Player Matchup

Jing Wei
Jing Wei
Platinum V
COOCKIE4EVA
Jing Wei
Platinum V
Level 148
God Stats
4W - 2L
1,574 SR
Queue Stats
42W - 30L
1,912 MMR
Party 1
Hun Batz
Hun Batz
Gold III
CarryOrTroll666
Hun Batz
Gold III
Level 34
God Stats
1W - 0L
1,811 SR
Queue Stats
15W - 6L
1,816 MMR
Party 1
Scylla
Scylla
Platinum IV
HighZnBrg710
Scylla
Platinum IV
Level 160
God Stats
1W - 3L
1,352 SR
Queue Stats
163W - 167L
1,789 MMR
Solo
Kuzenbo
Kuzenbo
Platinum V
MUSHYMUFFINS
Kuzenbo
Platinum V
Level 90
God Stats
6W - 1L
1,749 SR
Queue Stats
85W - 87L
1,792 MMR
Party 3
Cu Chulainn
Cu Chulainn
Platinum V
iTz JMax x
Cu Chulainn
Platinum V
Level 129
God Stats
1W - 1L
1,829 SR
Queue Stats
94W - 91L
1,835 MMR
Party 3
Team Averages
Platinum V
Platinum V
Average Tier
Level 112
1,663 SR
1,829 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 119
1,739 SR
1,780 MMR
Chang'e
Chang'e
Platinum III
FarAwayPlace
Chang'e
Platinum III
Level 127
God Stats
3W - 3L
1,923 SR
Queue Stats
148W - 146L
1,921 MMR
Party 2
Gilgamesh
Gilgamesh
Gold I
Hortheny
Gilgamesh
Gold I
Level 108
God Stats
3W - 5L
1,603 SR
Queue Stats
233W - 218L
1,720 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Gold I
MienMien_1
Ah Muzen Cab
Gold I
Level 106
God Stats
9W - 9L
1,731 SR
Queue Stats
81W - 81L
1,742 MMR
Solo
Fenrir
Fenrir
Platinum IV
Thehenrys
Fenrir
Platinum IV
Level 125
God Stats
53W - 54L
1,454 SR
Queue Stats
467W - 454L
1,776 MMR
Solo
Geb
Geb
Platinum V
medikaaade
Geb
Platinum V
Level 131
God Stats
12W - 4L
1,986 SR
Queue Stats
120W - 117L
1,742 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
COOCKIE4EVA
Jing Wei
20
4 / 4 / 7
13,178
573
15,967
20,385
8,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hun Batz
20
4 / 4 / 8
13,594
591
16,042
18,988
8,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Scylla
19
4 / 4 / 9
12,598
548
6,999
11,972
4,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
MUSHYMUFFINS
Kuzenbo
15
2 / 5 / 7
10,679
464
10,404
22,418
35,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cu Chulainn
iTz JMax x
Cu Chulainn
20
8 / 2 / 6
14,365
625
18,876
19,987
24,127
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
ArachneCamazotzArtioCliodhna

VS

Bans
ShivaBastetAtlasLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
FarAwayPlace
Chang'e
17
3 / 3 / 7
10,743
467
14,448
14,251
5,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Gilgamesh
Hortheny
Gilgamesh
19
6 / 3 / 4
12,010
522
17,426
25,160
27,010
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ah Muzen Cab
MienMien_1
Ah Muzen Cab
18
5 / 7 / 2
11,507
500
15,486
22,711
8,663
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
Thehenrys
Fenrir
16
3 / 6 / 5
10,203
444
8,110
16,810
6,741
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
2 / 3 / 10
10,685
465
9,131
20,480
26,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
47
22
Kills
19
19
Deaths
22
37
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
COOCKIE4EVA
Jing Wei
4
4
7
1.88
W
Hun Batz
4
4
8
2
L
Chang'e
FarAwayPlace
Chang'e
3
3
7
2.17
W
Scylla
4
4
9
2.13
L
Gilgamesh
Hortheny
Gilgamesh
6
3
4
2.67
W
Kuzenbo
MUSHYMUFFINS
Kuzenbo
2
5
7
1.1
L
Ah Muzen Cab
MienMien_1
Ah Muzen Cab
5
7
2
0.86
L
Fenrir
Thehenrys
Fenrir
3
6
5
0.92
W
Cu Chulainn
iTz JMax x
Cu Chulainn
8
2
6
5.5
L
2
3
10
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,288
Damage
64,601
93,750
Taken
99,412
81,408
Mitigated
74,452
29,415
Healing
29,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
COOCKIE4EVA
Jing Wei
15,967
13,782
0
11,289
20,385
8,337
7,616
6,585
13,800
0
116,079
W
Hun Batz
16,042
5,521
0
6,989
18,988
8,484
0
4,801
14,187
0
114,247
L
Chang'e
FarAwayPlace
Chang'e
14,448
1,105
4,329
6,963
14,251
5,920
1,512
3,232
10,898
86,755
0
W
Scylla
6,999
176
0
1,904
11,972
4,918
673
4,117
7,855
79,115
0
L
Gilgamesh
Hortheny
Gilgamesh
17,426
2,843
0
5,470
25,160
27,010
0
2,293
21,894
12,031
72,978
W
Kuzenbo
MUSHYMUFFINS
Kuzenbo
10,404
3,671
515
3,393
22,418
35,542
0
7,491
14,927
31,241
0
L
Ah Muzen Cab
MienMien_1
Ah Muzen Cab
15,486
9,695
0
7,886
22,711
8,663
1,586
4,213
18,285
0
105,810
L
Fenrir
Thehenrys
Fenrir
8,110
2,101
0
1,593
16,810
6,741
358
4,301
12,414
0
66,080
W
Cu Chulainn
iTz JMax x
Cu Chulainn
18,876
4,206
0
5,325
19,987
24,127
1,843
4,909
15,078
0
97,590
L
9,131
1,126
0
3,622
20,480
26,118
162
3,112
17,039
32,888
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,414
Gold Earned
55,148
722
Minions Killed
645
0
Camps Cleared
0
2,240,887
Distance Traveled
2,176,908
33
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
13,178
573
205
9
0
414,337
6
W
Hun Batz
13,594
591
163
7
0
497,512
10
L
Chang'e
10,743
467
158
7
0
458,734
6
W
Scylla
12,598
548
142
6
0
417,454
9
L
Gilgamesh
12,010
522
167
7
0
431,846
6
W
Kuzenbo
10,679
464
34
1
0
424,260
3
L
Ah Muzen Cab
11,507
500
175
8
0
380,542
8
L
Fenrir
10,203
444
101
4
0
489,466
7
W
Cu Chulainn
14,365
625
178
8
0
487,324
5
L
Geb
10,685
465
44
2
0
416,320
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role