Player Matchup

Shiva
Shiva
 
Shiva
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
I_Am_Ebolaa_
Bacchus
Level 80
God Stats
0W - 2L
1,282 SR
Queue Stats
7W - 19L
1,319 Elo+
Solo
Ah Puch
Ah Puch
J Publius
Ah Puch
Level 45
God Stats
29W - 25L
1,603 SR
Queue Stats
97W - 106L
1,509 Elo+
Solo
Charybdis
Charybdis
LitmusReVoLt
Charybdis
Level 120
God Stats
5W - 15L
1,505 SR
Queue Stats
499W - 553L
1,424 Elo+
Solo
Tiamat
Tiamat
darthsith1205
Tiamat
Level 78
God Stats
0W - 2L
1,500 SR
Queue Stats
200W - 213L
1,395 Elo+
Solo
Team Averages
Level 93
1,478 SR
1,429 Elo+

VS

Team Averages
Level 98
1,577 SR
1,788 Elo+
Hel
Hel
A Bomb187
Hel
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 4L
1,989 Elo+
Party 1
Zhong Kui
Zhong Kui
Cashmere Jr
Zhong Kui
Level 140
God Stats
2W - 0L
1,683 SR
Queue Stats
159W - 65L
1,790 Elo+
Party 1
Ra
Ra
Fl0ppyP4ncakes
Ra
Level 120
God Stats
3W - 0L
1,484 SR
Queue Stats
48W - 9L
1,957 Elo+
Party 1
Kukulkan
Kukulkan
HiHero92
Kukulkan
Level 88
God Stats
21W - 10L
1,443 SR
Queue Stats
487W - 513L
1,406 Elo+
Solo
Chronos
Chronos
tiptoephilsophy
Chronos
Level 25
God Stats
9W - 2L
1,777 SR
Queue Stats
127W - 31L
1,799 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
16
3 / 6 / 7
11,582
1,053
13,792
21,288
19,710
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bacchus
I_Am_Ebolaa_
Bacchus
16
0 / 8 / 7
10,419
947
6,630
16,972
20,525
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ah Puch
J Publius
Ah Puch
17
8 / 4 / 3
13,211
1,201
22,263
11,171
8,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
LitmusReVoLt
Charybdis
16
1 / 5 / 5
11,040
1,004
8,745
18,786
6,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

16
2 / 11 / 4
10,342
940
10,933
19,084
11,333
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Team 1 Tickets

106

VS

Team 2 Tickets

190

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 4 / 11
13,092
1,190
15,287
13,748
4,688
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Zhong Kui
Cashmere Jr
Zhong Kui
18
5 / 1 / 14
12,194
1,109
13,467
12,372
10,018
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

18
6 / 3 / 14
12,668
1,152
14,250
12,447
4,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Kukulkan
HiHero92
Kukulkan
18
0 / 1 / 16
10,882
989
8,920
7,973
2,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

19
13 / 5 / 13
13,863
1,260
30,374
19,777
7,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
102
14
Kills
34
34
Deaths
14
26
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
3
6
7
1.08
W
10
4
11
3.88
W
Zhong Kui
Cashmere Jr
Zhong Kui
5
1
14
12
W
6
3
14
4.33
W
Kukulkan
HiHero92
Kukulkan
0
1
16
8
L
Bacchus
I_Am_Ebolaa_
Bacchus
0
8
7
0.44
L
Ah Puch
J Publius
Ah Puch
8
4
3
2.38
L
Charybdis
LitmusReVoLt
Charybdis
1
5
5
0.7
L
2
11
4
0.36
W
13
5
13
3.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,363
Damage
82,298
87,301
Taken
66,317
66,965
Mitigated
28,594
4,895
Healing
16,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
13,792
2,504
285
933
21,288
19,710
0
18,515
2,773
0
29,397
W
15,287
362
2,051
4,843
13,748
4,688
0
8,566
5,182
36,559
0
W
Zhong Kui
Cashmere Jr
Zhong Kui
13,467
2,779
0
2,890
12,372
10,018
0
5,190
7,182
34,141
0
W
14,250
831
1,745
2,416
12,447
4,373
0
6,938
5,509
37,462
0
W
Kukulkan
HiHero92
Kukulkan
8,920
1,321
0
242
7,973
2,484
0
6,743
1,230
16,569
0
L
Bacchus
I_Am_Ebolaa_
Bacchus
6,630
253
0
250
16,972
20,525
0
15,529
1,443
17,589
0
L
Ah Puch
J Publius
Ah Puch
22,263
231
0
1,042
11,171
8,747
0
10,008
1,163
58,147
0
L
Charybdis
LitmusReVoLt
Charybdis
8,745
4,501
0
1,660
18,786
6,650
0
17,405
1,381
0
37,450
L
10,933
1,037
0
725
19,084
11,333
0
17,791
1,293
18,766
0
W
30,374
17,995
0
2,501
19,777
7,031
0
12,389
7,388
43,275
4,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,594
Gold Earned
62,699
217
Minions Killed
234
7
Camps Cleared
11
973,594
Distance Traveled
1,045,521
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
11,582
1,053
29
3
1
206,423
2
W
Hel
13,092
1,190
53
5
1
220,875
0
W
Zhong Kui
12,194
1,109
69
6
2
210,050
0
W
Ra
12,668
1,152
52
5
3
211,889
1
W
Kukulkan
10,882
989
21
2
0
182,255
0
L
Bacchus
10,419
947
21
2
1
185,437
1
L
Ah Puch
13,211
1,201
88
8
2
210,418
3
L
Charybdis
11,040
1,004
68
6
2
192,992
0
L
Tiamat
10,342
940
11
1
1
178,324
1
W
Chronos
13,863
1,260
39
4
5
220,452
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role