Player Matchup

Rama
Rama
Platinum IV
 
Rama
Platinum IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Osiris
Osiris
Platinum I
Imperiuus
Osiris
Platinum I
Level 155
God Stats
1W - 6L
1,321 SR
Queue Stats
155W - 129L
2,053 MMR
Party 2
Thoth
Thoth
Diamond III
LLanky
Thoth
Diamond III
Level 138
God Stats
12W - 7L
1,756 SR
Queue Stats
173W - 169L
2,271 MMR
Party 2
Sylvanus
Sylvanus
Platinum I
peenpeen
Sylvanus
Platinum I
Level 149
God Stats
7W - 5L
1,730 SR
Queue Stats
306W - 289L
1,987 MMR
Solo
Hun Batz
Hun Batz
Gold I
xRivers10
Hun Batz
Gold I
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 41L
1,833 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 139
1,562 SR
1,929 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 140
1,667 SR
1,882 MMR
Geb
Geb
Platinum I
 
Geb
Platinum I
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Diamond V
PlayingOn200Ping
Cernunnos
Diamond V
Level 160
God Stats
0W - 1L
1,715 SR
Queue Stats
135W - 118L
2,063 MMR
Solo
Discordia
Discordia
Platinum II
Zevallithos
Discordia
Platinum II
Level 160
God Stats
5W - 2L
1,913 SR
Queue Stats
273W - 257L
1,951 MMR
Solo
Thanatos
Thanatos
Platinum III
carcarcarcar
Thanatos
Platinum III
Level 137
God Stats
5W - 2L
1,909 SR
Queue Stats
52W - 41L
2,081 MMR
Solo
Neith
Neith
Platinum I
zimmmmiz
Neith
Platinum I
Level 121
God Stats
0W - 2L
1,297 SR
Queue Stats
137W - 126L
1,816 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
19
16 / 1 / 3
13,748
687
20,709
19,286
7,723
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Osiris
Imperiuus
Osiris
18
1 / 7 / 8
11,826
591
14,439
27,153
29,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thoth
LLanky
Thoth
18
8 / 2 / 8
12,247
612
14,999
9,700
3,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sylvanus
peenpeen
Sylvanus
16
3 / 1 / 16
11,837
592
5,298
20,229
28,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hun Batz
xRivers10
Hun Batz
19
4 / 3 / 7
12,263
613
9,472
16,102
6,486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
CamazotzBastetAtlasCliodhna

VS

Bans
SolPersephoneShivaArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
14
1 / 5 / 1
8,757
438
5,878
20,118
15,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cernunnos
19
3 / 5 / 3
11,611
581
15,507
18,496
6,801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Discordia
Zevallithos
Discordia
17
2 / 6 / 7
10,688
534
11,340
10,074
2,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Thanatos
carcarcarcar
Thanatos
16
5 / 8 / 2
10,474
524
8,365
17,915
6,782
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
zimmmmiz
Neith
20
3 / 8 / 3
11,789
589
9,089
16,314
4,218
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
30
32
Kills
14
14
Deaths
32
42
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
16
1
3
17.5
L
Geb
 
Geb
1
5
1
0.3
W
Osiris
Imperiuus
Osiris
1
7
8
0.71
W
Thoth
LLanky
Thoth
8
2
8
6
L
Cernunnos
3
5
3
0.9
L
Discordia
Zevallithos
Discordia
2
6
7
0.92
L
Thanatos
carcarcarcar
Thanatos
5
8
2
0.75
W
Sylvanus
peenpeen
Sylvanus
3
1
16
11
W
Hun Batz
xRivers10
Hun Batz
4
3
7
2.5
L
Neith
zimmmmiz
Neith
3
8
3
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,917
Damage
50,179
92,470
Taken
82,917
76,082
Mitigated
35,986
35,991
Healing
20,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
20,709
15,645
0
10,282
19,286
7,723
6,996
5,195
14,091
0
111,035
L
Geb
 
Geb
5,878
501
0
3,240
20,118
15,371
0
8,390
10,991
20,863
4,971
W
Osiris
Imperiuus
Osiris
14,439
5,831
0
7,686
27,153
29,439
210
3,114
24,039
0
80,601
W
Thoth
LLanky
Thoth
14,999
681
0
1,749
9,700
3,658
1,998
3,026
6,674
93,365
0
L
Cernunnos
15,507
7,335
0
6,667
18,496
6,801
581
1,007
17,489
0
95,833
L
Discordia
Zevallithos
Discordia
11,340
147
0
359
10,074
2,814
0
4,547
5,527
81,037
0
L
Thanatos
carcarcarcar
Thanatos
8,365
2,170
0
9,071
17,915
6,782
0
4,050
13,865
0
63,912
W
Sylvanus
peenpeen
Sylvanus
5,298
1,975
6,864
8,752
20,229
28,776
1,148
5,764
14,465
18,456
0
W
Hun Batz
xRivers10
Hun Batz
9,472
2,357
0
658
16,102
6,486
237
3,404
12,698
0
95,047
L
Neith
zimmmmiz
Neith
9,089
2,712
0
1,313
16,314
4,218
1,402
2,606
13,708
0
98,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,921
Gold Earned
53,319
583
Minions Killed
648
0
Camps Cleared
0
1,992,447
Distance Traveled
1,891,573
10
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
13,748
687
153
8
0
365,995
1
L
Geb
8,757
438
31
2
0
416,973
4
W
Osiris
11,826
591
136
7
0
403,030
1
W
Thoth
12,247
612
147
7
0
417,939
4
L
Cernunnos
11,611
581
170
9
0
374,201
5
L
Discordia
10,688
534
157
8
0
386,424
5
L
Thanatos
10,474
524
100
5
0
394,521
3
W
Sylvanus
11,837
592
13
1
0
401,275
4
W
Hun Batz
12,263
613
134
7
0
404,208
0
L
Neith
11,789
589
190
10
0
319,454
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role