Player Matchup

Sylvanus
Sylvanus
Silver II
 
Sylvanus
Silver II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Silver III
DaGirlNextDoor18
Hercules
Silver III
Level 124
God Stats
19W - 18L
1,520 SR
Queue Stats
381W - 411L
836 MMR
Solo
Agni
Agni
Gold I
Persianist
Agni
Gold I
Level 159
God Stats
19W - 15L
1,478 SR
Queue Stats
424W - 420L
1,527 MMR
Solo
Fenrir
Fenrir
Silver II
defectiveJT
Fenrir
Silver II
Level 61
God Stats
0W - 1L
1,156 SR
Queue Stats
3W - 6L
1,437 MMR
Solo
Charybdis
Charybdis
Silver III
xPokGaix
Charybdis
Silver III
Level 156
God Stats
7W - 13L
1,419 SR
Queue Stats
217W - 256L
835 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 131
1,415 SR
1,227 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 133
1,575 SR
1,460 MMR
Serqet
Serqet
Gold I
 
Serqet
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Bronze I
 
Ullr
Bronze I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Platinum III
AmuseCo
Thoth
Platinum III
Level 61
God Stats
7W - 7L
1,622 SR
Queue Stats
481W - 483L
1,644 MMR
Solo
Nike
Nike
Gold II
ShadowCzar
Nike
Gold II
Level 160
God Stats
71W - 53L
1,665 SR
Queue Stats
419W - 437L
1,632 MMR
Solo
Ganesha
Ganesha
Silver I
ĎaddysGirl
Ganesha
Silver I
Level 157
God Stats
6W - 4L
1,590 SR
Queue Stats
125W - 117L
1,022 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
3 / 3 / 5
7,125
548
5,516
8,056
5,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
0 / 3 / 0
6,621
509
3,007
10,141
4,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate

Breastplate

+20
Physical Protection

13
4 / 6 / 1
7,574
583
7,378
8,492
2,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
9
0 / 5 / 2
5,598
431
3,087
8,945
2,220
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
xPokGaix
Charybdis
13
3 / 4 / 2
7,872
606
5,607
9,966
2,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AchillesCliodhnaArtioCupid

VS

Bans
GebAtlasAresKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
15
10 / 0 / 4
8,944
688
5,919
8,442
3,226
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ullr
 
Ullr
13
3 / 4 / 2
7,662
589
4,781
8,452
2,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thoth
AmuseCo
Thoth
13
7 / 2 / 5
7,962
612
5,172
4,932
1,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 0 / 7
7,914
609
7,057
9,273
4,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ganesha
ĎaddysGirl
Ganesha
11
0 / 4 / 10
7,175
552
4,271
10,794
9,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
49
10
Kills
21
21
Deaths
10
10
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
3
3
5
1.83
W
Serqet
 
Serqet
10
0
4
12
W
Ullr
 
Ullr
3
4
2
1
W
Thoth
AmuseCo
Thoth
7
2
5
4.75
L
0
3
0
0
L
4
6
1
0.75
W
1
0
7
4.5
L
Fenrir
0
5
2
0.2
L
Charybdis
xPokGaix
Charybdis
3
4
2
1
W
Ganesha
ĎaddysGirl
Ganesha
0
4
10
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,595
Damage
27,200
45,600
Taken
41,893
17,381
Mitigated
21,514
12,764
Healing
13,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
5,516
2,037
663
2,531
8,056
5,482
18
2,858
5,198
23,559
8,303
W
Serqet
 
Serqet
5,919
922
0
4,455
8,442
3,226
0
1,441
6,919
0
52,687
W
Ullr
 
Ullr
4,781
2,630
0
2,423
8,452
2,428
932
3,014
5,396
0
47,016
W
Thoth
AmuseCo
Thoth
5,172
77
0
750
4,932
1,477
0
1,738
3,064
43,936
0
L
3,007
780
0
3,384
10,141
4,754
90
361
9,345
0
41,708
L
7,378
459
0
750
8,492
2,333
0
2,952
5,343
43,638
0
W
7,057
2,240
0
3,946
9,273
4,901
0
1,806
7,075
0
52,991
L
Fenrir
3,087
276
0
1,827
8,945
2,220
0
1,828
7,117
0
21,674
L
Charybdis
xPokGaix
Charybdis
5,607
2,873
0
3,609
9,966
2,592
607
1,444
8,522
0
48,992
W
Ganesha
ĎaddysGirl
Ganesha
4,271
434
0
1,443
10,794
9,482
0
3,564
7,062
14,874
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,790
Gold Earned
39,657
357
Minions Killed
410
0
Camps Cleared
0
1,246,470
Distance Traveled
1,314,173
16
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,125
548
57
4
0
238,914
6
W
Serqet
8,944
688
101
8
0
308,076
5
W
Ullr
7,662
589
95
7
0
238,115
3
W
Thoth
7,962
612
87
7
0
247,490
5
L
Hercules
6,621
509
75
6
0
245,819
4
L
Agni
7,574
583
93
7
0
236,044
4
W
Nike
7,914
609
116
9
0
268,161
5
L
Fenrir
5,598
431
38
3
0
288,745
1
L
Charybdis
7,872
606
94
7
0
236,948
1
W
Ganesha
7,175
552
11
1
0
252,331
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role