Player Matchup

Chaac
Chaac
Gotchathinkin
Chaac
Level 23
God Stats
17W - 17L
1,373 SR
Queue Stats
35W - 41L
1,315 Elo+
Party 1
Pele
Pele
Kbdavis
Pele
Level 81
God Stats
0W - 2L
1,865 SR
Queue Stats
66W - 66L
1,315 Elo+
Party 1
Neith
Neith
Lil_Poppa_Ray
Neith
Level 65
God Stats
1W - 3L
1,150 SR
Queue Stats
6W - 8L
1,315 Elo+
Party 1
Poseidon
Poseidon
Vombie
Poseidon
Level 105
God Stats
47W - 27L
1,623 SR
Queue Stats
159W - 129L
1,425 Elo+
Solo
Cerberus
Cerberus
blackmamba795
Cerberus
Level 30
God Stats
2W - 5L
1,717 SR
Queue Stats
33W - 38L
1,315 Elo+
Party 1
Team Averages
Level 61
1,546 SR
1,337 Elo+

VS

Team Averages
Level 30
1,549 SR
1,564 Elo+
Izanami
Izanami
Blackson11
Izanami
Level 46
God Stats
17W - 10L
1,511 SR
Queue Stats
122W - 119L
1,519 Elo+
Party 2
Bacchus
Bacchus
JasianC
Bacchus
Level 15
God Stats
14W - 9L
1,611 SR
Queue Stats
41W - 29L
1,566 Elo+
Party 2
Anubis
Anubis
KristynEnjoyer
Anubis
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 16L
1,630 Elo+
Party 2
Bakasura
Bakasura
Malekithxvenn
Bakasura
Level 66
God Stats
8W - 5L
1,625 SR
Queue Stats
140W - 157L
1,434 Elo+
Solo
Thor
Thor
daltonlover69
Thor
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 7L
1,672 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 2 / 0
3,206
641
1,831
3,904
1,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Pele
Kbdavis
Pele
5
1 / 3 / 1
3,219
644
978
3,850
425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

4
1 / 2 / 0
2,970
594
632
2,228
233
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Poseidon
Vombie
Poseidon
1
0 / 0 / 0
2,478
496
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
blackmamba795
Cerberus
4
0 / 2 / 1
2,931
586
771
3,587
1,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Blackson11
Izanami
6
0 / 1 / 2
3,480
696
1,404
1,631
339
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
JasianC
Bacchus
5
1 / 0 / 1
3,581
716
571
2,252
1,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
3 / 0 / 2
4,799
960
2,811
1,861
730
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bakasura
Malekithxvenn
Bakasura
6
0 / 0 / 1
3,608
722
2,077
2,819
1,316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

7
5 / 1 / 2
4,324
865
2,475
2,744
728
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
17
2
Kills
9
9
Deaths
2
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Izanami
Blackson11
Izanami
0
1
2
1
L
0
2
0
0
W
Bacchus
JasianC
Bacchus
1
0
1
1.5
L
Pele
Kbdavis
Pele
1
3
1
0.5
W
3
0
2
4
L
1
2
0
0.5
W
Bakasura
Malekithxvenn
Bakasura
0
0
1
0.5
L
Poseidon
Vombie
Poseidon
0
0
0
0
L
Cerberus
blackmamba795
Cerberus
0
2
1
0.25
W
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,212
Damage
9,338
13,569
Taken
11,307
3,629
Mitigated
4,346
2,448
Healing
4,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Blackson11
Izanami
1,404
1,162
0
442
1,631
339
868
244
1,387
0
18,165
L
1,831
754
0
1,262
3,904
1,515
44
0
3,349
0
12,922
W
Bacchus
JasianC
Bacchus
571
57
86
955
2,252
1,233
272
59
2,193
5,698
0
L
Pele
Kbdavis
Pele
978
502
0
374
3,850
425
0
2,338
1,512
0
8,317
W
2,811
321
0
1,359
1,861
730
0
31
1,830
23,909
0
L
632
330
0
390
2,228
233
0
484
1,744
0
6,568
W
Bakasura
Malekithxvenn
Bakasura
2,077
1,522
0
1,101
2,819
1,316
0
0
2,718
0
6,932
L
Poseidon
Vombie
Poseidon
0
0
0
0
0
0
0
0
0
179
0
L
Cerberus
blackmamba795
Cerberus
771
193
0
422
3,587
1,456
0
560
3,027
3,531
0
W
2,475
1,276
0
976
2,744
728
0
437
2,281
0
11,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,804
Gold Earned
19,792
62
Minions Killed
155
0
Camps Cleared
0
394,540
Distance Traveled
500,016
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
3,480
696
45
9
0
86,256
1
L
Chaac
3,206
641
27
5
0
90,122
0
W
Bacchus
3,581
716
9
2
0
99,093
2
L
Pele
3,219
644
14
3
0
104,942
0
W
Anubis
4,799
960
50
10
0
96,954
0
L
Neith
2,970
594
11
2
0
95,975
0
W
Bakasura
3,608
722
27
5
0
102,941
0
L
Poseidon
2,478
496
1
0
0
14,303
0
L
Cerberus
2,931
586
9
2
0
89,198
0
W
Thor
4,324
865
24
5
0
114,772
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role