Player Matchup

Arachne
Arachne
 
Arachne
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
ChinoHefe-_-
Neith
Level 78
God Stats
11W - 6L
1,792 SR
Queue Stats
578W - 574L
1,413 Elo+
Solo
Sun Wukong
Sun Wukong
Knight_of_Iron
Sun Wukong
Level 140
God Stats
4W - 0L
1,500 SR
Queue Stats
438W - 461L
1,444 Elo+
Solo
Olorun
Olorun
Redbeard-48
Olorun
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 41L
1,426 Elo+
Solo
Khepri
Khepri
mak12
Khepri
Level 63
God Stats
5W - 1L
1,514 SR
Queue Stats
130W - 124L
1,321 Elo+
Solo
Team Averages
Level 94
1,561 SR
1,421 Elo+

VS

Team Averages
Level 71
1,444 SR
1,399 Elo+
Achilles
Achilles
GreasySpoox
Achilles
Level 52
God Stats
4W - 5L
1,500 SR
Queue Stats
328W - 315L
1,378 Elo+
Solo
Atlas
Atlas
Wildoo3937
Atlas
Level 45
God Stats
0W - 1L
1,308 SR
Queue Stats
14W - 21L
1,284 Elo+
Solo
Ares
Ares
jaden_hjk
Ares
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 24L
1,458 Elo+
Solo
Shiva
Shiva
rafael_sfe
Shiva
Level 105
God Stats
0W - 1L
1,409 SR
Queue Stats
102W - 99L
1,415 Elo+
Solo
Izanami
Izanami
tennutz420
Izanami
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
79W - 82L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
18
11 / 4 / 13
11,185
932
15,374
14,608
7,837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
3 / 0 / 16
10,258
855
14,004
5,891
3,658
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
Knight_of_Iron
Sun Wukong
15
3 / 2 / 19
9,336
778
12,592
15,452
19,916
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate

Breastplate

+20
Physical Protection

Olorun
16
7 / 4 / 13
9,973
831
14,177
13,766
8,937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Khepri
mak12
Khepri
16
1 / 2 / 19
9,493
791
6,066
12,790
11,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
GreasySpoox
Achilles
16
4 / 3 / 7
8,530
711
9,875
14,057
18,569
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
15
1 / 5 / 5
7,944
662
8,981
12,666
14,979
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ares
13
1 / 6 / 8
8,292
691
6,453
17,406
25,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shiva
16
5 / 6 / 6
9,511
793
14,227
14,435
11,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
tennutz420
Izanami
13
1 / 5 / 7
7,945
662
10,721
9,684
4,174
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
45
25
Kills
12
12
Deaths
25
80
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
11
4
13
4.38
W
3
0
16
11
L
Achilles
GreasySpoox
Achilles
4
3
7
2.5
W
Sun Wukong
Knight_of_Iron
Sun Wukong
3
2
19
6.25
W
Olorun
7
4
13
3.38
L
Atlas
1
5
5
0.7
L
Ares
1
6
8
0.83
W
Khepri
mak12
Khepri
1
2
19
5.25
L
Shiva
5
6
6
1.33
L
Izanami
tennutz420
Izanami
1
5
7
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,213
Damage
50,257
62,507
Taken
68,248
51,645
Mitigated
74,315
24,149
Healing
16,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
15,374
10,811
1,625
4,797
14,608
7,837
992
4,087
10,373
0
23,961
W
14,004
4,200
2,030
2,790
5,891
3,658
1,047
2,187
3,704
0
33,104
L
Achilles
GreasySpoox
Achilles
9,875
1,226
982
2,204
14,057
18,569
0
2,981
10,789
945
21,678
W
Sun Wukong
Knight_of_Iron
Sun Wukong
12,592
1,515
1,999
3,304
15,452
19,916
367
2,722
12,372
0
21,648
W
Olorun
14,177
6,914
2,241
4,125
13,766
8,937
2,768
3,574
9,941
29,922
2,590
L
Atlas
8,981
2,825
1,033
1,948
12,666
14,979
0
3,382
9,087
16,576
0
L
Ares
6,453
405
552
1,328
17,406
25,199
0
4,855
12,247
10,724
0
W
Khepri
mak12
Khepri
6,066
263
0
1,238
12,790
11,297
266
2,953
9,676
14,409
0
L
Shiva
14,227
2,678
2,365
3,704
14,435
11,394
0
3,325
10,786
0
31,631
L
Izanami
tennutz420
Izanami
10,721
5,518
839
1,935
9,684
4,174
0
4,138
5,361
0
33,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,245
Gold Earned
42,222
126
Minions Killed
136
0
Camps Cleared
0
1,175,708
Distance Traveled
1,026,292
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,185
932
12
1
0
222,373
0
W
Neith
10,258
855
48
4
0
252,722
0
L
Achilles
8,530
711
20
2
0
234,831
1
W
Sun Wukong
9,336
778
16
1
0
255,908
4
W
Olorun
9,973
831
31
3
0
192,084
0
L
Atlas
7,944
662
15
1
0
211,261
0
L
Ares
8,292
691
12
1
0
185,114
1
W
Khepri
9,493
791
19
2
0
252,621
0
L
Shiva
9,511
793
34
3
0
198,050
0
L
Izanami
7,945
662
55
5
0
197,036
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role