Player Matchup

Nu Wa
Nu Wa
BUSSY Antrax
Nu Wa
Level 89
God Stats
9W - 5L
1,613 SR
Queue Stats
20W - 12L
1,523 Elo+
Party 3
Kuzenbo
Kuzenbo
Dusk x Regret
Kuzenbo
Level 159
God Stats
2W - 1L
1,493 SR
Queue Stats
110W - 120L
1,456 Elo+
Party 3
Pele
Pele
Eat Drip
Pele
Level 108
God Stats
10W - 7L
1,245 SR
Queue Stats
285W - 295L
1,264 Elo+
Party 2
Fenrir
Fenrir
TTV_0megaSage
Fenrir
Level 61
God Stats
4W - 3L
1,248 SR
Queue Stats
119W - 135L
1,414 Elo+
Solo
Skadi
Skadi
Yungshotcaller1
Skadi
Level 18
God Stats
4W - 5L
1,329 SR
Queue Stats
9W - 20L
1,205 Elo+
Party 2
Team Averages
Level 87
1,386 SR
1,372 Elo+

VS

Team Averages
Level 93
1,424 SR
1,381 Elo+
Rama
Rama
 
Rama
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
C_Rhymes_Crimes
Fafnir
Level 129
God Stats
1W - 5L
1,433 SR
Queue Stats
112W - 126L
1,395 Elo+
Solo
Ravana
Ravana
Co5neeks
Ravana
Level 149
God Stats
10W - 23L
1,356 SR
Queue Stats
243W - 260L
1,469 Elo+
Party 1
Hera
Hera
St Pharmacist
Hera
Level 85
God Stats
1W - 2L
1,280 SR
Queue Stats
4W - 10L
1,100 Elo+
Solo
Zeus
Zeus
xxKMoneyxx5493
Zeus
Level 34
God Stats
23W - 23L
1,549 SR
Queue Stats
35W - 41L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 5
7,661
638
7,364
3,916
1,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
11
1 / 3 / 4
6,328
527
4,356
9,029
8,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pele
11
4 / 2 / 0
6,764
564
4,076
8,107
3,210
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
6 / 1 / 0
7,231
603
3,286
8,028
2,692
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

10
0 / 2 / 1
6,005
500
3,085
3,837
1,095
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
10
0 / 2 / 2
5,482
457
2,896
6,120
1,265
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

9
2 / 0 / 2
5,912
493
867
6,408
4,083
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ravana
Co5neeks
Ravana
11
3 / 3 / 1
6,712
559
7,069
7,973
2,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

8
0 / 7 / 0
4,892
408
3,260
6,714
1,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
1 / 5 / 2
6,267
522
2,924
6,125
1,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
13
15
Kills
6
8
Deaths
17
10
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
2
2
0.5
W
4
0
5
6.5
L
2
0
2
3
L
Ravana
Co5neeks
Ravana
3
3
1
1.17
W
Kuzenbo
1
3
4
1
W
Pele
4
2
0
2
L
0
7
0
0
W
6
1
0
6
W
0
2
1
0.25
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,167
Damage
17,016
32,917
Taken
33,340
17,002
Mitigated
10,555
6,688
Healing
7,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
2,896
2,586
0
2,246
6,120
1,265
714
690
5,302
0
27,907
W
7,364
1,609
471
1,217
3,916
1,326
1,102
2,549
1,203
45,412
0
L
867
256
225
1,798
6,408
4,083
514
1,710
4,407
15,900
0
L
Ravana
Co5neeks
Ravana
7,069
2,593
0
2,280
7,973
2,355
22
2,768
4,896
0
33,905
W
Kuzenbo
4,356
1,539
98
1,834
9,029
8,679
344
309
8,686
28,352
0
W
Pele
4,076
799
0
2,174
8,107
3,210
0
2,570
5,537
0
34,329
L
3,260
1,019
0
396
6,714
1,356
0
4,269
2,084
26,448
0
W
3,286
744
0
644
8,028
2,692
0
748
7,218
0
44,885
W
3,085
1,288
0
250
3,837
1,095
112
615
3,222
0
30,046
L
2,924
181
0
330
6,125
1,496
243
1,062
4,931
23,053
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,989
Gold Earned
29,265
352
Minions Killed
263
0
Camps Cleared
0
1,135,371
Distance Traveled
1,055,458
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,482
457
57
5
0
189,007
3
W
Nu Wa
7,661
638
89
7
0
230,585
1
L
Fafnir
5,912
493
29
2
0
213,317
2
L
Ravana
6,712
559
70
6
0
230,497
0
W
Kuzenbo
6,328
527
57
5
0
233,180
1
W
Pele
6,764
564
71
6
0
230,454
6
L
Hera
4,892
408
49
4
0
201,694
1
W
Fenrir
7,231
603
77
6
0
234,320
1
W
Skadi
6,005
500
58
5
0
206,832
0
L
Zeus
6,267
522
58
5
0
220,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role