Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Coch1se
Jing Wei
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,268 Elo+
Party 1
Hel
Hel
Kisyara
Hel
Level 7
God Stats
0W - 1L
1,747 SR
Queue Stats
0W - 2L
1,268 Elo+
Party 1
Ra
Ra
awp93
Ra
Level 118
God Stats
2W - 6L
1,447 SR
Queue Stats
112W - 113L
1,500 Elo+
Party 2
Mercury
Mercury
Раиф
Mercury
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 30L
1,483 Elo+
Party 2
Team Averages
Level 53
1,539 SR
1,404 Elo+

VS

Team Averages
Level 104
1,643 SR
1,503 Elo+
Atlas
Atlas
LashedAsp
Atlas
Level 120
God Stats
4W - 4L
1,933 SR
Queue Stats
233W - 183L
1,555 Elo+
Party 3
Hera
Hera
MagicIguana
Hera
Level 48
God Stats
6W - 3L
1,598 SR
Queue Stats
34W - 26L
1,422 Elo+
Party 3
Loki
Loki
Papabeer517
Loki
Level 106
God Stats
9W - 7L
1,506 SR
Queue Stats
170W - 151L
1,427 Elo+
Solo
Shiva
Shiva
PennDrake
Shiva
Level 109
God Stats
14W - 9L
1,757 SR
Queue Stats
331W - 298L
1,606 Elo+
Party 3
Neith
Neith
ghost2018
Neith
Level 135
God Stats
17W - 22L
1,420 SR
Queue Stats
279W - 285L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
6 / 3 / 1
7,588
506
6,569
10,529
3,886
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jing Wei
Coch1se
Jing Wei
10
0 / 4 / 1
5,843
390
2,706
9,366
2,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hel
9
0 / 2 / 0
5,221
348
754
5,152
1,301
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Ra
15
1 / 4 / 2
8,490
566
4,923
7,202
2,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
Раиф
Mercury
10
1 / 8 / 0
6,594
440
2,671
10,961
4,456
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
LashedAsp
Atlas
16
7 / 2 / 2
9,703
647
7,074
10,638
14,385
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
2 / 2 / 3
9,056
604
2,946
5,121
1,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
1 / 3 / 5
8,331
555
3,456
9,349
2,871
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Shiva
PennDrake
Shiva
14
7 / 0 / 6
8,683
579
11,245
9,958
8,510
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
ghost2018
Neith
15
4 / 1 / 2
9,302
620
4,377
4,916
2,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
39
8
Kills
21
21
Deaths
8
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
6
3
1
2.17
L
Jing Wei
Coch1se
Jing Wei
0
4
1
0.13
L
Hel
0
2
0
0
W
Atlas
LashedAsp
Atlas
7
2
2
4
W
2
2
3
1.75
W
1
3
5
1.17
W
Shiva
PennDrake
Shiva
7
0
6
10
L
Ra
1
4
2
0.5
W
Neith
ghost2018
Neith
4
1
2
5
L
Mercury
Раиф
Mercury
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,623
Damage
29,098
43,210
Taken
39,982
14,236
Mitigated
29,681
11,688
Healing
12,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
6,569
2,513
29
2,485
10,529
3,886
0
1,463
9,066
0
34,072
L
Jing Wei
Coch1se
Jing Wei
2,706
1,809
0
2,823
9,366
2,375
0
95
9,271
0
33,088
L
Hel
754
91
2,071
2,193
5,152
1,301
0
297
4,855
5,922
0
W
Atlas
LashedAsp
Atlas
7,074
2,518
226
3,508
10,638
14,385
34
168
10,470
53,764
0
W
2,946
691
0
540
5,121
1,698
159
2,481
2,640
60,782
0
W
3,456
495
0
4,475
9,349
2,871
624
503
8,846
0
57,390
W
Shiva
PennDrake
Shiva
11,245
2,235
264
1,551
9,958
8,510
0
2,100
7,858
2,114
43,477
L
Ra
4,923
410
73
1,406
7,202
2,218
0
2,194
5,008
66,403
0
W
Neith
ghost2018
Neith
4,377
798
0
2,405
4,916
2,217
1,178
547
4,369
0
62,440
L
Mercury
Раиф
Mercury
2,671
1,608
0
608
10,961
4,456
260
6,578
4,383
0
30,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,736
Gold Earned
45,075
339
Minions Killed
498
0
Camps Cleared
0
1,422,343
Distance Traveled
1,546,060
17
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,588
506
63
4
0
246,394
2
L
Jing Wei
5,843
390
64
4
0
279,191
0
L
Hel
5,221
348
9
1
0
284,797
2
W
Atlas
9,703
647
105
7
0
307,920
2
W
Hera
9,056
604
130
9
0
307,012
3
W
Loki
8,331
555
102
7
0
341,919
7
W
Shiva
8,683
579
58
4
0
326,370
7
L
Ra
8,490
566
139
9
0
294,753
8
W
Neith
9,302
620
103
7
0
262,839
5
L
Mercury
6,594
440
64
4
0
317,208
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role