Player Matchup

Nu Wa
Nu Wa
OhnoNooh
Nu Wa
Level 78
God Stats
9W - 13L
1,505 SR
Queue Stats
51W - 78L
1,435 Elo+
Party 2
Neith
Neith
R U OK SIN
Neith
Level 8
God Stats
8W - 7L
1,343 SR
Queue Stats
8W - 8L
1,346 Elo+
Party 2
Sylvanus
Sylvanus
SereneSeraph
Sylvanus
Level 82
God Stats
9W - 14L
1,376 SR
Queue Stats
75W - 118L
1,424 Elo+
Party 2
Shiva
Shiva
StrappedToClap
Shiva
Level 125
God Stats
6W - 5L
1,388 SR
Queue Stats
19W - 21L
1,520 Elo+
Party 2
Da Ji
Da Ji
XxRAZADEEPXx14
Da Ji
Level 84
God Stats
9W - 13L
1,576 SR
Queue Stats
63W - 96L
1,451 Elo+
Party 2
Team Averages
Level 75
1,438 SR
1,435 Elo+

VS

Team Averages
Level 105
1,635 SR
1,539 Elo+
Sol
Sol
ArcticMelon
Sol
Level 128
God Stats
7W - 5L
1,967 SR
Queue Stats
386W - 281L
1,648 Elo+
Party 1
Shiva
Shiva
Drunqduck
Shiva
Level 122
God Stats
2W - 1L
1,495 SR
Queue Stats
51W - 61L
1,499 Elo+
Solo
Artio
Artio
Huwo
Artio
Level 60
God Stats
1W - 2L
1,332 SR
Queue Stats
47W - 69L
1,404 Elo+
Solo
Neith
Neith
PusssssPatrol
Neith
Level 89
God Stats
56W - 27L
1,772 SR
Queue Stats
230W - 134L
1,631 Elo+
Party 1
Agni
Agni
SpaciousFern
Agni
Level 127
God Stats
16W - 13L
1,608 SR
Queue Stats
23W - 29L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
OhnoNooh
Nu Wa
17
6 / 3 / 3
10,044
837
16,625
11,745
4,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
15
0 / 6 / 7
8,667
722
6,872
11,730
4,205
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Sylvanus
SereneSeraph
Sylvanus
15
1 / 4 / 2
8,630
719
4,813
18,174
16,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
0 / 2 / 8
8,621
718
9,755
17,626
10,342
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

15
4 / 10 / 2
8,710
726
8,687
15,807
6,526
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 2 / 3
11,331
944
24,488
13,076
4,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shiva
Drunqduck
Shiva
15
2 / 3 / 9
8,793
733
6,581
13,325
10,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Artio
Huwo
Artio
16
1 / 4 / 12
9,395
783
9,667
16,991
18,611
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

16
5 / 1 / 10
9,454
788
13,307
9,707
3,615
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mace

Mace

+10
Physical Power

16
7 / 1 / 7
9,970
831
11,818
5,904
1,908
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
65
11
Kills
24
25
Deaths
11
22
Assists
41
Player
Kills
Deaths
Assists
KDA
W
9
2
3
5.25
W
Shiva
Drunqduck
Shiva
2
3
9
2.17
W
Artio
Huwo
Artio
1
4
12
1.75
L
Nu Wa
OhnoNooh
Nu Wa
6
3
3
2.5
W
5
1
10
10
L
Neith
0
6
7
0.58
L
Sylvanus
SereneSeraph
Sylvanus
1
4
2
0.5
W
7
1
7
10.5
L
0
2
8
2
L
4
10
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,752
Damage
65,861
75,082
Taken
59,003
42,048
Mitigated
38,767
12,516
Healing
19,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
24,488
10,512
0
5,854
13,076
4,130
1,968
5,899
6,933
72,458
0
W
Shiva
Drunqduck
Shiva
6,581
814
0
1,147
13,325
10,503
529
3,606
9,478
0
17,123
W
Artio
Huwo
Artio
9,667
707
1,426
5,359
16,991
18,611
0
6,477
10,196
33,381
0
L
Nu Wa
OhnoNooh
Nu Wa
16,625
3,211
529
1,620
11,745
4,447
0
8,622
3,024
33,475
0
W
13,307
5,928
0
4,119
9,707
3,615
2,410
3,910
5,619
0
31,043
L
Neith
6,872
2,146
0
860
11,730
4,205
1,617
6,238
5,230
0
33,693
L
Sylvanus
SereneSeraph
Sylvanus
4,813
823
2,320
4,144
18,174
16,528
0
11,654
6,491
15,334
0
W
11,818
647
0
1,502
5,904
1,908
678
1,942
3,776
28,945
0
L
9,755
1,418
940
1,880
17,626
10,342
0
10,827
6,687
5,770
24,140
L
8,687
1,893
0
223
15,807
6,526
0
8,632
6,899
0
19,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,672
Gold Earned
48,943
184
Minions Killed
268
0
Camps Cleared
0
1,136,236
Distance Traveled
1,184,433
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,331
944
112
9
0
235,343
2
W
Shiva
8,793
733
26
2
0
249,016
0
W
Artio
9,395
783
45
4
0
228,768
2
L
Nu Wa
10,044
837
40
3
0
237,947
2
W
Neith
9,454
788
39
3
0
261,437
4
L
Neith
8,667
722
52
4
0
217,936
0
L
Sylvanus
8,630
719
16
1
0
192,704
0
W
Agni
9,970
831
46
4
0
209,869
1
L
Shiva
8,621
718
45
4
0
274,858
0
L
Da Ji
8,710
726
31
3
0
212,791
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role