Player Matchup

Nemesis
Nemesis
BlackSkrullSKole
Nemesis
Level 88
God Stats
11W - 14L
1,540 SR
Queue Stats
388W - 427L
1,428 Elo+
Party 1
Jormungandr
Jormungandr
Chrisophoro
Jormungandr
Level 121
God Stats
48W - 22L
1,465 SR
Queue Stats
653W - 648L
1,456 Elo+
Solo
Skadi
Skadi
CouchKing422
Skadi
Level 99
God Stats
32W - 20L
1,619 SR
Queue Stats
479W - 510L
1,438 Elo+
Party 1
Persephone
Persephone
Dragonmj77
Persephone
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
266W - 244L
1,474 Elo+
Solo
Sylvanus
Sylvanus
Leobolics
Sylvanus
Level 109
God Stats
10W - 8L
1,521 SR
Queue Stats
364W - 351L
1,441 Elo+
Solo
Team Averages
Level 105
1,529 SR
1,448 Elo+

VS

Team Averages
Level 63
1,473 SR
1,394 Elo+
Fafnir
Fafnir
 
Fafnir
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Hellbornmage
King Arthur
Level 71
God Stats
61W - 46L
1,588 SR
Queue Stats
468W - 494L
1,412 Elo+
Solo
Arachne
Arachne
Soapdropping333
Arachne
Level 15
God Stats
1W - 1L
1,692 SR
Queue Stats
6W - 7L
1,352 Elo+
Party 2
Heimdallr
Heimdallr
Vdot1999
Heimdallr
Level 65
God Stats
0W - 4L
1,393 SR
Queue Stats
14W - 34L
1,237 Elo+
Party 2
Hera
Hera
luis210415
Hera
Level 58
God Stats
0W - 4L
1,191 SR
Queue Stats
15W - 37L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 4 / 3
9,456
591
9,009
11,634
5,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jormungandr
Chrisophoro
Jormungandr
15
1 / 3 / 6
9,115
570
7,405
11,345
10,499
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
8 / 3 / 3
9,730
608
10,900
9,353
2,775
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Persephone
Dragonmj77
Persephone
13
1 / 5 / 8
8,606
538
6,976
9,653
3,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
Leobolics
Sylvanus
14
4 / 4 / 11
9,212
576
10,314
12,437
6,093
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
10
1 / 4 / 5
7,587
474
2,739
15,362
13,029
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

King Arthur
Hellbornmage
King Arthur
15
4 / 3 / 2
9,060
566
7,224
14,878
9,707
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
8 / 5 / 5
9,486
593
9,701
15,785
4,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heimdallr
Vdot1999
Heimdallr
11
2 / 6 / 2
7,613
476
4,631
10,855
3,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
4 / 5 / 1
8,240
515
10,836
11,479
2,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
34
23
Kills
19
19
Deaths
23
31
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
1
4
5
0.88
W
9
4
3
2.63
W
Jormungandr
Chrisophoro
Jormungandr
1
3
6
1.33
W
8
3
3
3.17
W
Persephone
Dragonmj77
Persephone
1
5
8
1
L
King Arthur
Hellbornmage
King Arthur
4
3
2
1.67
W
Sylvanus
Leobolics
Sylvanus
4
4
11
2.38
L
8
5
5
2.1
L
Heimdallr
Vdot1999
Heimdallr
2
6
2
0.5
L
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,604
Damage
35,131
54,422
Taken
68,359
28,102
Mitigated
33,200
11,976
Healing
17,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
2,739
772
1,251
3,387
15,362
13,029
154
5,583
9,779
12,394
0
W
9,009
3,102
0
2,529
11,634
5,238
737
3,175
8,361
0
53,741
W
Jormungandr
Chrisophoro
Jormungandr
7,405
2,920
0
2,288
11,345
10,499
694
161
11,184
52,885
0
W
10,900
3,417
0
314
9,353
2,775
3,080
1,545
7,784
0
58,623
W
Persephone
Dragonmj77
Persephone
6,976
579
0
856
9,653
3,497
2,085
3,502
6,032
47,462
0
L
King Arthur
Hellbornmage
King Arthur
7,224
807
0
3,601
14,878
9,707
0
5,882
8,996
0
54,569
W
Sylvanus
Leobolics
Sylvanus
10,314
3,892
1,235
4,754
12,437
6,093
607
4,815
7,484
37,115
8,455
L
9,701
6,809
0
6,413
15,785
4,760
631
4,290
11,495
0
41,204
L
Heimdallr
Vdot1999
Heimdallr
4,631
1,616
0
1,904
10,855
3,057
602
1,825
9,030
0
39,133
L
10,836
2,707
79
799
11,479
2,647
29
5,533
5,946
55,397
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,119
Gold Earned
41,986
450
Minions Killed
389
0
Camps Cleared
0
1,523,740
Distance Traveled
1,461,158
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,587
474
17
1
0
280,295
6
W
Nemesis
9,456
591
79
5
0
381,820
8
W
Jormungandr
9,115
570
114
7
0
276,311
3
W
Skadi
9,730
608
93
6
0
301,478
2
W
Persephone
8,606
538
80
5
0
296,924
0
L
King Arthur
9,060
566
123
8
0
281,575
5
W
Sylvanus
9,212
576
84
5
0
267,207
3
L
Arachne
9,486
593
69
4
0
341,724
0
L
Heimdallr
7,613
476
69
4
0
266,041
1
L
Hera
8,240
515
111
7
0
291,523
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role