Player Matchup

He Bo
He Bo
 
He Bo
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Akchito
Arachne
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 21L
1,471 Elo+
Solo
Cthulhu
Cthulhu
HARD2KILLJ
Cthulhu
Level 157
God Stats
6W - 6L
1,317 SR
Queue Stats
586W - 588L
1,517 Elo+
Solo
Bakasura
Bakasura
Peenysmall
Bakasura
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
68W - 37L
1,517 Elo+
Solo
Nike
Nike
coldblooded_2000
Nike
Level 122
God Stats
5W - 3L
1,753 SR
Queue Stats
184W - 199L
1,433 Elo+
Solo
Team Averages
Level 107
1,514 SR
1,488 Elo+

VS

Team Averages
Level 110
1,544 SR
1,492 Elo+
Ullr
Ullr
 
Ullr
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
BMillsofHC
Bacchus
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
255W - 275L
1,513 Elo+
Solo
Nemesis
Nemesis
Dovahkun
Nemesis
Level 126
God Stats
17W - 20L
1,386 SR
Queue Stats
1,114W - 1,172L
1,526 Elo+
Solo
Khepri
Khepri
KrombopulosMike4
Khepri
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 36L
1,460 Elo+
Solo
Tyr
Tyr
SleepyKosher
Tyr
Level 126
God Stats
2W - 3L
1,837 SR
Queue Stats
495W - 522L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
1 / 3 / 10
8,305
755
8,648
7,357
2,294
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Akchito
Arachne
14
4 / 2 / 10
8,787
799
8,941
8,793
8,030
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
HARD2KILLJ
Cthulhu
17
6 / 1 / 10
9,749
886
14,422
8,568
6,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
Peenysmall
Bakasura
15
5 / 3 / 7
9,066
824
13,754
10,520
5,994
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
3 / 1 / 14
9,169
834
8,777
14,271
10,621
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
14
2 / 6 / 6
8,143
740
6,229
10,417
4,291
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
BMillsofHC
Bacchus
13
3 / 3 / 4
8,003
728
7,662
9,960
10,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
Dovahkun
Nemesis
13
2 / 2 / 4
7,835
712
6,992
10,180
7,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

12
0 / 5 / 5
7,339
667
4,695
14,466
12,198
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
3 / 3 / 6
8,637
785
10,770
14,626
12,617
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
35
19
Kills
10
10
Deaths
19
51
Assists
25
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
1
3
10
2
L
Ullr
 
Ullr
2
6
6
0.83
W
Arachne
Akchito
Arachne
4
2
10
4.5
L
Bacchus
BMillsofHC
Bacchus
3
3
4
1.67
L
Nemesis
Dovahkun
Nemesis
2
2
4
2
W
Cthulhu
HARD2KILLJ
Cthulhu
6
1
10
11
L
0
5
5
0.5
W
Bakasura
Peenysmall
Bakasura
5
3
7
2.83
L
3
3
6
2
W
3
1
14
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,542
Damage
36,348
49,509
Taken
59,649
33,596
Mitigated
47,481
25,456
Healing
17,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
8,648
1,177
2,324
1,361
7,357
2,294
1,174
2,359
4,998
14,852
0
L
Ullr
 
Ullr
6,229
3,998
581
686
10,417
4,291
0
3,808
5,919
0
27,780
W
Arachne
Akchito
Arachne
8,941
7,491
0
2,960
8,793
8,030
900
1,215
7,578
0
11,688
L
Bacchus
BMillsofHC
Bacchus
7,662
455
667
1,392
9,960
10,738
0
3,488
5,681
16,950
0
L
Nemesis
Dovahkun
Nemesis
6,992
1,380
428
4,205
10,180
7,637
0
3,234
6,137
0
12,940
W
Cthulhu
HARD2KILLJ
Cthulhu
14,422
597
1,878
2,438
8,568
6,657
319
2,281
6,287
35,658
0
L
4,695
920
685
2,278
14,466
12,198
0
5,758
7,268
10,904
0
W
Bakasura
Peenysmall
Bakasura
13,754
7,304
2,036
4,049
10,520
5,994
0
3,533
6,987
0
12,526
L
10,770
1,289
2,069
4,096
14,626
12,617
0
5,713
7,675
0
25,190
W
8,777
1,055
1,611
6,799
14,271
10,621
843
2,969
11,302
18
22,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,076
Gold Earned
39,957
110
Minions Killed
126
0
Camps Cleared
0
1,117,103
Distance Traveled
991,752
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,305
755
21
2
0
219,649
2
L
Ullr
8,143
740
45
4
0
146,483
0
W
Arachne
8,787
799
6
1
0
214,206
0
L
Bacchus
8,003
728
15
1
0
199,901
0
L
Nemesis
7,835
712
14
1
0
210,079
0
W
Cthulhu
9,749
886
33
3
0
230,680
0
L
Khepri
7,339
667
15
1
0
219,241
0
W
Bakasura
9,066
824
19
2
0
236,311
1
L
Tyr
8,637
785
37
3
0
216,048
0
W
Nike
9,169
834
31
3
0
216,257
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role