Player Matchup

Achilles
Achilles
Platinum II
I CRKN I
Achilles
Platinum II
Level 160
God Stats
7W - 1L
1,560 SR
Queue Stats
26W - 10L
2,089 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Diamond V
Nitromersol
Ah Muzen Cab
Diamond V
Level 144
God Stats
42W - 27L
1,650 SR
Queue Stats
243W - 287L
1,903 MMR
Solo
Scylla
Scylla
Platinum II
NotNotEspeon
Scylla
Platinum II
Level 145
God Stats
10W - 3L
1,694 SR
Queue Stats
22W - 7L
2,089 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 150
1,635 SR
2,027 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 127
1,632 SR
1,727 MMR
Cthulhu
Cthulhu
Platinum I
BT JENKS
Cthulhu
Platinum I
Level 109
God Stats
68W - 51L
1,620 SR
Queue Stats
473W - 351L
1,941 MMR
Party 1
Agni
Agni
Platinum IV
JuS1E1R0Ck
Agni
Platinum IV
Level 160
God Stats
23W - 14L
1,642 SR
Queue Stats
91W - 88L
1,670 MMR
Party 1
Bastet
Bastet
Gold I
Rick c1420
Bastet
Gold I
Level 112
God Stats
13W - 4L
1,635 SR
Queue Stats
351W - 347L
1,571 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
I CRKN I
Achilles
20
11 / 4 / 9
15,842
792
22,744
21,626
24,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Muzen Cab
Nitromersol
Ah Muzen Cab
20
4 / 3 / 11
13,902
695
21,279
23,751
11,007
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
18
5 / 3 / 11
13,897
695
15,390
16,301
3,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
ShivaFenrirThothAtlasAphrodite

VS

Bans
VamanaPoseidonGilgameshPersephoneGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BT JENKS
Cthulhu
18
4 / 7 / 4
13,671
684
16,718
26,402
26,529
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

18
3 / 6 / 5
13,356
668
16,042
21,678
6,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bastet
Rick c1420
Bastet
17
3 / 7 / 6
12,669
633
17,124
17,142
4,602
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
25
20
Kills
10
10
Deaths
20
31
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BT JENKS
Cthulhu
4
7
4
0.86
W
Achilles
I CRKN I
Achilles
11
4
9
3.88
L
3
6
5
0.92
W
Ah Muzen Cab
Nitromersol
Ah Muzen Cab
4
3
11
3.17
W
Scylla
5
3
11
3.5
L
Bastet
Rick c1420
Bastet
3
7
6
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,413
Damage
49,884
61,678
Taken
65,222
39,673
Mitigated
37,265
18,023
Healing
11,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BT JENKS
Cthulhu
16,718
753
1,256
2,364
26,402
26,529
315
8,037
16,692
56,070
0
W
Achilles
I CRKN I
Achilles
22,744
4,321
550
5,506
21,626
24,955
1,888
10,821
10,805
0
57,453
L
16,042
486
108
6,183
21,678
6,134
0
4,698
16,156
69,820
0
W
Ah Muzen Cab
Nitromersol
Ah Muzen Cab
21,279
5,601
0
8,998
23,751
11,007
764
13,252
10,499
0
72,279
W
Scylla
15,390
1,203
0
2,969
16,301
3,711
0
8,842
7,459
51,724
0
L
Bastet
Rick c1420
Bastet
17,124
3,469
0
1,550
17,142
4,602
1,048
3,322
12,914
0
27,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,641
Gold Earned
39,696
251
Minions Killed
263
9
Camps Cleared
8
1,121,990
Distance Traveled
1,112,203
3
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
13,671
684
86
4
1
362,255
3
W
Achilles
15,842
792
56
3
4
392,184
1
L
Agni
13,356
668
142
7
5
360,594
8
W
Ah Muzen Cab
13,902
695
106
5
2
373,677
1
W
Scylla
13,897
695
89
4
3
356,129
1
L
Bastet
12,669
633
35
2
2
389,354
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role