Player Matchup

Chiron
Chiron
 
Chiron
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Darkiduck
Geb
Level 87
God Stats
2W - 1L
1,650 SR
Queue Stats
100W - 98L
1,444 Elo+
Party 1
Fenrir
Fenrir
Lightiduc
Fenrir
Level 102
God Stats
2W - 2L
1,500 SR
Queue Stats
73W - 76L
1,545 Elo+
Party 1
Ne Zha
Ne Zha
WhyRYouRunninGx
Ne Zha
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 81L
1,387 Elo+
Solo
Team Averages
Level 90
1,530 SR
1,475 Elo+

VS

Team Averages
Level 61
1,563 SR
1,412 Elo+
Hachiman
Hachiman
Atamar
Hachiman
Level 99
God Stats
3W - 4L
1,710 SR
Queue Stats
213W - 222L
1,330 Elo+
Solo
Ares
Ares
Darktooth12
Ares
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,471 Elo+
Solo
Chaac
Chaac
Drinking_Viking
Chaac
Level 83
God Stats
1W - 1L
1,446 SR
Queue Stats
24W - 35L
1,396 Elo+
Solo
Zeus
Zeus
KSA0
Zeus
Level 28
God Stats
4W - 1L
1,662 SR
Queue Stats
67W - 70L
1,439 Elo+
Solo
Xing Tian
Xing Tian
gangstasenpai
Xing Tian
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
41W - 57L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
18
4 / 4 / 13
11,386
712
20,107
14,790
7,040
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
 
Hercules
19
5 / 2 / 13
11,112
695
11,273
23,209
33,041
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

18
2 / 4 / 11
11,521
720
10,688
23,344
34,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
Lightiduc
Fenrir
19
12 / 6 / 6
12,321
770
18,882
21,525
17,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

17
3 / 6 / 13
10,838
677
11,080
14,871
6,635
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Atamar
Hachiman
18
5 / 5 / 8
11,109
694
14,348
13,343
6,099
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
4 / 7 / 11
11,400
713
9,367
16,186
10,373
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
3 / 6 / 15
12,222
764
21,788
27,111
34,557
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Zeus
KSA0
Zeus
20
7 / 3 / 10
12,209
763
33,820
7,110
2,905
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Xing Tian
gangstasenpai
Xing Tian
18
3 / 6 / 10
10,993
687
8,997
23,758
30,333
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
76
26
Kills
22
22
Deaths
27
56
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
4
4
13
2.63
L
Hercules
 
Hercules
5
2
13
5.75
W
Hachiman
Atamar
Hachiman
5
5
8
1.8
L
2
4
11
1.88
W
4
7
11
1.36
W
3
6
15
1.75
W
Zeus
KSA0
Zeus
7
3
10
4
L
Fenrir
Lightiduc
Fenrir
12
6
6
2.5
L
3
6
13
1.58
W
Xing Tian
gangstasenpai
Xing Tian
3
6
10
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,030
Damage
88,320
97,739
Taken
87,508
98,860
Mitigated
84,267
43,964
Healing
21,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
20,107
4,535
6,413
3,472
14,790
7,040
276
8,055
6,715
0
51,937
L
Hercules
 
Hercules
11,273
1,538
1,490
11,306
23,209
33,041
374
13,254
9,955
0
17,458
W
Hachiman
Atamar
Hachiman
14,348
7,999
1,432
3,288
13,343
6,099
2,939
1,946
11,159
0
30,589
L
10,688
556
2,439
4,617
23,344
34,987
130
10,889
12,455
21,305
0
W
9,367
389
138
903
16,186
10,373
296
1,634
14,272
13,958
0
W
21,788
3,677
1,248
7,114
27,111
34,557
1,230
3,246
23,326
0
45,987
W
Zeus
KSA0
Zeus
33,820
2,019
994
485
7,110
2,905
572
1,000
5,991
55,511
0
L
Fenrir
Lightiduc
Fenrir
18,882
6,697
3,894
7,357
21,525
17,157
941
11,326
10,199
0
28,588
L
11,080
2,949
0
2,976
14,871
6,635
817
8,640
6,231
0
19,731
W
Xing Tian
gangstasenpai
Xing Tian
8,997
259
2,068
3,352
23,758
30,333
280
2,862
19,921
13,245
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,178
Gold Earned
57,933
152
Minions Killed
133
0
Camps Cleared
0
1,559,999
Distance Traveled
1,331,640
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
11,386
712
84
5
0
296,450
2
L
Hercules
11,112
695
19
1
0
335,207
0
W
Hachiman
11,109
694
26
2
0
271,631
2
L
Geb
11,521
720
14
1
0
323,556
0
W
Ares
11,400
713
7
0
0
208,975
3
W
Chaac
12,222
764
43
3
0
288,964
1
W
Zeus
12,209
763
55
3
0
245,086
1
L
Fenrir
12,321
770
24
2
0
320,892
1
L
Ne Zha
10,838
677
11
1
0
283,894
0
W
Xing Tian
10,993
687
2
0
0
316,984
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role