
Distance Traveled
1,172,577
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,989
832
86
7
0
231,863
4
L
Gilgamesh
8,160
680
24
2
0
259,551
4
W
Ganesha
8,771
731
10
1
0
201,215
3
L
Scylla
8,752
729
78
7
0
242,577
2
W
Ao Kuang
9,679
807
58
5
0
270,749
1
L
Kuzenbo
8,485
707
19
2
0
263,633
2
L
Chiron
9,537
795
64
5
0
239,040
3
L
Sol
9,072
756
71
6
0
243,097
1
W
Medusa
9,712
809
88
7
0
270,878
2
W
Horus
7,823
652
7
1
0
197,872
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role