Player Matchup

King Arthur
King Arthur
CDiscracked_
King Arthur
Level 25
God Stats
2W - 6L
1,500 SR
Queue Stats
4W - 16L
1,292 Elo+
Party 3
He Bo
He Bo
DWAAAAAADE-HW
He Bo
Level 42
God Stats
2W - 2L
1,500 SR
Queue Stats
165W - 213L
1,210 Elo+
Party 2
Mercury
Mercury
Isbgruth
Mercury
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 51L
1,343 Elo+
Party 3
Medusa
Medusa
Penguin_101690
Medusa
Level 28
God Stats
14W - 13L
1,200 SR
Queue Stats
112W - 142L
1,210 Elo+
Party 2
Nu Wa
Nu Wa
nievaniel
Nu Wa
Level 127
God Stats
10W - 7L
1,611 SR
Queue Stats
236W - 292L
1,420 Elo+
Solo
Team Averages
Level 57
1,462 SR
1,295 Elo+

VS

Team Averages
Level 100
1,630 SR
1,440 Elo+
Set
Set
IVa3roI
Set
Level 120
God Stats
8W - 10L
1,822 SR
Queue Stats
102W - 172L
1,471 Elo+
Party 1
Amaterasu
Amaterasu
Kuxir17
Amaterasu
Level 36
God Stats
20W - 23L
1,480 SR
Queue Stats
35W - 46L
1,375 Elo+
Solo
Cthulhu
Cthulhu
Mamba24ever_Tay8
Cthulhu
Level 85
God Stats
19W - 18L
1,543 SR
Queue Stats
64W - 110L
1,417 Elo+
Party 1
Zeus
Zeus
TwilightsWarlock
Zeus
Level 152
God Stats
5W - 8L
1,500 SR
Queue Stats
112W - 189L
1,472 Elo+
Party 1
Chiron
Chiron
lazyironking
Chiron
Level 106
God Stats
7W - 9L
1,806 SR
Queue Stats
78W - 150L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CDiscracked_
King Arthur
13
2 / 8 / 2
8,138
452
6,635
21,804
9,970
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

13
5 / 6 / 0
8,861
492
5,029
9,562
6,255
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
Isbgruth
Mercury
12
0 / 10 / 4
7,526
418
5,817
14,290
5,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
2 / 10 / 3
7,757
431
10,920
14,928
3,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
nievaniel
Nu Wa
15
1 / 1 / 1
9,267
515
7,102
6,038
1,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
20
10 / 2 / 4
12,029
668
11,188
15,054
9,196
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Amaterasu
Kuxir17
Amaterasu
15
0 / 1 / 9
9,565
531
5,329
8,620
6,189
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
6 / 1 / 11
9,811
545
9,405
13,502
12,380
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

19
12 / 2 / 3
11,916
662
15,328
9,313
3,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chiron
15
7 / 4 / 11
9,957
553
8,375
11,673
3,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
73
10
Kills
35
35
Deaths
10
10
Assists
38
Player
Kills
Deaths
Assists
KDA
L
King Arthur
CDiscracked_
King Arthur
2
8
2
0.38
L
5
6
0
0.83
W
Set
10
2
4
6
L
Mercury
Isbgruth
Mercury
0
10
4
0.2
W
Amaterasu
Kuxir17
Amaterasu
0
1
9
4.5
W
6
1
11
11.5
L
2
10
3
0.35
W
12
2
3
6.75
W
Chiron
7
4
11
3.13
L
Nu Wa
nievaniel
Nu Wa
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,503
Damage
49,625
66,622
Taken
58,162
26,634
Mitigated
34,213
8,709
Healing
20,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
CDiscracked_
King Arthur
6,635
917
0
4,671
21,804
9,970
380
6,752
14,897
0
44,193
L
5,029
508
0
133
9,562
6,255
464
3,076
6,328
23,641
0
W
Set
11,188
5,922
0
7,504
15,054
9,196
1,709
2,702
12,352
0
107,028
L
Mercury
Isbgruth
Mercury
5,817
2,554
0
1,264
14,290
5,206
0
3,297
10,867
0
38,181
W
Amaterasu
Kuxir17
Amaterasu
5,329
1,761
0
2,257
8,620
6,189
523
2,187
6,433
0
41,012
W
9,405
427
670
2,295
13,502
12,380
429
1,185
12,317
46,453
1,497
L
10,920
5,384
0
1,638
14,928
3,676
216
7,698
7,076
0
39,109
W
15,328
2,118
0
2,118
9,313
3,079
901
3,182
6,131
85,062
0
W
Chiron
8,375
2,701
1,503
3,959
11,673
3,369
2,173
2,875
8,788
0
42,003
L
Nu Wa
nievaniel
Nu Wa
7,102
930
0
1,003
6,038
1,527
0
2,929
2,903
65,095
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,549
Gold Earned
53,278
381
Minions Killed
553
0
Camps Cleared
0
1,675,804
Distance Traveled
1,807,932
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,138
452
72
4
0
336,338
0
L
He Bo
8,861
492
57
3
0
320,980
1
W
Set
12,029
668
162
9
0
373,414
1
L
Mercury
7,526
418
67
4
0
400,522
0
W
Amaterasu
9,565
531
106
6
0
419,856
4
W
Cthulhu
9,811
545
77
4
0
361,641
0
L
Medusa
7,757
431
54
3
0
299,248
0
W
Zeus
11,916
662
144
8
0
332,085
0
W
Chiron
9,957
553
64
4
0
320,936
5
L
Nu Wa
9,267
515
131
7
0
318,716
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role