Player Matchup

Thor
Thor
Silver I
 
Thor
Silver I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hel
Hel
Bronze V
EspartanoOficial
Hel
Bronze V
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 MMR
Solo
Achilles
Achilles
Gold II
RentASQUID
Achilles
Gold II
Level 139
God Stats
10W - 18L
1,264 SR
Queue Stats
90W - 94L
1,511 MMR
Solo
Apollo
Apollo
Gold II
SiralexListo
Apollo
Gold II
Level 147
God Stats
19W - 18L
1,563 SR
Queue Stats
147W - 143L
1,607 MMR
Solo
Geb
Geb
Bronze V
zdwq
Geb
Bronze V
Level 109
God Stats
3W - 3L
1,749 SR
Queue Stats
37W - 40L
1,407 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 136
1,515 SR
1,505 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 131
1,446 SR
1,572 MMR
Hun Batz
Hun Batz
Gold III
HairyHa55elhoff
Hun Batz
Gold III
Level 158
God Stats
3W - 3L
1,245 SR
Queue Stats
254W - 230L
1,561 MMR
Solo
Izanami
Izanami
Gold III
LaGolf4
Izanami
Gold III
Level 126
God Stats
11W - 8L
1,741 SR
Queue Stats
45W - 42L
1,648 MMR
Solo
Agni
Agni
Gold I
Persianist
Agni
Gold I
Level 159
God Stats
19W - 15L
1,445 SR
Queue Stats
424W - 420L
1,527 MMR
Solo
Cerberus
Cerberus
Silver II
defectiveJT
Cerberus
Silver II
Level 61
God Stats
1W - 1L
1,298 SR
Queue Stats
3W - 6L
1,482 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
knightwolf25
Baron Samedi
Silver I
Level 149
God Stats
7W - 4L
1,500 SR
Queue Stats
143W - 128L
1,640 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
0 / 3 / 1
6,185
562
1,363
8,551
2,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 4 / 0
6,336
576
1,559
4,490
1,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
RentASQUID
Achilles
11
2 / 4 / 0
6,624
602
6,356
9,698
5,849
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
10
0 / 3 / 1
5,802
527
3,063
7,983
1,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Geb
zdwq
Geb
9
2 / 3 / 0
5,804
528
5,555
11,571
5,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
AthenaBastetKali

VS

Bans
ShivaAtlasHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
12
4 / 1 / 5
6,939
631
4,561
6,376
1,825
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Izanami
LaGolf4
Izanami
12
3 / 1 / 1
6,919
629
7,005
6,120
1,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

12
6 / 1 / 4
7,463
678
8,543
5,160
1,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
defectiveJT
Cerberus
10
2 / 1 / 5
6,199
564
2,427
7,657
3,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baron Samedi
knightwolf25
Baron Samedi
11
2 / 1 / 2
6,426
584
3,175
6,592
4,333
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
34
5
Kills
17
17
Deaths
5
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
0
3
1
0.17
L
1
4
0
0.25
W
Hun Batz
4
1
5
6.5
W
Izanami
LaGolf4
Izanami
3
1
1
3.5
W
6
1
4
8
L
Achilles
RentASQUID
Achilles
2
4
0
0.5
L
Apollo
0
3
1
0.17
W
Cerberus
defectiveJT
Cerberus
2
1
5
4.5
W
Baron Samedi
knightwolf25
Baron Samedi
2
1
2
3
L
Geb
zdwq
Geb
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,896
Damage
25,711
42,293
Taken
31,905
16,745
Mitigated
12,659
8,509
Healing
11,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
1,363
517
0
2,853
8,551
2,334
0
2,346
6,081
0
39,435
L
1,559
130
43
363
4,490
1,182
0
2,760
1,594
28,522
0
W
Hun Batz
4,561
1,694
0
2,727
6,376
1,825
0
600
5,754
0
37,953
W
Izanami
LaGolf4
Izanami
7,005
4,135
0
2,412
6,120
1,495
0
870
5,250
0
51,506
W
8,543
1,456
0
918
5,160
1,698
102
2,142
2,890
39,604
0
L
Achilles
RentASQUID
Achilles
6,356
1,453
0
1,424
9,698
5,849
0
3,385
6,281
0
35,708
L
Apollo
3,063
2,373
0
2,168
7,983
1,409
0
673
7,310
0
35,980
W
Cerberus
defectiveJT
Cerberus
2,427
185
48
2,354
7,657
3,308
224
2,526
5,113
18,626
0
W
Baron Samedi
knightwolf25
Baron Samedi
3,175
718
150
2,687
6,592
4,333
0
497
6,095
29,692
0
L
Geb
zdwq
Geb
5,555
748
0
1,658
11,571
5,971
0
4,573
6,882
17,348
1,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,751
Gold Earned
33,946
323
Minions Killed
338
0
Camps Cleared
0
1,101,767
Distance Traveled
1,197,913
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,185
562
78
7
0
230,406
7
L
Hel
6,336
576
71
6
0
220,240
2
W
Hun Batz
6,939
631
71
6
0
287,044
4
W
Izanami
6,919
629
103
9
0
222,686
4
W
Agni
7,463
678
72
7
0
243,334
4
L
Achilles
6,624
602
69
6
0
202,236
3
L
Apollo
5,802
527
80
7
0
218,533
3
W
Cerberus
6,199
564
34
3
0
233,776
4
W
Baron Samedi
6,426
584
58
5
0
211,073
2
L
Geb
5,804
528
25
2
0
230,352
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role