Player Matchup

Medusa
Medusa
OG wodey
Medusa
Level 159
God Stats
11W - 9L
1,634 SR
Queue Stats
194W - 177L
1,533 Elo+
Party 1
Geb
Geb
SoldierlyDock47
Geb
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
TheSweetSp0t
Ah Muzen Cab
Level 153
God Stats
2W - 1L
1,770 SR
Queue Stats
35W - 22L
1,569 Elo+
Party 1
Tiamat
Tiamat
lTzBravo
Tiamat
Level 158
God Stats
1W - 3L
1,483 SR
Queue Stats
68W - 54L
1,653 Elo+
Party 1
Athena
Athena
mG KronicShotz
Athena
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,361 Elo+
Party 1
Team Averages
Level 128
1,577 SR
1,523 Elo+

VS

Team Averages
Level 84
1,539 SR
1,499 Elo+
Tiamat
Tiamat
DANGOONXRIB
Tiamat
Level 68
God Stats
2W - 14L
1,472 SR
Queue Stats
14W - 39L
1,386 Elo+
Party 2
Merlin
Merlin
Dr0smosis
Merlin
Level 38
God Stats
4W - 8L
1,659 SR
Queue Stats
11W - 15L
1,462 Elo+
Party 2
Cliodhna
Cliodhna
Professorsquare
Cliodhna
Level 129
God Stats
0W - 2L
1,289 SR
Queue Stats
24W - 28L
1,524 Elo+
Party 2
Mulan
Mulan
UnfairPath2
Mulan
Level 115
God Stats
0W - 1L
1,808 SR
Queue Stats
13W - 15L
1,625 Elo+
Party 2
Ganesha
Ganesha
xoxopaulinexox
Ganesha
Level 69
God Stats
1W - 7L
1,468 SR
Queue Stats
37W - 62L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
OG wodey
Medusa
19
7 / 1 / 5
11,673
898
16,367
12,938
5,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
0 / 3 / 13
9,513
732
2,140
10,680
10,242
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ah Muzen Cab
TheSweetSp0t
Ah Muzen Cab
20
14 / 2 / 7
12,590
968
34,675
13,373
5,932
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
lTzBravo
Tiamat
18
5 / 1 / 13
11,237
864
15,286
14,052
16,825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

16
4 / 4 / 14
10,931
841
7,195
14,917
16,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
17
3 / 3 / 4
9,975
767
11,946
13,702
7,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
Dr0smosis
Merlin
16
2 / 7 / 7
9,499
731
8,790
12,725
3,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
17
6 / 5 / 2
10,063
774
11,167
13,547
4,558
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
0 / 8 / 9
8,870
682
8,726
21,064
23,514
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

14
0 / 7 / 3
8,517
655
2,961
24,424
17,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
36
30
Kills
11
11
Deaths
30
52
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Tiamat
3
3
4
1.67
L
Merlin
Dr0smosis
Merlin
2
7
7
0.79
W
Medusa
OG wodey
Medusa
7
1
5
9.5
L
Cliodhna
6
5
2
1.4
W
0
3
13
2.17
W
Ah Muzen Cab
TheSweetSp0t
Ah Muzen Cab
14
2
7
8.75
L
0
8
9
0.56
W
Tiamat
lTzBravo
Tiamat
5
1
13
11.5
W
4
4
14
2.75
L
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,663
Damage
43,590
65,960
Taken
85,462
55,423
Mitigated
56,611
18,107
Healing
8,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
11,946
900
860
2,700
13,702
7,672
57
5,392
8,026
30,327
0
L
Merlin
Dr0smosis
Merlin
8,790
631
0
0
12,725
3,659
0
3,531
8,936
20,768
0
W
Medusa
OG wodey
Medusa
16,367
6,603
0
5,833
12,938
5,556
7,562
4,460
8,478
0
61,166
L
Cliodhna
11,167
1,399
0
838
13,547
4,558
0
2,180
11,216
0
42,755
W
2,140
29
123
2,053
10,680
10,242
135
4,509
6,171
7,618
0
W
Ah Muzen Cab
TheSweetSp0t
Ah Muzen Cab
34,675
11,866
0
4,410
13,373
5,932
3,635
5,579
7,794
0
77,428
L
8,726
1,000
433
1,376
21,064
23,514
0
6,929
13,337
4,004
16,216
W
Tiamat
lTzBravo
Tiamat
15,286
1,252
0
4,416
14,052
16,825
402
4,824
9,228
44,870
0
W
7,195
1,933
0
1,272
14,917
16,868
205
6,075
8,842
11,413
0
L
2,961
194
489
1,776
24,424
17,208
0
5,133
18,797
9,510
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,944
Gold Earned
46,924
287
Minions Killed
188
0
Camps Cleared
0
1,415,298
Distance Traveled
1,273,284
2
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,975
767
49
4
0
258,657
2
L
Merlin
9,499
731
33
3
0
220,434
2
W
Medusa
11,673
898
86
7
0
273,469
0
L
Cliodhna
10,063
774
73
6
0
274,799
3
W
Geb
9,513
732
12
1
0
286,756
0
W
Ah Muzen Cab
12,590
968
124
10
0
297,364
0
L
Mulan
8,870
682
26
2
0
249,025
5
W
Tiamat
11,237
864
57
4
0
289,162
1
W
Athena
10,931
841
8
1
0
268,547
1
L
Ganesha
8,517
655
7
1
0
270,369
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role