Player Matchup

Ne Zha
Ne Zha
SunflowerManor
Ne Zha
Level 146
God Stats
12W - 15L
1,437 SR
Queue Stats
475W - 445L
1,538 Elo+
Party 1
Zhong Kui
Zhong Kui
mikelike915
Zhong Kui
Level 127
God Stats
7W - 4L
1,746 SR
Queue Stats
120W - 128L
1,487 Elo+
Party 1
Zeus
Zeus
失心爱希望
Zeus
Level 125
God Stats
7W - 4L
1,878 SR
Queue Stats
89W - 82L
1,530 Elo+
Party 1
Sylvanus
Sylvanus
柴米油盐不觉甜
Sylvanus
Level 108
God Stats
1W - 1L
1,332 SR
Queue Stats
525W - 530L
1,491 Elo+
Party 1
Chronos
Chronos
疯帽子舰长
Chronos
Level 154
God Stats
2W - 5L
1,406 SR
Queue Stats
283W - 280L
1,510 Elo+
Party 1
Team Averages
Level 132
1,560 SR
1,511 Elo+

VS

Team Averages
Level 69
1,513 SR
1,471 Elo+
Jormungandr
Jormungandr
Jiroume
Jormungandr
Level 66
God Stats
2W - 7L
1,285 SR
Queue Stats
118W - 122L
1,379 Elo+
Solo
Sobek
Sobek
TheGreenBrother
Sobek
Level 48
God Stats
4W - 7L
1,378 SR
Queue Stats
172W - 175L
1,474 Elo+
Solo
King Arthur
King Arthur
VeryBigBingo
King Arthur
Level 45
God Stats
10W - 11L
1,579 SR
Queue Stats
202W - 219L
1,495 Elo+
Solo
Osiris
Osiris
ollythebear
Osiris
Level 101
God Stats
2W - 2L
1,821 SR
Queue Stats
26W - 20L
1,505 Elo+
Solo
Chiron
Chiron
timmoooo
Chiron
Level 85
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 2 / 10
11,146
507
9,323
21,815
26,980
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Zhong Kui
mikelike915
Zhong Kui
18
1 / 4 / 5
10,995
500
9,431
11,666
11,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
9 / 1 / 5
12,621
574
17,270
12,115
5,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
7 / 1 / 8
12,545
570
11,363
18,840
11,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
3 / 1 / 6
12,751
580
12,405
16,782
10,562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Jiroume
Jormungandr
15
0 / 2 / 3
9,766
444
11,555
10,569
4,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 1 / 2
9,392
427
5,496
17,905
21,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

King Arthur
VeryBigBingo
King Arthur
17
2 / 6 / 2
10,932
497
13,254
20,417
27,214
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Osiris
14
2 / 6 / 1
9,116
414
5,764
16,905
8,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chiron
timmoooo
Chiron
17
2 / 6 / 1
10,244
466
8,114
16,999
5,487
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
18
21
Kills
9
9
Deaths
21
34
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Jiroume
Jormungandr
0
2
3
0.75
W
1
2
10
3
L
3
1
2
4
L
King Arthur
VeryBigBingo
King Arthur
2
6
2
0.5
W
Zhong Kui
mikelike915
Zhong Kui
1
4
5
0.88
L
Osiris
2
6
1
0.42
L
Chiron
timmoooo
Chiron
2
6
1
0.42
W
9
1
5
11.5
W
7
1
8
11
W
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,792
Damage
44,183
81,218
Taken
82,795
65,920
Mitigated
66,211
28,569
Healing
15,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Jiroume
Jormungandr
11,555
1,004
0
250
10,569
4,065
0
5,455
4,822
70,707
0
W
9,323
1,948
497
2,751
21,815
26,980
268
4,986
16,544
0
53,213
L
5,496
635
0
3,672
17,905
21,267
0
9,933
7,429
14,892
0
L
King Arthur
VeryBigBingo
King Arthur
13,254
1,484
0
3,182
20,417
27,214
0
11,739
8,426
1,633
70,701
W
Zhong Kui
mikelike915
Zhong Kui
9,431
1,376
0
3,521
11,666
11,352
1,219
964
10,702
65,260
0
L
Osiris
5,764
1,143
0
2,778
16,905
8,178
0
9,386
7,258
0
60,978
L
Chiron
timmoooo
Chiron
8,114
1,724
489
4,941
16,999
5,487
139
10,647
5,969
0
73,437
W
17,270
1,976
0
2,256
12,115
5,179
1,842
1,792
10,271
94,958
0
W
11,363
3,660
8,009
9,371
18,840
11,847
1,438
2,946
15,756
71,072
24,363
W
12,405
2,514
0
2,164
16,782
10,562
3,033
7,026
9,261
119,134
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,058
Gold Earned
49,450
727
Minions Killed
575
0
Camps Cleared
0
2,097,429
Distance Traveled
2,038,375
22
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,766
444
151
7
0
351,719
3
W
Ne Zha
11,146
507
71
3
0
465,561
7
L
Sobek
9,392
427
29
1
0
463,993
8
L
King Arthur
10,932
497
156
7
0
380,128
3
W
Zhong Kui
10,995
500
139
6
0
319,827
3
L
Osiris
9,116
414
96
4
0
429,860
4
L
Chiron
10,244
466
143
7
0
412,675
3
W
Zeus
12,621
574
152
7
0
419,263
4
W
Sylvanus
12,545
570
154
7
0
426,700
5
W
Chronos
12,751
580
211
10
0
466,078
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role