Player Matchup

Ares
Ares
Don Tajmi
Ares
Level 46
God Stats
5W - 4L
1,560 SR
Queue Stats
64W - 56L
1,543 Elo+
Party 2
Neith
Neith
MOTA619
Neith
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
1,290 Elo+
Party 2
Artemis
Artemis
NaggingInk22270
Artemis
Level 125
God Stats
4W - 0L
1,753 SR
Queue Stats
33W - 25L
1,516 Elo+
Party 2
Mulan
Mulan
Yongva
Mulan
Level 147
God Stats
1W - 1L
1,299 SR
Queue Stats
144W - 118L
1,598 Elo+
Party 2
Ra
Ra
flared10
Ra
Level 139
God Stats
1W - 1L
1,602 SR
Queue Stats
75W - 41L
1,566 Elo+
Party 2
Team Averages
Level 93
1,543 SR
1,503 Elo+

VS

Team Averages
Level 84
1,540 SR
1,544 Elo+
Fenrir
Fenrir
ChaoticSeadra
Fenrir
Level 104
God Stats
0W - 3L
1,500 SR
Queue Stats
18W - 28L
1,500 Elo+
Party 1
Xbalanque
Xbalanque
IM_RASECX_15
Xbalanque
Level 69
God Stats
7W - 7L
1,750 SR
Queue Stats
23W - 20L
1,636 Elo+
Party 3
Loki
Loki
Oo PERK1NS oO
Loki
Level 108
God Stats
5W - 8L
1,553 SR
Queue Stats
93W - 99L
1,466 Elo+
Solo
Hercules
Hercules
PistonMouth
Hercules
Level 11
God Stats
1W - 5L
1,396 SR
Queue Stats
17W - 26L
1,500 Elo+
Party 1
Agni
Agni
jorgeglzrojasXD
Agni
Level 126
God Stats
2W - 1L
1,500 SR
Queue Stats
77W - 75L
1,616 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
17
3 / 1 / 18
11,149
796
7,247
16,694
20,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Neith
MOTA619
Neith
15
1 / 3 / 8
9,070
648
3,562
5,938
3,140
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

18
4 / 1 / 12
10,764
769
12,701
10,374
4,903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
Yongva
Mulan
20
14 / 3 / 11
11,984
856
24,903
22,295
33,233
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
10 / 1 / 10
12,247
875
19,218
14,214
7,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 7 / 1
8,813
630
6,153
14,035
9,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Xbalanque
IM_RASECX_15
Xbalanque
17
2 / 5 / 3
9,881
706
12,143
17,949
6,887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

17
1 / 5 / 3
9,927
709
7,371
11,924
4,262
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
PistonMouth
Hercules
16
0 / 8 / 8
9,389
671
7,962
18,676
22,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
4 / 7 / 2
10,013
715
12,924
13,465
4,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
26
32
Kills
9
9
Deaths
32
59
Assists
17
Player
Kills
Deaths
Assists
KDA
L
2
7
1
0.36
W
Ares
3
1
18
12
L
Xbalanque
IM_RASECX_15
Xbalanque
2
5
3
0.7
W
Neith
MOTA619
Neith
1
3
8
1.67
W
4
1
12
10
L
1
5
3
0.5
L
Hercules
PistonMouth
Hercules
0
8
8
0.5
W
Mulan
Yongva
Mulan
14
3
11
6.5
W
10
1
10
15
L
4
7
2
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,631
Damage
46,553
69,515
Taken
76,049
69,824
Mitigated
47,323
28,203
Healing
10,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,153
784
0
1,137
14,035
9,274
0
7,074
6,814
0
12,903
W
Ares
7,247
25
0
3,927
16,694
20,948
755
2,617
13,724
18,581
0
L
Xbalanque
IM_RASECX_15
Xbalanque
12,143
6,229
0
1,132
17,949
6,887
0
4,414
13,165
0
39,834
W
Neith
MOTA619
Neith
3,562
1,360
0
661
5,938
3,140
1,045
1,722
4,216
0
14,168
W
12,701
5,094
0
2,571
10,374
4,903
2,308
2,774
7,500
0
38,329
L
7,371
1,202
0
308
11,924
4,262
402
3,151
8,596
0
40,410
L
Hercules
PistonMouth
Hercules
7,962
2,075
396
5,944
18,676
22,042
224
9,251
9,018
0
16,952
W
Mulan
Yongva
Mulan
24,903
4,358
0
5,319
22,295
33,233
654
2,144
19,635
5,931
32,056
W
19,218
1,933
7,419
8,306
14,214
7,600
1,297
3,667
10,230
83,304
0
L
12,924
74
51
1,469
13,465
4,858
570
5,150
8,109
46,964
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,214
Gold Earned
48,023
268
Minions Killed
234
0
Camps Cleared
0
1,413,183
Distance Traveled
1,269,798
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,813
630
10
1
0
249,871
0
W
Ares
11,149
796
9
1
0
305,731
13
L
Xbalanque
9,881
706
55
4
0
243,276
0
W
Neith
9,070
648
34
2
0
212,384
1
W
Artemis
10,764
769
67
5
0
287,522
0
L
Loki
9,927
709
62
4
0
272,502
5
L
Hercules
9,389
671
31
2
0
250,782
2
W
Mulan
11,984
856
28
2
0
294,951
2
W
Ra
12,247
875
130
9
0
312,595
1
L
Agni
10,013
715
76
5
0
253,367
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role