Player Matchup

Xing Tian
Xing Tian
Donvale
Xing Tian
Level 139
God Stats
1W - 3L
1,629 SR
Queue Stats
240W - 221L
1,463 Elo+
Solo
Janus
Janus
Gnomienator
Janus
Level 127
God Stats
2W - 3L
1,274 SR
Queue Stats
26W - 29L
1,491 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Goujian13
Ah Muzen Cab
Level 126
God Stats
4W - 6L
1,493 SR
Queue Stats
103W - 88L
1,525 Elo+
Party 2
Horus
Horus
OznG
Horus
Level 142
God Stats
2W - 1L
1,650 SR
Queue Stats
108W - 93L
1,525 Elo+
Party 2
Chang'e
Chang'e
bena0rdurgam1ng
Chang'e
Level 12
God Stats
3W - 6L
1,545 SR
Queue Stats
36W - 41L
1,440 Elo+
Solo
Team Averages
Level 109
1,518 SR
1,489 Elo+

VS

Team Averages
Level 61
1,525 SR
1,490 Elo+
Cernunnos
Cernunnos
HeyBrooh
Cernunnos
Level 85
God Stats
6W - 4L
1,684 SR
Queue Stats
117W - 92L
1,605 Elo+
Party 1
Cthulhu
Cthulhu
Plopamerica
Cthulhu
Level 49
God Stats
29W - 24L
1,574 SR
Queue Stats
58W - 44L
1,629 Elo+
Party 1
Geb
Geb
angel078
Geb
Level 58
God Stats
28W - 17L
1,695 SR
Queue Stats
106W - 81L
1,606 Elo+
Party 1
Fenrir
Fenrir
callmesol
Fenrir
Level 31
God Stats
1W - 3L
1,528 SR
Queue Stats
19W - 37L
1,375 Elo+
Solo
Baron Samedi
Baron Samedi
mannmagic
Baron Samedi
Level 84
God Stats
0W - 1L
1,146 SR
Queue Stats
5W - 8L
1,237 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Donvale
Xing Tian
17
1 / 5 / 4
11,487
676
5,905
27,977
33,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
1 / 1 / 3
10,996
647
17,144
12,497
5,435
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ah Muzen Cab
Goujian13
Ah Muzen Cab
20
5 / 2 / 4
12,682
746
17,425
12,961
4,557
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
OznG
Horus
19
3 / 1 / 5
11,168
657
8,202
18,407
20,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
4 / 1 / 4
12,509
736
15,811
16,537
8,769
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
HeyBrooh
Cernunnos
20
7 / 3 / 3
12,746
750
27,295
17,734
7,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Plopamerica
Cthulhu
17
1 / 2 / 4
10,399
612
17,338
19,475
17,389
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

18
0 / 1 / 10
11,615
683
8,330
15,699
21,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Fenrir
callmesol
Fenrir
17
0 / 4 / 4
10,567
622
6,492
14,685
5,569
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
mannmagic
Baron Samedi
18
2 / 4 / 3
10,817
636
14,684
13,086
6,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
34
14
Kills
10
10
Deaths
14
20
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
Donvale
Xing Tian
1
5
4
0.6
W
1
1
3
2.5
W
Ah Muzen Cab
Goujian13
Ah Muzen Cab
5
2
4
3.5
L
Cernunnos
HeyBrooh
Cernunnos
7
3
3
2.83
W
Horus
OznG
Horus
3
1
5
5.5
L
Cthulhu
Plopamerica
Cthulhu
1
2
4
1.5
L
0
1
10
5
W
4
1
4
6
L
Fenrir
callmesol
Fenrir
0
4
4
0.5
L
Baron Samedi
mannmagic
Baron Samedi
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,487
Damage
74,139
88,379
Taken
80,679
72,321
Mitigated
59,178
33,507
Healing
19,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
Donvale
Xing Tian
5,905
451
0
1,768
27,977
33,035
0
12,597
15,380
15,758
0
W
17,144
1,745
249
2,626
12,497
5,435
0
8,160
4,337
56,958
0
W
Ah Muzen Cab
Goujian13
Ah Muzen Cab
17,425
7,386
0
3,030
12,961
4,557
3,479
2,908
10,053
0
70,544
L
Cernunnos
HeyBrooh
Cernunnos
27,295
13,764
0
6,172
17,734
7,357
1,013
9,067
8,504
0
84,552
W
Horus
OznG
Horus
8,202
2,513
5,065
7,530
18,407
20,525
0
9,262
9,145
0
15,040
L
Cthulhu
Plopamerica
Cthulhu
17,338
440
1,796
542
19,475
17,389
108
10,970
8,239
49,927
0
L
8,330
812
0
1,566
15,699
21,920
232
8,527
6,894
18,366
0
W
15,811
646
4,819
8,420
16,537
8,769
762
7,425
9,112
59,715
0
L
Fenrir
callmesol
Fenrir
6,492
1,938
0
1,072
14,685
5,569
0
3,874
10,811
0
43,147
L
Baron Samedi
mannmagic
Baron Samedi
14,684
731
3,559
4,438
13,086
6,943
129
6,422
6,516
47,578
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,842
Gold Earned
56,144
332
Minions Killed
361
0
Camps Cleared
0
1,717,048
Distance Traveled
1,717,061
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
11,487
676
9
1
0
343,032
3
W
Janus
10,996
647
88
5
0
339,722
4
W
Ah Muzen Cab
12,682
746
110
6
0
320,604
0
L
Cernunnos
12,746
750
140
8
0
326,025
3
W
Horus
11,168
657
17
1
0
354,328
0
L
Cthulhu
10,399
612
69
4
0
373,110
0
L
Geb
11,615
683
19
1
0
367,178
4
W
Chang'e
12,509
736
108
6
0
359,362
3
L
Fenrir
10,567
622
68
4
0
331,787
0
L
Baron Samedi
10,817
636
65
4
0
318,961
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role