Player Matchup

Thor
Thor
SENDIT2134
Thor
Level 8
God Stats
3W - 12L
1,230 SR
Queue Stats
3W - 16L
1,037 Elo+
Party 1
Sylvanus
Sylvanus
Stealth Turtlez
Sylvanus
Level 89
God Stats
7W - 5L
1,645 SR
Queue Stats
20W - 45L
1,187 Elo+
Party 1
Shiva
Shiva
Xxgho5twolfxX
Shiva
Level 109
God Stats
0W - 2L
1,436 SR
Queue Stats
23W - 46L
1,238 Elo+
Party 1
Team Averages
Level 69
1,437 SR
1,154 Elo+

VS

Team Averages
Level 76
1,540 SR
1,354 Elo+
Odin
Odin
Frankyatt21
Odin
Level 77
God Stats
81W - 128L
1,434 SR
Queue Stats
343W - 592L
1,261 Elo+
Solo
Medusa
Medusa
St Pharmacist
Medusa
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,225 Elo+
Solo
Sol
Sol
StarlordApex
Sol
Level 66
God Stats
2W - 2L
1,685 SR
Queue Stats
68W - 52L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 5 / 4
7,771
648
3,099
10,224
3,690
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sylvanus
13
4 / 7 / 7
8,713
726
7,116
14,703
11,478
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
5 / 5 / 3
8,860
738
11,271
14,492
7,401
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 12
8,781
732
4,880
8,678
4,134
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
3 / 6 / 10
9,757
813
5,870
9,675
2,225
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
13 / 2 / 2
11,217
935
23,094
9,751
2,299
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
41
11
Kills
17
17
Deaths
12
14
Assists
24
Player
Kills
Deaths
Assists
KDA
W
1
4
12
1.75
L
2
5
4
0.8
W
3
6
10
1.33
W
13
2
2
7
L
Sylvanus
4
7
7
1.07
L
5
5
3
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,486
Damage
33,844
39,419
Taken
28,104
22,569
Mitigated
8,658
6,917
Healing
6,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,880
2,391
133
346
8,678
4,134
622
1,773
6,905
0
17,247
L
3,099
534
0
0
10,224
3,690
0
5,846
4,378
0
6,770
W
5,870
3,264
0
945
9,675
2,225
372
3,113
6,562
0
22,147
W
23,094
10,696
281
5,259
9,751
2,299
684
1,753
7,998
59,783
0
L
Sylvanus
7,116
1,517
2,233
4,016
14,703
11,478
0
9,428
5,275
14,578
2,452
L
11,271
2,237
0
668
14,492
7,401
0
8,247
6,245
0
38,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,344
Gold Earned
29,755
87
Minions Killed
153
3
Camps Cleared
7
501,229
Distance Traveled
590,928
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
8,781
732
41
3
2
203,329
0
L
Thor
7,771
648
8
1
0
156,993
0
W
Medusa
9,757
813
43
4
0
173,389
3
W
Sol
11,217
935
69
6
5
214,210
3
L
Sylvanus
8,713
726
23
2
1
156,550
0
L
Shiva
8,860
738
56
5
2
187,686
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role