Player Matchup

Anubis
Anubis
JGomez325
Anubis
Level 51
God Stats
6W - 2L
1,588 SR
Queue Stats
352W - 88L
1,929 Elo+
Party 2
Arachne
Arachne
Kynsoko
Arachne
Level 18
God Stats
1W - 0L
1,916 SR
Queue Stats
39W - 7L
1,862 Elo+
Party 2
Atlas
Atlas
Martisss
Atlas
Level 107
God Stats
13W - 3L
2,017 SR
Queue Stats
366W - 91L
1,927 Elo+
Party 2
Team Averages
Level 59
1,841 SR
1,906 Elo+

VS

Team Averages
Level 100
1,451 SR
1,619 Elo+
Hun Batz
Hun Batz
Gavitar4881
Hun Batz
Level 147
God Stats
18W - 10L
1,285 SR
Queue Stats
712W - 464L
1,645 Elo+
Party 1
Cthulhu
Cthulhu
MechStarError
Cthulhu
Level 124
God Stats
34W - 25L
1,614 SR
Queue Stats
339W - 224L
1,666 Elo+
Party 1
Merlin
Merlin
xvxMOOSHxvx
Merlin
Level 28
God Stats
8W - 7L
1,454 SR
Queue Stats
29W - 25L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
JGomez325
Anubis
18
7 / 2 / 8
12,913
717
14,760
18,753
10,359
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Arachne
Kynsoko
Arachne
18
10 / 0 / 8
13,352
742
13,309
16,558
7,555
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

Atlas
Martisss
Atlas
17
1 / 0 / 14
12,717
707
15,998
23,849
27,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Gavitar4881
Hun Batz
16
1 / 3 / 0
10,569
587
15,333
16,966
6,110
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
15
1 / 8 / 0
10,449
581
17,747
20,792
22,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Merlin
13
0 / 7 / 0
9,550
531
8,024
12,785
4,515
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
2
18
Kills
2
2
Deaths
18
30
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Gavitar4881
Hun Batz
1
3
0
0.33
W
Anubis
JGomez325
Anubis
7
2
8
5.5
W
Arachne
Kynsoko
Arachne
10
0
8
14
W
Atlas
Martisss
Atlas
1
0
14
8
L
Cthulhu
1
8
0
0.13
L
Merlin
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,067
Damage
41,104
59,160
Taken
50,543
45,254
Mitigated
33,591
18,150
Healing
1,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Gavitar4881
Hun Batz
15,333
2,036
0
250
16,966
6,110
0
10,187
6,779
0
54,814
W
Anubis
JGomez325
Anubis
14,760
1,201
0
9,303
18,753
10,359
2,389
7,639
10,609
76,782
0
W
Arachne
Kynsoko
Arachne
13,309
8,555
0
4,581
16,558
7,555
646
7,335
8,881
0
34,484
W
Atlas
Martisss
Atlas
15,998
5,185
0
4,266
23,849
27,340
247
9,671
13,692
35,339
0
L
Cthulhu
17,747
865
251
1,146
20,792
22,966
0
13,121
7,671
48,681
0
L
Merlin
8,024
435
0
250
12,785
4,515
0
7,862
4,923
28,913
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,982
Gold Earned
30,568
204
Minions Killed
206
8
Camps Cleared
6
988,564
Distance Traveled
943,332
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
10,569
587
86
5
4
341,621
2
W
Anubis
12,913
717
127
7
5
272,668
2
W
Arachne
13,352
742
51
3
3
372,028
2
W
Atlas
12,717
707
26
1
0
343,868
1
L
Cthulhu
10,449
581
69
4
1
321,289
1
L
Merlin
9,550
531
51
3
1
280,422
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role