Player Matchup

Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
Sirfuzz
Bastet
Level 102
God Stats
12W - 6L
1,639 SR
Queue Stats
132W - 135L
1,610 Elo+
Solo
Shiva
Shiva
ValkoorHex
Shiva
Level 160
God Stats
30W - 16L
1,628 SR
Queue Stats
226W - 208L
1,597 Elo+
Solo
Sol
Sol
ms_rarity
Sol
Level 144
God Stats
31W - 64L
1,495 SR
Queue Stats
438W - 698L
1,332 Elo+
Party 1
Merlin
Merlin
skyhigh1226
Merlin
Level 160
God Stats
11W - 11L
1,734 SR
Queue Stats
73W - 109L
1,446 Elo+
Party 1
Team Averages
Level 143
1,599 SR
1,497 Elo+

VS

Team Averages
Level 112
1,430 SR
1,502 Elo+
Da Ji
Da Ji
 
Da Ji
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Biggie_Rektion69
Zeus
Level 119
God Stats
0W - 2L
1,152 SR
Queue Stats
3W - 6L
1,580 Elo+
Party 2
Ao Kuang
Ao Kuang
daveygmusic
Ao Kuang
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,387 Elo+
Solo
Kumbhakarna
Kumbhakarna
dudefromthebible
Kumbhakarna
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 27L
1,545 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
14
0 / 0 / 11
8,074
807
3,919
8,407
7,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
Sirfuzz
Bastet
15
5 / 2 / 7
8,407
841
9,046
6,639
2,388
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shiva
15
9 / 1 / 6
8,806
881
13,020
9,486
9,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 0 / 6
7,630
763
3,664
3,755
1,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
14
0 / 1 / 5
7,343
734
5,943
5,451
2,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
0 / 4 / 1
6,972
697
5,333
9,671
3,554
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hercules
 
Hercules
11
0 / 5 / 1
6,434
643
4,453
11,946
9,751
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
0 / 3 / 2
7,622
762
7,151
6,084
1,716
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
daveygmusic
Ao Kuang
13
3 / 3 / 0
7,264
726
4,694
8,681
3,061
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kumbhakarna
dudefromthebible
Kumbhakarna
13
1 / 1 / 1
7,416
742
3,376
9,766
8,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
9
16
Kills
4
4
Deaths
16
35
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
 
Kumbhakarna
0
0
11
5.5
L
Da Ji
 
Da Ji
0
4
1
0.13
L
Hercules
 
Hercules
0
5
1
0.1
L
0
3
2
0.33
W
Bastet
Sirfuzz
Bastet
5
2
7
4.25
W
Shiva
9
1
6
12
L
Ao Kuang
daveygmusic
Ao Kuang
3
3
0
1
L
Kumbhakarna
dudefromthebible
Kumbhakarna
1
1
1
1.5
W
2
0
6
5
W
Merlin
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,592
Damage
25,007
33,738
Taken
46,148
22,741
Mitigated
26,829
10,012
Healing
8,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
 
Kumbhakarna
3,919
174
278
2,192
8,407
7,193
0
3,772
4,635
15,739
0
L
Da Ji
 
Da Ji
5,333
414
0
1,394
9,671
3,554
0
2,489
6,922
0
23,569
L
Hercules
 
Hercules
4,453
1,170
233
2,635
11,946
9,751
0
2,975
8,521
0
17,919
L
7,151
994
0
500
6,084
1,716
856
1,447
4,553
32,983
0
W
Bastet
Sirfuzz
Bastet
9,046
2,360
0
1,264
6,639
2,388
394
4,091
2,548
0
23,508
W
Shiva
13,020
2,035
1,341
2,562
9,486
9,779
68
3,161
6,325
1,286
25,653
L
Ao Kuang
daveygmusic
Ao Kuang
4,694
800
248
1,813
8,681
3,061
0
1,773
6,613
14,021
0
L
Kumbhakarna
dudefromthebible
Kumbhakarna
3,376
597
0
1,482
9,766
8,747
0
4,329
4,933
7,235
0
W
3,664
1,399
0
1,231
3,755
1,364
310
540
3,215
19,642
1,226
W
Merlin
5,943
417
33
1,111
5,451
2,017
396
3,657
1,794
24,507
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,260
Gold Earned
35,708
201
Minions Killed
163
0
Camps Cleared
0
1,091,397
Distance Traveled
944,461
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
8,074
807
24
2
0
231,041
0
L
Da Ji
6,972
697
38
4
0
203,949
0
L
Hercules
6,434
643
22
2
0
179,907
0
L
Zeus
7,622
762
68
7
0
166,104
1
W
Bastet
8,407
841
36
4
0
235,457
2
W
Shiva
8,806
881
37
4
0
221,842
0
L
Ao Kuang
7,264
726
27
3
0
194,405
0
L
Kumbhakarna
7,416
742
8
1
0
200,096
0
W
Sol
7,630
763
43
4
0
204,666
2
W
Merlin
7,343
734
61
6
0
198,391
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role