Player Matchup

Bacchus
Bacchus
FaposaurusRex98
Bacchus
Level 105
God Stats
5W - 4L
1,648 SR
Queue Stats
203W - 192L
1,465 Elo+
Party 1
Nike
Nike
Fearodactyl69
Nike
Level 69
God Stats
1W - 1L
1,285 SR
Queue Stats
17W - 9L
1,668 Elo+
Party 1
Tiamat
Tiamat
GEEEGEEEE
Tiamat
Level 29
God Stats
2W - 1L
1,537 SR
Queue Stats
52W - 26L
1,636 Elo+
Solo
Pele
Pele
LazUSMC
Pele
Level 123
God Stats
7W - 2L
1,794 SR
Queue Stats
199W - 169L
1,537 Elo+
Solo
Hou Yi
Hou Yi
TyrannoSoreAss_
Hou Yi
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
103W - 103L
1,397 Elo+
Party 1
Team Averages
Level 90
1,553 SR
1,541 Elo+

VS

Team Averages
Level 83
1,544 SR
1,534 Elo+
Artio
Artio
 
Artio
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
LockOmally
Anhur
Level 122
God Stats
1W - 2L
1,500 SR
Queue Stats
83W - 85L
1,551 Elo+
Party 3
Cerberus
Cerberus
Slim3Drizzy
Cerberus
Level 28
God Stats
0W - 1L
1,865 SR
Queue Stats
7W - 4L
1,500 Elo+
Party 2
Nemesis
Nemesis
VanillaSofty
Nemesis
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 17L
1,584 Elo+
Party 3
Agni
Agni
ZulDemon
Agni
Level 107
God Stats
2W - 6L
1,353 SR
Queue Stats
512W - 551L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 13
9,794
890
7,615
13,735
16,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
1 / 4 / 15
9,094
827
7,136
10,696
10,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
GEEEGEEEE
Tiamat
19
9 / 2 / 20
11,063
1,006
17,750
9,980
6,580
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pele
LazUSMC
Pele
16
7 / 5 / 11
10,018
911
18,543
14,723
5,320
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

19
11 / 3 / 15
11,494
1,045
20,285
11,126
4,219
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
15
5 / 6 / 7
9,206
837
7,382
21,274
20,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anhur
17
9 / 7 / 5
10,182
926
12,141
13,461
5,508
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
Slim3Drizzy
Cerberus
14
0 / 6 / 10
8,444
768
3,956
20,821
14,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Nemesis
VanillaSofty
Nemesis
15
2 / 6 / 13
8,897
809
6,462
12,839
5,932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
13
1 / 7 / 7
7,849
714
10,778
10,300
3,791
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
59
32
Kills
17
18
Deaths
32
74
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
5
6
7
1.42
W
4
4
13
2.63
W
1
4
15
2.13
W
Tiamat
GEEEGEEEE
Tiamat
9
2
20
9.5
W
Pele
LazUSMC
Pele
7
5
11
2.5
L
Anhur
9
7
5
1.64
L
Cerberus
Slim3Drizzy
Cerberus
0
6
10
0.83
W
11
3
15
6.17
L
Nemesis
VanillaSofty
Nemesis
2
6
13
1.42
L
Agni
1
7
7
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,329
Damage
40,719
60,260
Taken
78,695
43,745
Mitigated
49,804
22,545
Healing
24,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
7,382
658
3,134
6,608
21,274
20,112
0
4,359
16,763
13,119
0
W
7,615
222
1,740
3,215
13,735
16,834
382
3,842
9,893
17,850
0
W
7,136
329
1,014
1,469
10,696
10,792
261
4,749
5,947
0
13,082
W
Tiamat
GEEEGEEEE
Tiamat
17,750
2,313
1,025
4,511
9,980
6,580
1,059
3,473
6,507
26,533
0
W
Pele
LazUSMC
Pele
18,543
5,473
5
5,320
14,723
5,320
506
5,280
9,443
0
30,675
L
Anhur
12,141
5,842
1,518
1,981
13,461
5,508
893
5,659
7,692
236
26,394
L
Cerberus
Slim3Drizzy
Cerberus
3,956
235
862
4,716
20,821
14,461
142
6,168
14,397
7,356
0
W
20,285
7,293
937
3,309
11,126
4,219
3,347
4,976
6,150
0
38,351
L
Nemesis
VanillaSofty
Nemesis
6,462
1,886
1,529
2,124
12,839
5,932
289
4,262
8,461
0
11,039
L
Agni
10,778
628
1,032
523
10,300
3,791
439
4,217
6,017
20,185
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,463
Gold Earned
44,578
115
Minions Killed
101
0
Camps Cleared
0
1,081,498
Distance Traveled
993,812
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
9,206
837
14
1
0
196,609
0
W
Bacchus
9,794
890
15
1
0
211,472
1
W
Nike
9,094
827
15
1
0
217,348
0
W
Tiamat
11,063
1,006
16
1
0
236,084
2
W
Pele
10,018
911
28
3
0
213,592
0
L
Anhur
10,182
926
35
3
0
166,505
0
L
Cerberus
8,444
768
16
1
0
232,646
0
W
Hou Yi
11,494
1,045
41
4
0
203,002
1
L
Nemesis
8,897
809
15
1
0
218,263
0
L
Agni
7,849
714
21
2
0
179,789
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role