Player Matchup

Atlas
Atlas
Masters
 
Atlas
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
He Bo
He Bo
Diamond III
ExC4L1Bur
He Bo
Diamond III
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
2,347 MMR
Party 2
Achilles
Achilles
Masters
Meеlo
Achilles
Masters
Level 138
God Stats
16W - 3L
1,929 SR
Queue Stats
63W - 19L
2,091 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 151
1,643 SR
1,979 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 145
1,726 SR
1,672 MMR
Sol
Sol
Platinum V
 
Sol
Platinum V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hou Yi
Hou Yi
Platinum V
Blodmer
Hou Yi
Platinum V
Level 149
God Stats
14W - 3L
1,694 SR
Queue Stats
75W - 18L
1,833 MMR
Party 1
Geb
Geb
Platinum IV
SnailGary
Geb
Platinum IV
Level 127
God Stats
10W - 1L
1,984 SR
Queue Stats
366W - 423L
1,682 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
16
2 / 3 / 7
12,193
677
13,700
27,751
40,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magic Focus

Magic Focus

+20
Magical Power

He Bo
ExC4L1Bur
He Bo
16
3 / 4 / 7
11,496
639
21,061
15,670
6,106
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
Meеlo
Achilles
17
5 / 2 / 5
13,071
726
15,591
28,232
38,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bans
BastetThothGilgameshShivaFenrir

VS

Bans
Ah Muzen CabAresZeusSobekScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
18
5 / 3 / 2
12,651
703
26,421
17,462
11,813
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hou Yi
Blodmer
Hou Yi
18
4 / 2 / 5
12,119
673
26,116
18,953
7,000
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
0 / 5 / 6
11,763
654
8,629
21,911
24,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
22
10
Kills
9
9
Deaths
10
19
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
2
3
7
1.83
W
Sol
 
Sol
5
3
2
2
W
Hou Yi
Blodmer
Hou Yi
4
2
5
3.25
L
He Bo
ExC4L1Bur
He Bo
3
4
7
1.63
L
Achilles
Meеlo
Achilles
5
2
5
3.75
W
0
5
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,352
Damage
61,166
71,653
Taken
58,326
84,957
Mitigated
43,101
20,215
Healing
17,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
13,700
3,891
955
8,477
27,751
40,021
198
12,626
15,125
42,699
0
W
Sol
 
Sol
26,421
9,819
0
6,773
17,462
11,813
1,888
10,297
7,061
80,197
7,391
W
Hou Yi
Blodmer
Hou Yi
26,116
11,200
0
4,361
18,953
7,000
1,204
11,824
7,010
0
55,265
L
He Bo
ExC4L1Bur
He Bo
21,061
1,147
0
3,749
15,670
6,106
979
8,093
7,577
47,150
0
L
Achilles
Meеlo
Achilles
15,591
3,215
0
7,034
28,232
38,830
581
11,636
16,596
0
41,485
W
8,629
668
585
5,367
21,911
24,288
201
12,925
8,986
23,133
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,760
Gold Earned
36,533
180
Minions Killed
203
7
Camps Cleared
8
1,066,275
Distance Traveled
969,236
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
12,193
677
62
3
4
363,645
4
W
Sol
12,651
703
121
7
4
312,856
3
W
Hou Yi
12,119
673
67
4
3
329,558
1
L
He Bo
11,496
639
65
4
0
322,383
6
L
Achilles
13,071
726
53
3
3
380,247
4
W
Geb
11,763
654
15
1
1
326,822
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role