Player Matchup

Baron Samedi
Baron Samedi
Firestormx3
Baron Samedi
Level 17
God Stats
3W - 1L
1,673 SR
Queue Stats
33W - 24L
1,560 Elo+
Party 2
Ymir
Ymir
WeirdGuy360
Ymir
Level 139
God Stats
3W - 2L
1,758 SR
Queue Stats
84W - 75L
1,567 Elo+
Party 2
Cernunnos
Cernunnos
killers133
Cernunnos
Level 101
God Stats
6W - 2L
1,783 SR
Queue Stats
89W - 80L
1,562 Elo+
Party 2
Team Averages
Level 86
1,738 SR
1,563 Elo+

VS

Team Averages
Level 50
1,560 SR
1,246 Elo+
Cthulhu
Cthulhu
KenchKun
Cthulhu
Level 67
God Stats
2W - 1L
1,681 SR
Queue Stats
50W - 82L
1,241 Elo+
Party 1
Odin
Odin
Scrappy_Co-Co_
Odin
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
96W - 125L
1,271 Elo+
Party 1
Sol
Sol
neo_ninja943
Sol
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,227 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Firestormx3
Baron Samedi
13
1 / 3 / 12
8,271
689
8,336
8,146
3,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

13
2 / 0 / 13
9,262
772
3,873
12,026
9,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cernunnos
killers133
Cernunnos
15
12 / 0 / 3
9,988
832
15,005
7,491
2,863
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
KenchKun
Cthulhu
11
2 / 6 / 1
7,384
615
6,668
12,102
9,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

11
1 / 3 / 1
7,220
602
4,839
9,498
6,766
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

10
0 / 6 / 2
6,950
579
5,086
12,052
3,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
7
15
Kills
3
3
Deaths
15
28
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Firestormx3
Baron Samedi
1
3
12
2.33
L
Cthulhu
KenchKun
Cthulhu
2
6
1
0.42
L
1
3
1
0.5
W
2
0
13
8.5
W
Cernunnos
killers133
Cernunnos
12
0
3
13.5
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,214
Damage
16,593
27,663
Taken
33,652
15,930
Mitigated
20,133
11,088
Healing
3,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Firestormx3
Baron Samedi
8,336
1,434
1,782
2,935
8,146
3,392
325
3,822
4,070
18,587
0
L
Cthulhu
KenchKun
Cthulhu
6,668
253
361
777
12,102
9,579
0
5,313
6,789
13,749
0
L
4,839
307
0
1,038
9,498
6,766
0
3,063
6,435
0
15,706
W
3,873
605
0
3,453
12,026
9,675
312
4,064
7,770
13,625
0
W
Cernunnos
killers133
Cernunnos
15,005
7,136
0
2,918
7,491
2,863
898
3,189
4,129
0
48,980
L
5,086
1,337
129
1,017
12,052
3,788
0
3,987
8,065
16,216
1,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,521
Gold Earned
21,554
121
Minions Killed
61
7
Camps Cleared
1
627,014
Distance Traveled
608,652
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,271
689
34
3
1
214,353
5
L
Cthulhu
7,384
615
14
1
0
199,638
3
L
Odin
7,220
602
22
2
1
221,402
4
W
Ymir
9,262
772
13
1
0
195,673
0
W
Cernunnos
9,988
832
74
6
6
216,988
1
L
Sol
6,950
579
25
2
0
187,612
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role